Author Topic: Hong Kong 97 Mystery...  (Read 9256 times)

kelvin donna

  • Full Member
  • ***
  • Posts: 242
    • View Profile
Re: Hong Kong 97 Mystery...
« Reply #45 on: November 27, 2019, 05:09:19 AM »
No, as far as i know. They might be compressed, if not then i suggest opening the rom on YY-CHR. If nothing works, i suggest you going to SMW central. It's a Super Mario World hacking community, but since they know a lot about SNES i suggest going there.
exactly, but i need that palette used in the image, because the stock pallete does not show up the sprites at all

guyzis

  • Full Member
  • ***
  • Posts: 136
  • Shenzhen Nanjing fanboy
    • View Profile
    • Bootleg Games Chat
Re: Hong Kong 97 Mystery...
« Reply #46 on: November 27, 2019, 11:58:57 AM »
Palettes are also saved in ZSNES save states. In yy-chr there's a button for that, but i don't remember which one. Are you using the japanese version or the unofficial English trans? If it's in japanese then it might not work properly.
Sorry for bad english, it's not my mother language!

kelvin donna

  • Full Member
  • ***
  • Posts: 242
    • View Profile
Re: Hong Kong 97 Mystery...
« Reply #47 on: November 27, 2019, 12:59:03 PM »
i bet this could work for me.
i have both the japanese and the english version.

guyzis

  • Full Member
  • ***
  • Posts: 136
  • Shenzhen Nanjing fanboy
    • View Profile
    • Bootleg Games Chat
Re: Hong Kong 97 Mystery...
« Reply #48 on: November 27, 2019, 03:55:06 PM »
Wait a min, you have that dump with ads on it? You could use the ads to like, add something else! Like a language only title screen, and replace japanese with english. Oh yeah.
Sorry for bad english, it's not my mother language!

kelvin donna

  • Full Member
  • ***
  • Posts: 242
    • View Profile
Re: Hong Kong 97 Mystery...
« Reply #49 on: November 28, 2019, 08:12:59 AM »
holy cow, that would be difficult.  :-\
i have the yy chr versions, but also the HK1997 versions  ;)

guyzis

  • Full Member
  • ***
  • Posts: 136
  • Shenzhen Nanjing fanboy
    • View Profile
    • Bootleg Games Chat
Re: Hong Kong 97 Mystery...
« Reply #50 on: November 28, 2019, 12:12:14 PM »
Why don't you try Romhacking.net? It's a website devote to romhacking. It'll be useful. Sorry i can't help you, i've already provided the translation, sorry. Althrough you could use that table to put it in-game. The one by WocktillyouSintax:

Here's the text table.
(Very long table)


Sorry for bad english, it's not my mother language!

kelvin donna

  • Full Member
  • ***
  • Posts: 242
    • View Profile
Re: Hong Kong 97 Mystery...
« Reply #51 on: November 30, 2019, 03:44:51 PM »
here is the text in Multilanguage.

guyzis

  • Full Member
  • ***
  • Posts: 136
  • Shenzhen Nanjing fanboy
    • View Profile
    • Bootleg Games Chat
Re: Hong Kong 97 Mystery...
« Reply #52 on: November 30, 2019, 04:41:07 PM »
Ah, ok. Like you PM'ed me, you said that the game could only support 3 languages. And there they're.
Sorry for bad english, it's not my mother language!

kelvin donna

  • Full Member
  • ***
  • Posts: 242
    • View Profile
Re: Hong Kong 97 Mystery...
« Reply #53 on: December 01, 2019, 03:31:40 AM »
like i said:
Croatian
British English
German

guyzis

  • Full Member
  • ***
  • Posts: 136
  • Shenzhen Nanjing fanboy
    • View Profile
    • Bootleg Games Chat
Re: Hong Kong 97 Mystery...
« Reply #54 on: December 01, 2019, 10:34:10 AM »
Why not make 2 .ips files with different languages? Like, put in one Arabian, Portuguese and Chinese, and on the other one, these 3 you've mentioned.
Sorry for bad english, it's not my mother language!