Author Topic: Hong Kong 97 Mystery...  (Read 11400 times)

kelvin donna

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Re: Hong Kong 97 Mystery...
« Reply #45 on: November 27, 2019, 05:09:19 AM »
No, as far as i know. They might be compressed, if not then i suggest opening the rom on YY-CHR. If nothing works, i suggest you going to SMW central. It's a Super Mario World hacking community, but since they know a lot about SNES i suggest going there.
exactly, but i need that palette used in the image, because the stock pallete does not show up the sprites at all
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guyzis

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Re: Hong Kong 97 Mystery...
« Reply #46 on: November 27, 2019, 11:58:57 AM »
Palettes are also saved in ZSNES save states. In yy-chr there's a button for that, but i don't remember which one. Are you using the japanese version or the unofficial English trans? If it's in japanese then it might not work properly.

kelvin donna

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Re: Hong Kong 97 Mystery...
« Reply #47 on: November 27, 2019, 12:59:03 PM »
i bet this could work for me.
i have both the japanese and the english version.
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guyzis

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Re: Hong Kong 97 Mystery...
« Reply #48 on: November 27, 2019, 03:55:06 PM »
Wait a min, you have that dump with ads on it? You could use the ads to like, add something else! Like a language only title screen, and replace japanese with english. Oh yeah.

kelvin donna

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Re: Hong Kong 97 Mystery...
« Reply #49 on: November 28, 2019, 08:12:59 AM »
holy cow, that would be difficult.  :-\
i have the yy chr versions, but also the HK1997 versions  ;)
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guyzis

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Re: Hong Kong 97 Mystery...
« Reply #50 on: November 28, 2019, 12:12:14 PM »
Why don't you try Romhacking.net? It's a website devote to romhacking. It'll be useful. Sorry i can't help you, i've already provided the translation, sorry. Althrough you could use that table to put it in-game. The one by WocktillyouSintax:

Here's the text table.
(Very long table)



kelvin donna

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Re: Hong Kong 97 Mystery...
« Reply #51 on: November 30, 2019, 03:44:51 PM »
here is the text in Multilanguage.
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guyzis

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Re: Hong Kong 97 Mystery...
« Reply #52 on: November 30, 2019, 04:41:07 PM »
Ah, ok. Like you PM'ed me, you said that the game could only support 3 languages. And there they're.

kelvin donna

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Re: Hong Kong 97 Mystery...
« Reply #53 on: December 01, 2019, 03:31:40 AM »
like i said:
Croatian
British English
German
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guyzis

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Re: Hong Kong 97 Mystery...
« Reply #54 on: December 01, 2019, 10:34:10 AM »
Why not make 2 .ips files with different languages? Like, put in one Arabian, Portuguese and Chinese, and on the other one, these 3 you've mentioned.