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Messages - SpaceNinja

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136
BootlegGames Wiki / Undumped games list
« on: January 31, 2011, 08:58:20 AM »
taizou
Jan 28 2011, 10:20:53 PM
yeah, I will do. the NES section probably needs a lot adding to it, I havent even started to look at Nanjing or Waixing stuff yet. [/quote]

This might help  :rolleyes:  Although these seem to be only unpublished.

137
Other Pirates / Conny
« on: January 31, 2011, 08:50:13 AM »
codeman38
Jan 28 2011, 10:16:32 AM
There's another blatant ripoff on the PDC that rather surprised me.

Here's the Pocket Dream Console's game "Talent".

If that doesn't seem at all familiar, here's the indie PC game "Professor Fizzwizzle" for comparison.

Edit: Oh, yeah, "Professor Fizzwizzle" is from 2005. As in, two years before the PDC was released. Usually they pick something slightly older to rip off...
Speaking of indie PC games, Pretty Café is not only a Diner Dash ripoff, but also uses a certain sound effect from Sonic the Hedgehog which I know I've heard in one of those Wii clones too. (Edit: It was the Zone 40. Waixing/NiceCode connections here, perhaps?)
Oh, yeah, and I forgot the most hilarious ripoffs: I've definitely had plenty of entertainment from AIM, but I had no idea that Windows' Disk Defragmenter was that entertaining. (The Action and Puzzle icons, respectively.) And just to be OS-neutral, they also ripped off the Mac OS networking icon for the upper-left of the menu screen.[/quote]I can top it.
The GT Racing game uses sound effects from GT Advance on the GBA, and the music also seems to be close to that!

138
BootlegGames Wiki / Undumped games list
« on: January 27, 2011, 09:24:00 AM »
You could add the Henggedianzi version of Pokémon ... Diamond to the NES list :P

139
Announcements & News / New skin
« on: November 14, 2010, 02:02:02 PM »
Looks A-mazing!

140
Pirated Work / Pirate NSF to midi conversions
« on: October 08, 2010, 04:46:30 AM »
OH GOD NOT THIS TRACK

Thanks D:

141
2000-present / Shenzhen Nanjiing Technology game music
« on: October 08, 2010, 04:38:54 AM »
Thanks for the addition! Checked myself and all are correct.

So, the happy tune is from Majin Eiyuuden Wataru Gaiden. LOL.

142
Game Boy / Sintax and their 93+ games
« on: October 06, 2010, 05:20:26 AM »
Wow. Just wow!
And many of these stuff are unavailable for us. Just imagine the sheer amount of typos!

143
2000-present / Shenzhen Nanjing's sound driver: origins?
« on: October 06, 2010, 05:09:22 AM »
Let me get this straight. Beam got ripped off by Feng Li/GLK got ripped off by SNT?

...

HILARIOUS :lol:

144
2000-present / Nanjing takes on V.Fame at their own game
« on: October 06, 2010, 05:03:15 AM »
Hey hey hey, just read up the topic. Add the fact that SNT RE-released this one in a different NJ number, having a different title screen only.
For me, the game is unbalanced right from the bat. Okay, your Poké Digi monster (SIGH) has different moves, but if your L14 gets 80% of HP removed by one hit of a L02 (!!!) enemy, there IS a slight problem again.
I'm planning to conquest this game down as well as the remaining SNT RPG games.

145
2000-present / Nanjing developer rambling
« on: September 07, 2010, 03:31:02 PM »
Originally on RXC, Barver posted this post, which is useful in my opinion. Here it is:

So taizou posted this link in the recent GB topic. http://www.efgcw.kaycn.net/bbs/viewthread.php?tid=317
I decided to translate it, it's kind of interesting, plus you get to see how fully aware a developer is of his own work. Sadly the guy really speaks weird, scrambling grammar in places I'm not used to seeing it or forgetting to separate different sentences, which lead to confusion. This should be accurate though, save for the obvious places I noted with these bars [] since I could not understand a thing it said.

Quote:
 
None of the games I made used the attack power and HP hook(?). I actually was always trying to change the battle engine, such as in Lei Dian Hua Pikachu (trying to stay as close to the original, same attributes, imitate all the skills you learn, and follow the same way that Pokemon evolved), Saint Seiya (your abilites increase after a battle), Samurai Spirits (making your own weapons[?]), FF7 (learning magic, gain amounts of experience based on enemy levels), KOF (gathering energy to release tricks). When making games, you like put some effort into ideas, but the people upstairs don't give you much time to write anything, so fellow members come in and just keep reusing the some old engines as before. The health and attack hook(??) system was from Mars Electronics. Of course, the work of other companies was sometimes used in order to simplify the work that had to be done. Nanjing's Robot Wars A is an example of such garbage, the engineer(s) on that one just blindly built over someone else's engine without knowing what they were doing. They don't understand games, too many people get involved, we end up going over competitors work [note: just guessing on this translation]...[and more stuff I don't understand :/]. This is how Pokemon Gem (note: this is Pokemon Red I think?) was made, like for example no monsters could evolve... I later made Lei Dian Hua Pikachu, basing the system upon the original game, which in turn gave me much more work, like setting the specifics for when a Pokemon evolves, or using a stone to evolve, dispersing the Pokemon( like water Pokemon won't appear on land), their skills, the randomness of their encounters, flying, cloning spell numbers[??], anti-matter double returning [note: I honestly have no idea what this is saying] and other special effects, the music was even trying to imitate the style of the original. It was lots of work, but the time and pay given was still the same as usual. The market for FC games is not good. Whether you do a good job or not, it's all the same. you put your soul into it and you don't get anything in return, you try to make as fun a game as you can under the given circumstances. Of course, I still bullshit my way through it all, taking the pay but not doing the work, or trying to get out of having to do much work by using inferior work, anything just so I can finish the job. There may be less games now, but progress is still being made. Have you noticed how a lot of the games have the characters head in the dialogue box? And a lot of the characters use more than one palette (8 colors). Before it used to be just be one (4 colors), or other characters would be colored the same. [following this he basically says to look at the ads, I can't tell what the heck he's talking about though]. Pray you'll be lucky enough not to have to endure playing Super Robot A, play Gao Da indtead [note: some other game I'm not recognizing by that name). Don't play any of the Pokemon games built over the Red or Crystal engines, try Lei Dian Hua Pikachu instead  About FF7, people often mention how the battles are really long. That's my fault, at the time I needed to increase the gameplay time, so I raised the enemy's stats. The game is Nanjing's biggest as far as the plot goes(over 100 different areas, plus the map). It's pretty linear, what made it tough was lowering the average levels of all the team members, giving the leading character all the powerful magic, having the other two members having to level up with lower level magic, having enemies give experience based on your average level, and having enemies not give any experience at all if your level is too much higher than theirs. I didn't want to have to make people grind in one area in order to gain any experience.Thank you all for your support, your opinions help motivate me to do better.[/quote]

146
Pirate Talk / Some new back info on pirates
« on: September 07, 2010, 04:55:50 AM »
Oh, I forgot Henggedianzi, that is it then.
YS' Battle City hack is BETTER than the original.

147
Pirate Talk / Some new back info on pirates
« on: September 07, 2010, 03:26:16 AM »
Also, the company who stole from Waixing. That is Bensheng.

148
Pirate Talk / Some new back info on pirates
« on: September 07, 2010, 03:22:26 AM »
I think you meant Caltron. Thanks for the translation, Barver.
Guys, seems like this is official. Aladdin 2, SDK - Xiang Jiao Chuan and Super Contra X are... by... Waixing.

149
Pirate Talk / "Pokemon" and "Digimon" in Chinese
« on: September 06, 2010, 02:27:42 PM »
That makes sense... sort of. Digital Fighting Team 2. Yet I beat it with my starter ONLY.

150
2000-present / Shenzhen Nanjiing Technology game music
« on: September 06, 2010, 08:37:03 AM »
Thanks for contributing. :P

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