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Topics - SpaceNinja

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Pirate Talk / Setting up a Mega folder for ROM files?
« on: February 12, 2013, 07:59:07 AM »
The question is pretty simple, really.
What if I use MEGA for hosting a mirror of these files?
I'd use separate files per game, if there's let's say, the cartridge cover included (see tszone_fc), or one package, if it's possible (let's say, a SNT pack, for example).

Your thoughts?

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2000-present / Zelda - San Shen Zhi Li
« on: August 09, 2011, 03:06:52 AM »
Hey guys, I decided to open a topic about Zelda - San Shen Zhi Li, which is the latest Zelda pirate that we could put our hands on in ROM format. There might be a question "Why did you open the topic in the first place?" - My answer is simple: I beat the other two Zelda NES pirates on my own. I beat the Minish Cap game first and was tempted to do the "Phantom Hourglass" titlescreen hack, but since I found absolutely no difference about 15% into the game, I officially abandoned that game and labeled it "No point of playing this". Then in this year, I started to figure out the Feng Yin Dao / Link's Awakening pirate. First off, it was really, REALLY annoying to only have three hearts, so therefore I hooked in my trusted FCEUX and froze the HP on three, so I didn't have to worry about dying (oh, the dying animation - non-existant, genial, SNT). I slowly, but steadily went through the very short game and you can see the ending on my DN21 account since... March or something.

But last week the third one joined the ride. I wanted to play this since I saw it for the first time. And now, Waixing's best (?) game is here. Link to the Past got its Waixing treatment, and is now getting MY treatment too. Now, since this is a backport and I have never played the SNES original, I was thinking about using a playthrough of the SNES version so it would help me out. I only did this one other time, when I got my hands on the Naruto pirate. That was a JP-only GBA game's backport and it wonderfully followed the original so it also bowed down with its ending.

I was having zero progress until Cah4e3 fixed the savestating in his FCEU mod. Until then, I encountered really weird errors when loading. (Plus since it didn't really support mapper 163 (SNT) savestating, I DO NOT FORGET HUAN SHI LU - got halfway into the game in one sit, saved, went to sleep, came back to it next day, savestate reset the game all the time, FFFFUUUU and then I got FCEUX, lol)

After it was - very quickly, I gotta admit - fixed, I could start my way into the game. Now, you probably know I don't understand Chinese at all. This was some problem for me in the very beginning, however I still started up the kill of this game.

I quickly realized which screen shows what. The total screens of the game seem to be cut a bit, but this only helped me getting to the targets quicker. So I got used to throwing bushes, finding HP/MP/rupees under them. I got to the uncle giving me the sword and shield very quick. Then I really spotted the porting was kinda spot on. Got the potion something, found the castle dungeon quick, got two keys, found Zelda and then came the next thing I have to point out, after seeing the mace knight bossfight is non-existant.

The catacombs. This part of the game is cut down only TWO screens. That's okay, I guess. I got to the Sanctuary in no time, so I could have thought "this is going very well!" - and then...

...then I got stuck, so I started to look over every single screen. I got the Ice Rod and a cane earlier than the FAQ says. Lol. Bombs, Boomerang also got quickly. I then spotted the first dungeon. Great, althought it did not let me enter. And I found my error: I accidentally forgot to check one screen with a house that is a must to visit. I then had the opportunity to enter.

Awesome, it seems to follow the original a bit. After a little problem opening a door I quickly put myself together and I got to the first bossfight.

And then I laughed. The original game requires you to use the newly got Bow+Arrow duo to defeat the Armos Knights. What did I do? I went into the middle of their circle, I found the spot where to hit them, I sped it up, death death death death *Chinese text* okay, thend
But no heart container thingies. No teleporting out. You have to go out on your own. Blah. So I re-visited the house with the Saha.... I dunno his name, I don't care, with the guy who gave me the Pegasus shoes now.

Now, according to the original, I need to get the Book of Mudora in order to go to a desert with the second dungeon. Now, I remember a house with bookshelves aka library, so I need to find that.

------

And this is where I am now. Not much, but it's still progress. From now on, I will be posting pictures too. (By the powers of Print Screen button, LOL!)

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2000-present / The Waixing celebration video.
« on: March 19, 2011, 04:39:15 AM »
So, Waixing has made a celebration video of being on the market for 15 years. Whoopee. Too bad 99.8% of their games suck, with one, sadly, unplayed exception of TLoZ: LttP NES. Here is the video.

I wonder what they are talking about, seriously.

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Wonderful Wide Web / Shenzhen Nanjing's exdomain... as a blog? What?
« on: February 15, 2011, 10:40:58 AM »
So, as I wanted to look around on SNT's site, I had to realize that it's ... kinda gone. I don't know what happened here, but look at this: http://www.sznanjing.com/ - it's sort of a blog now. What is this supposed to be? Is it one of their programmer's fault? Or is the webmaster fooling around again, as last time I had to warn him the site's off?
For those, who could read Chinese, this might be interesting. It seems to have a games section too, but it all feels non-sense to me.

SNT? WTF?

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2000-present / Nanjing developer rambling
« on: September 07, 2010, 03:31:02 PM »
Originally on RXC, Barver posted this post, which is useful in my opinion. Here it is:

So taizou posted this link in the recent GB topic. http://www.efgcw.kaycn.net/bbs/viewthread.php?tid=317
I decided to translate it, it's kind of interesting, plus you get to see how fully aware a developer is of his own work. Sadly the guy really speaks weird, scrambling grammar in places I'm not used to seeing it or forgetting to separate different sentences, which lead to confusion. This should be accurate though, save for the obvious places I noted with these bars [] since I could not understand a thing it said.

Quote:
 
None of the games I made used the attack power and HP hook(?). I actually was always trying to change the battle engine, such as in Lei Dian Hua Pikachu (trying to stay as close to the original, same attributes, imitate all the skills you learn, and follow the same way that Pokemon evolved), Saint Seiya (your abilites increase after a battle), Samurai Spirits (making your own weapons[?]), FF7 (learning magic, gain amounts of experience based on enemy levels), KOF (gathering energy to release tricks). When making games, you like put some effort into ideas, but the people upstairs don't give you much time to write anything, so fellow members come in and just keep reusing the some old engines as before. The health and attack hook(??) system was from Mars Electronics. Of course, the work of other companies was sometimes used in order to simplify the work that had to be done. Nanjing's Robot Wars A is an example of such garbage, the engineer(s) on that one just blindly built over someone else's engine without knowing what they were doing. They don't understand games, too many people get involved, we end up going over competitors work [note: just guessing on this translation]...[and more stuff I don't understand :/]. This is how Pokemon Gem (note: this is Pokemon Red I think?) was made, like for example no monsters could evolve... I later made Lei Dian Hua Pikachu, basing the system upon the original game, which in turn gave me much more work, like setting the specifics for when a Pokemon evolves, or using a stone to evolve, dispersing the Pokemon( like water Pokemon won't appear on land), their skills, the randomness of their encounters, flying, cloning spell numbers[??], anti-matter double returning [note: I honestly have no idea what this is saying] and other special effects, the music was even trying to imitate the style of the original. It was lots of work, but the time and pay given was still the same as usual. The market for FC games is not good. Whether you do a good job or not, it's all the same. you put your soul into it and you don't get anything in return, you try to make as fun a game as you can under the given circumstances. Of course, I still bullshit my way through it all, taking the pay but not doing the work, or trying to get out of having to do much work by using inferior work, anything just so I can finish the job. There may be less games now, but progress is still being made. Have you noticed how a lot of the games have the characters head in the dialogue box? And a lot of the characters use more than one palette (8 colors). Before it used to be just be one (4 colors), or other characters would be colored the same. [following this he basically says to look at the ads, I can't tell what the heck he's talking about though]. Pray you'll be lucky enough not to have to endure playing Super Robot A, play Gao Da indtead [note: some other game I'm not recognizing by that name). Don't play any of the Pokemon games built over the Red or Crystal engines, try Lei Dian Hua Pikachu instead  About FF7, people often mention how the battles are really long. That's my fault, at the time I needed to increase the gameplay time, so I raised the enemy's stats. The game is Nanjing's biggest as far as the plot goes(over 100 different areas, plus the map). It's pretty linear, what made it tough was lowering the average levels of all the team members, giving the leading character all the powerful magic, having the other two members having to level up with lower level magic, having enemies give experience based on your average level, and having enemies not give any experience at all if your level is too much higher than theirs. I didn't want to have to make people grind in one area in order to gain any experience.Thank you all for your support, your opinions help motivate me to do better.[/quote]

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2000-present / Shenzhen Nanjiing Technology game music
« on: September 06, 2010, 05:39:21 AM »
Gentlemen... we should start to do something with the SNT game's music.

Here's the SNT NSF's I have, all upped in one ZIP file - less than 0.25 megabytes, so it should be easy to download :)

What I found out...
- NJ012, the Robot Wars pirate and NJ016, the Barver Battle Saga pirate uses title screen music from a Famiclone
EDIT: OneStation. Used in Taikonghuanxiang too.
- Tai Kong Huan Xiang has numerous sound effects ripped from Konami games. They're taken from Gradius and Snake's Revenge.
- NJ037, Diablo... track 01 (in VirtuaNES... or the second track if you prefer) uses Golden Sun music... The Venus Lighthouse one. Proof is HERE
- NJ063, FF7 uses FF music, obviously
- NJ049, The Hacker uses Dragon Co. style music. Pretty understandable.
- There is one really awful track, that many games use. NJ006, Shumazhandui 2 is one prime example. Check Han Liu Bang. First track immediately. I swear I have heard it somewhere.
- Han Liu Bang's 2nd track uses the music from the Harvest Moon NES pirate.
- Fourth one still on HLB is the only other music other than the "awful" one in Shuma2 - this is the battle theme there. Sounds really Zippy Race-ish.
- Actually nevermind, Han Liu Bang IS Harvest Moon.
- Huan Shi Lu is very dark here. The first one is known for me for some reason. Care to identify it please? :) (Remix. All I say.)
- HSL uses FF6 music too.
- HSL is infamous for God Bless Ya Merry Gentlemen (Track 03/fourth track) nicely done, but loops too quick.
- HSL is the infamous Contra theme user game...
- Tales of Phantasia is using Pokémon music (lol), but I don't know what the third track is. Pokémon again?
- Huang Jin Tai Yang... aka Golden Sun. The retards at SNT didn't use the Golden Sun music from Diablo and the Caocao game... no, they have two tracks. First one is the happy theme.
- Second one in HJTY is even more happier and is the battle theme. WTH - used this in the Barver Battle game as battle theme as well.
EDIT: Happy theme is from Majin Eiyuuden Wataru Gaiden.
- Kuodai Baoshin - Yin - AKA Pokémon Silver... is the infamous Oh Suzanna music user.
- KDBS-Y has some basic music in it. Concepts?
- Lei Dian Huang Bikaqiu Chuan Shuo aka Pokémon Yellow uses Pokémon music. No complaints.
- Mojie BaZhu / Mojie Tashi - aka the Final Fantasy Legends 3 game... seems to be out the water. Pokémon music I think,
- The Legend of Nezha aka Nezha Chuanqi uses Pokémon music.
- Qi Guo Da Zhan uses good music, it's a strategy game.
- Saint Seiya - The Pegasus Fantasy uses the Zelda theme as battle tune. Also uses the awful music from Shuma2 and some more...
- Saint Seiya's title screen music is correct
- San Guo Wu Shuang - it uses one version of music from Super Mario Land as the title screen music. Has to be the weirdest steal so far.
- San Guo Zhi Caocao Zhuan - now this one is fucked up heavily. Track 02/third track uses... Golden Sun's prologue music heavily pitched up. Proof: Here
- It also uses SML music but in a different version...
- Zelda pirate - Pokémon music. Moving on...
- Shi Kong Zhi Lun - aka Chrono Trigger - using Phoenix Wright music.
- Samurai Spirits RPG - Legend of Kage music, edited, but sounding very good! Wow. (Track 03/4th one)
- This also jacks the first linked Golden Sun music.
- Titanic uses Dragon Co. styled music. Moving on...
- Xian Jie Ling Jing aka Cave Story (I guess) is using someting familiar for the first track...
- Xun Qin Ji, uses Double Dragon 2 music, I guess it's either 00 or 02 (first, third)... but:
- Still XQJ: Uses Legend of Kage for battle theme. Nice addition.
- Yi Xing and Gu Mu Li Ying (AVP and Tomb Raider respectively) using only one track, but...
- Yi Xing's music is from the actual movie.
- Yu-Gi-Oh uses Theme Hospital music (Thanks, Cheetahmen)

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