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Messages - Superjustinbros

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76
Game Boy / That infamous GBA platformer again...
« on: September 06, 2012, 01:15:11 AM »
I cannot help but giggle at Crash's awkward walking animation.

77
2000-present / Angry Birds and Plants Vs Zombies
« on: August 26, 2012, 10:53:51 PM »
The Angry Birds game is pretty lame, to agree with you guys. Seems as if the structure will not fall over/collapse unless you launch a bird in a specific way and kill a particular pig. Maybe on SNES an Angry Birds game could work since it allows for heavy sprite rotation (though it'd probably cause tremendous slowdown) but it was never meant for NES.

However, Maxzhou88 does have a rather interesting collection of Famicom pirates. One that caught my eye while going to download the Angry Birds rom was this one with a pink caveman wielding a wooden club.

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Announcements & News / Promotion: Qiezei
« on: August 26, 2012, 10:26:46 PM »
Congrats bro!

79
Announcements & News / Farewell to Reverie/Karna
« on: August 26, 2012, 10:26:13 PM »
I'm sad to hear. I hope Karna feels better. :'(

80
Game Boy dumps / Story of Lasama
« on: August 25, 2012, 10:18:15 PM »
If only one could dump Magic Lamp, another Gowin game.

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Famicom/NES dumps / Angry Bird 2 (NES) Dump
« on: July 20, 2012, 12:09:53 AM »
KAGE-008
Jul 19 2012, 03:36:24 PM
pichichi010
Jul 19 2012, 02:01:59 PM
broken Image[/quote]Reuploaded the images. ;)



Anyways, this is just a lazy hack of Moai-kun.[/quote] Just like the Mario-Kun hack, only the graphics/palettes of the first few levels are actually edited. When you get far enough, you'll see unedited colors and tiles.

82
Game Boy / Shi Kong Xing Shou - Galactic Beasts/Space Time Star Beast
« on: July 19, 2012, 09:51:38 PM »
I am going to leave partner beasts intact since Beattro is being kept the way he is. I could make Muserode more like a snake by thickening his tail (making it less jagged in the process) and up the design of his headphones or maybe connect the headphones to his side (like how people stuff mp3 players in their pockets) Also, many of the basic Beasts' similarities are much more noticeable compared to Muserode, as their sprites are traced/redrawn while Beattro's and Muserode's are at least designed from scratch. I might badass-up the more simpler Beasts (like No. 69) to make it look like some inspiration went into them.

With the one that was based on the fox demon (No. 135), I may make it into one of those yokai umbrellas with the one eye, arms, and long tounge.

The remake will stay 8bit, and will have a lot of soundtracks from Game Boy RPG's, plus Shi Kong, Shui Hu and Vast Fame's other GB titles that are RPGs. Pokemon Gold/Sliver/Crystal and Telefang's music are guaranteed to be heard at one point or another.

The Shadow type has now been officially split into Dark and Ghost.

83
Game Boy / Shi Kong Xing Shou - Galactic Beasts/Space Time Star Beast
« on: July 19, 2012, 12:11:05 PM »
And we're back with a tri-post. Polished up a few of the current monster's appearances and started giving them types.

L -> R: Normal, Fighting, Shadow, Fire, Water, Grass, Stone, Sky, Physic, Electric, Steel, Sound, Ice, and Poison.
(I may have to split the "Shadow" type into Ghost and Dark)


I also got a lot of ideas from the Pokemon Gold hack Pokemon Prism, possibly way more than necessary. How about areas that only your Parter Beast (or in a few cases, any beast in your party) may enter? Or maybe the Zimmers are a whole undercover criminal organization and Lucy and Kuro just being the lone underdogs of the crew? Or how about our own Power Rangers knockoff that tries to do good but only messes things up further? How about a Beast orphanage where you can adopt abandoned Beasts by NPCs or other players across the web?

And here's updated on how fainted beasts work. Just like in Pokemon, any beast that reaches 0HP faints, and unless Revive or Max Revive or even Full Restore is used on it, it will stay down unless revived at a Health Center. Beasts in storage are all automatically healed, wheres in SKXS and SHSS, you had to take them out and then heal them, as any Beast you acquired when you already have a team of six (the current partner beast, plus five others) is not healed. The abilities of fainted partner beasts can still be used in the over world, they just cannot fight in battles, as they've suffered too much damage. Of course you could always change your team leader to make sure you don't end up with six fainted monsters at the same time. :P

Multiplayer battles work with players depositing all their Beasts (partners and others caught) then selecting up to six to combat another player's team. Trading is self-explanatory, though partner Beasts cannot be traded.

Oh yeah, and I need translations for the monsters from Shui Hu Shen Shou if Sink is still around, and before I go, I'll leave you with the logos for the remake:

84
Game Boy / Shi Kong Xing Shou - Galactic Beasts/Space Time Star Beast
« on: July 06, 2012, 09:32:09 PM »
Double post, don't sue me.

But anyways I got a dragon that surfs over pools of water and the third badge. Apparently there's a tower in a cave underground surrounded by water, and when you approach the tower, it shows a clear background. So maybe the cave is just a pathway to the tower? :huh:

Starter's now at level 32 and I got others that are in the late 20's zone. If you need anything SKXS or SHSS, try looking at my previous post. I ripped all the unused/glitch monsters and added them into the list of SKXS+ monsters.

EDIT: Mockup for a sample battle in SKXS+, just to demonstrate that it will have SHSS monsters. Looks legit huh?



UPDATE: Yea I'm aware "Pidgrot" sounds too similar to "Pidgeot", it'd help if translations were readily available. :B

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85
Game Boy / Shi Kong Xing Shou - Galactic Beasts/Space Time Star Beast
« on: June 24, 2012, 07:55:36 PM »
I forgot to mention the multiplayer features, thanks for bringing that up. Though how I'd see the multiple versions thing going, it'd be only in SKXS+, Past Version, the landscaping would look more oriental and be altered slightly, to fit with Shui Hu, while still featuring the same plot (Ballot's father goes missing, he must collect engine pieces and (most of) the beasts from Shi Kong, though with a Shui Hou flavor. Both SK and SH beasts appear in both games, though like with Pokemon, the game you play, either Past or Future, determines what beasts you can confront. This remake will bring fourth Shui Hu's tower feature, and NPC's that demand battle if you approach them in their line of sight, which now appear on the routes, which are extended significantly, and also can be connected to more than two towns and have more interesting features, including one-way routes that lead back to a previous town/route, sometimes are blocked by obstacles that cannot be removed the first time the player may come across them.

The overall world map will be a fusion of both Shi Kong, Shui Hu, and in some (though minor) cases Pokemon. For example, there'd be the towers in the major cities where you fight leaders for medals, the amount of water-filled areas which require Merlith to cross increase, and you even spend a part inside Ballot's mind when he dreams of seeing his father, with monsters to catch and a single man at the end that prevents escape unless his beasts are defeated. In places where you could become trapped until you complete the area, a character appears and allows the player to warp back time, sending him/her to the area before the player enters the inescapable-until-defeat area. Fallen beasts do not revive with 1HP after battle, and losing all monsters causes a white-out and respawn at the last healing center the player visited.

The partner beasts can now be checked on ala Pokemon Yellow with emotions and everything, and they can also obtain new abilities as the game progresses.

*Bladeberus, whom starts with no ability, later is able to boost the player's walking speed (like what a certain monster can do in Shui Hu Shen Shou, because of this, your default movement speed is slow) by 1.5x, destroy rocks with a headbutt, and move certain boulders, the later both which allude to Rock Smash and Strength, two HM's from the Pokemon games.
*Beattro can learn to fly/warp players to visited towns, for quicker transportation.
*Electreep learns later on to turn on/charge up machines for a variety of purposes.
*Chromanix can burn down weak trees and remove them temporarily.
*Merlith, besides crossing over water, can learn to climb up waterfalls, and very late into the game, even dive into deep water automatically upon the player's command.
*Muserode can re-trigger battles/rematches with defeated "trainers" after taking 500 steps following victory.
*Signaliton can scan areas for hidden items, some which are unavailable until they are revealed. Must charge between uses.
*Drawville gains no new abilities, but it's ability to spawn random items is made much more strict. The player must now take 750 steps and also must wait 8 minutes before it's ability can be used. the chances of spawning better items are much rarer, and it always fails when inside a building.

I'll get more into detail about the beasts and their graphics later in detail soon. For now, I leave you with a chart, detailing all 267 beasts and which ones are determined to be removed and replaced (reds), as well as modified excessively (blues).



EDIT: I found out there is one duplicate spotted in the pic, the liquid dragon that appears both as No. 114 and No. 259. Maybe we could make the second a Poison-based dragon made of oozing sludge instead of water? :facepalm:

UPDATE: Finally figured out the scenario to my rock man refusing to destroy boulders, just back up the save file. I caught the two monsters that I did before the backup, and swapped out one of my monsters for one the Rival abandons after you defeat him in the desert. I secured Chapter 3 not long afterwards and beat the chapter's true boss on my first attempt (it was tricky) and rode a dragon in the water to a new area filled with plant life. So now I'm going to focus on training until I get my current monsters in the Level 28 area (the starter needs to be at least Level 33, and the small fire dragon that I caught in a secret woods area should be anywhere over Level 30. Though I will tell you; leveling up in SHSS is a lot more complicated and time-wasting compared to SKXS.

For those of you that wanted more unused monsters, you've got 'em. Thanks to YY-CHR, I gutted out SHSS and found more monsters not in the dex (they are located far below the listed ones which is why Demonlemon missed them when he ripped the monster graphics last year). I'm going to assemble the sprites later (as they are scrambled) and post them here.

But just like Shi Kong, Shui Hu has seen but uncatchable monsters, like an overpowered Level 99 one that you have to lose to to continue the story; it is a large blue snake-dragon confronted at the beginning of Chapter 3.

In terms of the SKXS+ beast chart, I will make the final decisions on which ones will be modified and/or replaced, which now will include Shui Hu's roster.

P.S. If anyone knows this; what is the program Demonlemon used to extract the sprites? They don't appear anywhere like what you see in YY-CHR. :/

ANOTHER UPDATE: It's time to Kong this Shou. (does Donkey Kong wear shous?)


86
Game Boy / Shi Kong Xing Shou - Galactic Beasts/Space Time Star Beast
« on: June 24, 2012, 01:42:04 AM »
A follow-up to my previous post; if all else fails and I still can't get my rock monster to smash away the boulders I need him to, I may have to back up my save, losing the two monsters I caught in the secret forest, plus progress on leveling up the monsters.

If only Shui Hu Shen Shou had the same attention span as Shi Kong. It had nicer graphics (mostly with the monsters), allowed backtracking to previous areas, and even had somewhat of a darker plot. Then maybe we'd see full sprite rips (mugs, tilesets, everything), and create a game that merges the two games into one (editing the SKXS monsters to make them like the ones in SHSS, and replacing/severely modifying the plagrised ones, like the Pokemon and Telefang ones, or the monsters that look too alike/similar to one another. Shui Hu's monsters will be kept the way they are.

Yes I am planning my own fan game to Shi Kong and Shui Hu.

87
Game Boy / Shi Kong Xing Shou - Galactic Beasts/Space Time Star Beast
« on: June 23, 2012, 03:25:19 PM »
Qiezei
Jun 23 2012, 02:45:50 PM
OOH!  Unused monsters!  I wonder if there's any more of them...?  What's interesting to note is that the art style for the monster is completely different from Shui Hu Shen Shou's and more resembles Shi Kong Xing Shou's monster art.[/quote]I was going to say it does resemble more of a SKXS beast, but forgot to. :lol:

Actually, that is the only "unused monster" I came across. The other two I ended up in the past months do exist in the dec, and they are catchable in the game, it's just I've never gotten far enough (and I don't know if I will if Sr. Rocky refuses to do his duties). I've gotten an unusable No. 001 a few times via this glitch.

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Game Boy / Shi Kong Xing Shou - Galactic Beasts/Space Time Star Beast
« on: June 23, 2012, 02:37:05 PM »
Qiezei
Jun 23 2012, 12:47:42 PM
I suppose so...Did they ever mention Ballot's father's name before, or did they just call him  Dr. Salah as well?  It's been forever since I last checked that walkthrough.[/quote]Beats me. :P

Well this is related with Shui Hu Shen Shou. I apparently got screwed up the arse in a rather strange way. Not long after acquiring the second of whatever you're trying to obtain from the towers, before you reach the desert region, a large man that resembles a burglar that you've seen before transforms himself into a large stone monster that you automatically acquire. In a similar fashion to HM's from the Pokemon games and also with the beasts' abilities from Shi Kong Xing Shou, this rock monster allows you to smash your way through stone barriers. However, since the ability of the beast you acquire afterwards (x2 running speed) doesn't go away when you deposit that monster, I figured if I deposited the rock monster, I'd still be able to break the rocks, turns out no such luck. Then I took him out so I could do more landscaping only to have the rock monster's ability wiped out of him, rendering me unable to smash boulders and trapping myself in a portion of the game that I need the monster to escape from. I tried putting him in the first slot of my party; I tried mashing every button in both the over world while standing next to a rock, as well as while viewing the rock master's statuses I simply forgot how to activate monsters' special abilities. ;___;

But onto stranger news. While playing SHSS today, I came across something rather... interesting. Just like SKXS, Shui Hu Shen's monster/beast deposit system is buggy beyond belief, with the same glitches as in SKXS, but, with the added case of sometimes placing in monsters you've never caught. Mostly when this happens, trying to use them in battle will render them unable to fight as either they'll have no HP or learned moves, or even lock up the game.

But, today when this happened, I ended up with a monster that does not even appear in the dex. You can take it out of storage, and (try to) check it's stats, and when you do, the game (big suprise) locks up. But before it does, you're given a glimpse of it before the game freezes.

May I present to you; the one monster that never made it to the final:

Monster No. 109: The DERPY POT! (unofficial name)

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89
Game Boy / Shi Kong Xing Shou - Galactic Beasts/Space Time Star Beast
« on: June 23, 2012, 12:17:37 PM »
There's something I just learnt from the walkthrough.

During the first time Newton is spoken to, he mentions "Hey, you're Dr. Salah's son, Ballot!" So does this imply that Ballot's full name is Ballot Salah?

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Game Boy / Shi Kong Xing Shou - Galactic Beasts/Space Time Star Beast
« on: June 21, 2012, 06:00:37 PM »
I need to bring up that I'd like to rip Shi Kong Xing Shou's tile set (if no one else desires to), but so I (may) have an easier time doing it, could someone translate what the two codes for the game do plus the codes itself (so it's not in Chinese letters requiring a key to enter them)? I know one is start with max money, but it's half pointless considering how quickly you can build up money just from fighting wild beasts over and over (since there really aren't any "trainers"), and I couldn't get the other code to work. If anyone wants to also translate the codes for Shui Hu Shen Shou, I'd be thrilled.

EDIT: I found out if you play the game on KiGB, the Beast-dex doesn't become glitched like it does on most other emulators after saving and reloading. All the ones shown are the ones normally encountered on the first route, which is where I am now leveling up Ballot's partner Beast.

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