Author Topic: Gowin's Magic Lamp  (Read 3967 times)

Superjustinbros

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Gowin's Magic Lamp
« on: October 21, 2012, 11:39:11 PM »
I'm certain I'm not the only one that knows about this game, but after seeing it from Qiezei's interesting game footage posted last December, I am eager to try it. Sadly no dump of either the Chinese or English versions exists to my knowledge, and IMO it looks very interesting and something I'd find enjoyable (even if I'm not that good at Mega Man games in general, and those games are meant to be hard).

I'm uncertain if it's possible to dump this cart, as I've been told Gowin titles have loads of encrypted protection.
« Last Edit: October 21, 2012, 11:39:44 PM by Superjustinbros »

taizou

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Gowin's Magic Lamp
« Reply #1 on: October 22, 2012, 06:26:17 AM »
I've tried dumping it but it just resets after the intro (and that was the only time I managed to get it to dump at all, so I'm not even sure if it's a good dump or not). Seems to be a pretty common issue in Gowin games.

fcgamer

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Gowin's Magic Lamp
« Reply #2 on: October 22, 2012, 11:23:39 AM »
I think I have an extra copy of this I could sell you, if you are interested in it.  It is a great game, btw.  Of all the unlicensed game companies making Game Boy games, I personally feel that Gowin was the best.

Pepper-98

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Gowin's Magic Lamp
« Reply #3 on: October 22, 2012, 05:31:03 PM »
It's not really their best game, IMO.  It's balls hard for all the wrong reasons, one of which being that your character's a huge target for enemies.  Finding a copy isn't too hard or expensive to find on Ruten or whatever (the Chinese version at least.)

Barver

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Gowin's Magic Lamp
« Reply #4 on: October 22, 2012, 06:43:23 PM »
Gowin the best? You gotta be kidding, every single one of their games use the same shitty platform engine, it's kinda like Sintax or Yong Yong and their constant reusing of stuff. The only thing Gowin have going for them is their graphics, which even then start to get repetitive since all their games kinda look the same.

You crazy man. CRAZY.

taizou

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Gowin's Magic Lamp
« Reply #5 on: October 22, 2012, 07:21:31 PM »
I like Rainbow Prince and Fire Dragon (the latter mostly for the music) but .. those were an entirely different team to their colour games. I think.
« Last Edit: October 22, 2012, 07:21:43 PM by taizou »

Barver

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Gowin's Magic Lamp
« Reply #6 on: October 22, 2012, 07:27:03 PM »
Ah, I didn't remember their monochrome days was something different. Yeah, I'm thinking of all their color games.... Ick.

Superjustinbros

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Gowin's Magic Lamp
« Reply #7 on: October 22, 2012, 09:02:11 PM »
I'm going to mention another reason I'd like this game. Let me just say "Mega-Fever" kicked in after the doujin game Rosenkreuzstilette Freudenstachel was released last Saturday. I'm also willing to recreate Magic Lamp from scratch on a PC in the future so it plays in bigger rooms (thus allowing more room in avoiding enemies) and rather than the close-range weapon that you get by accidentally releasing B too quickly, you instead release a bullet that has a strength that stands between the normal and fully charged shots.

I also had a good amount of experience playing the Mega Man games in earlier years (even if I find the bosses too fast for my skills) so I may be able to perform good progress in Magic Lamp.

Pepper-98

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Gowin's Magic Lamp
« Reply #8 on: October 23, 2012, 05:12:48 PM »
I've played Megaman games several times in the past, but it doesn't help all that much in Magic Lamp.  It has similar elements, but they don't play exactly the same.  And I admit that the half-charge attack is annoying as hell for me.

Picrodus

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Gowin's Magic Lamp
« Reply #9 on: October 25, 2012, 01:19:07 AM »
Here's a copy of gowin's magic lamp on Ruten http://goods.ruten.com.tw/item/show?21104206522500

Superjustinbros

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Gowin's Magic Lamp
« Reply #10 on: November 24, 2012, 01:16:21 AM »
Whelp, after a long delay, I finally got Magic Lamp along with Jurassic Boy 2 as a bonus game (thanks a bunch, fcgamer!).

Strangely, this cart of Magic Lamp doesn't get past the "GAME BOY" screen on most Game Boy models; the only ones it works on are the Game Boy, Game Boy Pocket, and Game Boy Color, the latter having its D-Pad Right and START buttons worn out. Any of my GBA's, the Game Boy Player, and even the Super Game Boy are the systems where the game fails to boot, even if the "GOWIN" text replaces the "Nintendo" text.

From what I've gathered today, the game is challenging, but the only way I find it to be this when it comes to "fake difficulty" is because of the half-charge "sword" attack alike what Qiezei mentioned. It's good for taking out enemies at a close range, but since most of the enemies are across pits or pelting you with projectiles from a far distance, yea, it does get annoying. It'd be fine if Gowin could've programed a "Weapon Select" screen so you could define either partially-charged shots or the sword from the menu.

One thing that is quite strange is that unlike Mega Man's item-from-enemy system, where it only generates an item every other time, the enemies in Magic Lamp have a 100% drop rate of any of the four items. This in particular allowed me to gain a good number of lives, gameplay I did later on in the day got me two extra lives.

Of course the first boss, "Super" (what a terrible name), does seem beatable as much as trying to understand his pattern and staying as close to the opposite side of the screen so you're ready to dodge his lunge attack, but with how difficult it is to see the action on a Game Boy without a frontlit or backlit screen and having to rely on external sources (which the light can reflect off, distorting your vision), and having a Game Boy Color with a malfunctioning D-Pad very much makes it very unlikely that I'll defeat Super and make it to the second stage.

I'd still like to see the protection of Magic Lamp (or any other Gowin GB title) emulated in any emulator so I get a crystal-clear opportunity to beat the game with save-states, and even do a proper sprite rip of Sata and Tank.