Author Topic: Custom Pirated Games Central Multicart  (Read 6737 times)

Pepper-98

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« Reply #15 on: September 16, 2011, 08:44:24 AM »
Cheetahmen
Sep 16 2011, 03:25:41 AM
I'd say Gaiapolis and Millionaire as well. I'd suggest Millionaire II, but I don't think it's been dumped yet.[/quote]Actually, I think I may have a ROM of that game on my computer.  The game's similar to Vast Fame's Monopoly Madness.

Ninja-Kun

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« Reply #16 on: September 16, 2011, 12:08:04 PM »
Magic Jewelry and Jovial Race, please? :D

MLX

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« Reply #17 on: September 16, 2011, 05:06:33 PM »
Linkrulezall
Sep 14 2011, 07:49:34 PM
I've been experimenting with making a custom famicom multicart. I'm making the ROM image myself and planning on sending it to a reproduction cart maker. I've got some experience with it, but I need suggestions. Here is the games list so far:

1. Somari
2. Harry's Legend
3. Super Mario World
4. Donkey Kong Country 4
5. Kart Fighter
6. Pocket Monster
7. Rocman X
8. Felix the Cat (Dragon Co.)
9. Super Contra 7
10. Aladdin (Hummer)
11. Lion King 5
12. Pokey
13. Boogerman
14. Fighting Hero
15. Bio Hazard
16. Street Fighter 2 (Yoko)
17. Street Fighter IV (Gouder)
18. Earthworm Jim 3
19. Darkseed (Mars)
20. Toy Story (Pending due to weird mapper)
21. Contra Spirits
22. Panda Prince
23. Tiny Toon Adventures 6
24. Zelda - Link to the Past (Waixing)
25. Thunderbolt II
26. Shisen Mahjong II
27. JP Ronny
28. Porter
29. Buzz and Waldog
30. Jurassic Boy 2
31. Hell Fighter
32. Super Pang (Sachen)
33. Bugtris (Once it's dumped)
34. Happy Biqi III
35. Panda World
36. War in the Gulf
37. Master Fighter IV
38. Dian Shi Ma Li
39. Jurassic Park - The Lost World
40. Mortal Kombat 5
41. Poke Tetris
42. Super Fighter III
43. Titenic (If it ever gets dumped)
44. Pyramid
45. Tom and Jerry 3
46.
47.
48.
49.
50.
51.
52.
53.
54.
55.
56. ???
57. ???
58. ???
59. ???
60. ???

The ??? indicates that there is a game there, but I'm not revealing what it is. Leave suggestions for games in the reply section.

Rules:
1. They must be actual pirate games, no hacks of legitimate ones.
2. No Nice Code games (You'll see why)
3. The games must be already dumped (except for maybe Titenic or Bugtris)

I'm also accepting suggestions for a label.[/quote]How are you going to mix all those complicated mappers all together ?
Just reading #3 makes me wonder. M090 (JY) +  M115 (NT) + M187 (NT) + M189 (SF4) + M211 (JY) + M121 (NT) + M118 (B&W). I'm not even talking about Sachen and Waixing mappers.

KAGE-008

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« Reply #18 on: September 16, 2011, 06:27:44 PM »
MLX
Sep 16 2011, 05:06:33 PM
Just reading #3 makes me wonder. M090 (JY) +  M115 (NT) + M187 (NT) + M189 (SF4) + M211 (JY) + M121 (NT) + M118 (B&W). I'm not even talking about Sachen and Waixing mappers.[/quote]Well, some strange multicarts dumped by CaH4e3 have "FK23C"-type UNIF boards, so it should work on one of those UNIF boards.
« Last Edit: September 16, 2011, 06:36:47 PM by KAGE-008 »

Awesome Panda

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« Reply #19 on: September 16, 2011, 06:44:13 PM »
KAGE-008
Sep 16 2011, 06:27:44 PM
MLX
Sep 16 2011, 05:06:33 PM
Just reading #3 makes me wonder. M090 (JY) +  M115 (NT) + M187 (NT) + M189 (SF4) + M211 (JY) + M121 (NT) + M118 (B&W). I'm not even talking about Sachen and Waixing mappers.[/quote]Well, some strange multicarts dumped by CaH4e3 have "FK23C"-type UNIF boards, so it should work on one of those UNIF boards.[/quote]Yeah, but given the amount of mappers used between these games I highly doubt that it'd be able to run all of them. :unsure: Not to mention that the multi itself would have to be pretty big. (I'd guess approximately 8MB, but I'm not sure on that)

MLX

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« Reply #20 on: September 17, 2011, 04:16:20 AM »
UNIF doesn't mean it'll support any game. All UNIF ROMs works differently (I think they have mapper programmed in the game data but I'm not sure). I don't want to break your hopes but...

Awesome Panda

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« Reply #21 on: September 17, 2011, 04:23:40 AM »
I think the problem is that a lot of the games listed would have to be converted to MMC3 in order to work, and there's no guarantee that all of the games would work properly afterwards. :\

Linkrulezall

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« Reply #22 on: September 25, 2011, 07:31:45 PM »
Some of them probably won't survive the MMC3 conversions, but if that happens I'll trim it down to a 40-in-1 or similar. Somari and Kart Fighter already have MMC3 conversions, so there's 2 we don't need to worry about. Hummer games, from my experience, are fairly easy to convert. The ones I'm particularly worried about are the Waixing and Sachen games.

KAGE-008

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« Reply #23 on: September 26, 2011, 12:06:25 PM »
Linkrulezall
Sep 25 2011, 07:31:45 PM
Some of them probably won't survive the MMC3 conversions, but if that happens I'll trim it down to a 40-in-1 or similar. Somari and Kart Fighter already have MMC3 conversions, so there's 2 we don't need to worry about. Hummer games, from my experience, are fairly easy to convert. The ones I'm particularly worried about are the Waixing and Sachen games.[/quote]You're right. Not all of those Waixing games will run on mapper 4, because most of them are RPGs running on weird mappers (Bio Hazard runs on mapper 15, so it may not work properly on a MMC3 multicart).

Awesome Panda

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« Reply #24 on: September 26, 2011, 01:04:39 PM »
Well one thing to keep in mind with MMC3 is that the PRG-ROM is limited to 512K and (I think) the same applies to CHR-ROM. Basically, that eliminates a lot of RPGs by Waixing and SNT. :\

KingPepe

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« Reply #25 on: September 26, 2011, 01:19:02 PM »
Instead of making just one big friggin' cart, why not make a series of them? At least you can sort of get around the mapper problem.

Awesome Panda

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« Reply #26 on: September 26, 2011, 01:30:37 PM »
KingPepe
Sep 26 2011, 01:19:02 PM
Instead of making just one big friggin' cart, why not make a series of them? At least you can sort of get around the mapper problem.[/quote]I don't think that'd solve it. Multicarts only support so many formats and from what I've noticed they can support a combination of the following:

NROM
CNROM
GNROM (I think)
UNROM
MMC3
Some Tengen and Namco mappers which I think behave similarly to MMC3

A few multicarts support custom Super Game mappers as well, but that's about it.

Linkrulezall

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« Reply #27 on: September 26, 2011, 05:16:44 PM »
KingPepe
Sep 26 2011, 01:19:02 PM
Instead of making just one big friggin' cart, why not make a series of them? At least you can sort of get around the mapper problem.[/quote]That's actually not a bad idea. So I was working on splitting the current multi into 5 different ones.

Awesome Panda

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« Reply #28 on: September 26, 2011, 05:41:39 PM »
Linkrulezall
Sep 26 2011, 05:16:44 PM
KingPepe
Sep 26 2011, 01:19:02 PM
Instead of making just one big friggin' cart, why not make a series of them? At least you can sort of get around the mapper problem.[/quote]That's actually not a bad idea. So I was working on splitting the current multi into 5 different ones.[/quote]Makes sense, if size is a problem. Depending on how big these multis are supposed to be, I'd suggest an average of 12 games per multi.

Doomkid

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« Reply #29 on: September 27, 2011, 01:23:06 AM »
Alright, so you've got an awesome games list here, but as it's already been mentioned, it would be practically impossible to get all these different mapper games on to one cart. How about some Hummer/Waixing/Sachen 4-in-1s, or something? I think that might be cool.. Of course if space would allow it, you could mix it up a little:

1 - Somari
2 - Kart Fighter
3 - AV girl fighting
4 - Aladdin

1 - MK 2 Special
2 - Super fighter 3
3 - Waixing's Link to the Past
4 - SF Alpha Zero 2 '97

Just as an example of 2 NES multicarts I'd f#@&ng love, if they were ever made :P

EDIT: Wow, I somehow missed the last 4 posts before me. Do you think 12 on one cart would be possible? Most multi's I've seen that actually have decent games are usually 4-in-1s.
« Last Edit: September 27, 2011, 01:24:43 AM by Doomkid »