Author Topic: Why did Hummer Team had leftover sounds/music in most of their games to begin with?  (Read 2383 times)

HummerBootlegFan1992

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We all know that most of Hummer Team's games have unused sound effects and/or music from previous games, music/sounds that were never used, and those kind of sounds or music that was never used until a later game.

But my question is... WHY did Hummer Team always put a bunch of their other music/sound effects in their games in the first place?

I mean, yes, some games are hacks of others. But even the ones that weren't hacks had music or sounds from past or future games.

Sometimes music from a previous game gets used again in a newer game.

Some music even go on and on and on as a leftover like Earthworm Jim 3's Donkey Kong Country 4 music.

I wonder, why did Hummer Team put a bunch of leftover music/sounds in most of their games in the first place?

KingPepe

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For tracks and sounds that get reused (and edited), you could argue it's either because of time constraints and/or Hummer wasn't willing to compose new tracks/sfx for the game at the time.
I don't think the reused unused tracks and SFX were planned to be used and it's more of a case of Hummer Team reusing the sound engine (or a whole engine) from another game they made and Hummer Cheng forgot to delete/replace the remaining tracks. (although Rings'/Pink Jelly's leftover tracks is a huge mystery...)

HummerBootlegFan1992

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KingPepe
Jul 24 2015, 12:00:37 PM
(although Rings'/Pink Jelly's leftover tracks is a huge mystery...)[/quote]I know, I mean there is a lot of unused music in the game. You can find them just by changing the value in 0701 to something else.

Sink Penol

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Nice 8-bit remixes by hummer team. :)
Maybe hummer team have nice music tracking, but has no skills to show them, I guess.
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