As further torture a bonus, here is a set of NROM conversions of most of the Action 52 games. Additionally, I have a custom sprite hack of sorts here that requires a bit of explanation.
A couple attempts of Action 52 rips have been done before; though generally, they run on the native Action 52 "mapper 228", due to each game using one extra sprite bank for text screens (menus, score counters, etc). As with the aforementioned educational computer programs, Action 52 often combines two or three games into one file; however, the Action 52 code is quite well documented by this point, so decoding every game was trivial. However, due to how resourceful the Action 52 code is - with enough hacking - 46 of the 52 games can run as standard mapper 0 files, without the need for the extra sprite bank. Absolutely no visible sprites have been removed in these conversions; with the sole exception of the copyright notice on Ooze, which was removed for space. I also ripped a "prototype" copy of French Baker, and a modified ROM of Ooze starting on an unused "Level 8".
Now comes the more intriguing part. In 2011, a crappy little reproduction cart called "Cheetahmen: The Creation" was released. This literally $200 USD cartridge is a badly cut-up copy of an otherwise-undumped Action 52 prototype build, which featured a different game at slot #52. However, half of this ROM is some other scrapped Action 52 game, which is not accessible through the Cheetahmen: The Creation cart whatsoever. Of course, since it is from that overpriced abomination, the graphic data for this unused game is not present; though you can get a general idea of how the game plays with some junk data in its place.
I previously released the unaltered, unused game ROM on The Cutting Room Floor, though I have also mirrored it here. In addition, I have created a simple hack called "Here & Hare" with custom graphics; which almost certainly looks nothing like the game was supposed to, though it makes it much more playable.