I have discovered that ripped version of Hummer's Mortal Kombat II long ago on 1000000-in-1 multicart, yet I decided to make it a separate ROM only now. I know it may be little use due to the fact there is A LOT of alternate versions of this game, but still, should I do the ROM extraction just for the collection?
Some technical info about this in a nutshell. Basically, it's the hack of Mortal Kombat III, MKII on mapper four, but instead of using 256-128 KB data storage, it exploits 128-128 KB, also used in a plenty of licensed games and crappy Yoko's Mortal Kombat Trilogy. Still bugs me why do the pirate use THIS game for the reproductiions rather than this one... Whatever. The fighters' sprites remain as they were, although the backgrounds were bastardized badly. So badly that the Throne Room has... THREE SKANG-TSUNGS. Awesomesource.
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Among the 'other stuff', I have a mapper 72 to mapper 2 patch. It was done cheaply: just by using Super Robin Hood in both versions, and it's usage is pretty limited and partly useless (unless you want to exploit your Mattel Gloveball cartridge in the right route), but after testing it with Quattro Adventure (Treasure Island Dizzy only hack), the game suddenly disposed of all this glitchy rendering it had after the separation! Anyway, request.
Additionally, some already separated-from-multicarts games, yet not done by me. Includeing Codemasters' gamies and Bomberman 2002.