Author Topic: Famicom Fighters  (Read 14569 times)

KingPepe

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Famicom Fighters
« on: December 10, 2012, 12:27:37 PM »
All right, I think I remember mentioning this project on the IRC and anyone who was QX Community before but I might as well post it here.

This is a game I've been working on with a couple of other guys for a while now. It's pretty much a 2D fighter involving various NES/Famicom characters and trying to stay away from the SSB series as much as possible. This game is being programmed on the latest MUGEN engine as well. (MUGEN 1.0)

Google Project page (you can download the latest build here. Note that any text documents you see doesn't mean the character is in): http://famicomfighters.deviantart.com/
dA page: http://famicomfighters.deviantart.com/
dA group page: http://famicom-fighters.deviantart.com/

If anyone wants to help, we're looking for any spriters/animators/graphic designers. We still need a proper logo as well. x_x
We also require that you:
-Know quite a bit of about fighting games. (like the terminology, how they work)
-An extensive knowledge of the NES/Famicom library (mostly the licensed library)

Some screenshots:



(coming in the next update)


If you're wondering about characters from bootleg games...let's just see in the future
« Last Edit: December 10, 2012, 12:42:51 PM by KingPepe »

KingPepe

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« Last Edit: May 22, 2013, 12:33:38 PM by KingPepe »

ClassicGamer

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Famicom Fighters
« Reply #2 on: May 24, 2013, 07:08:26 AM »
Does it have a logo yet?

Smedis2

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Famicom Fighters
« Reply #3 on: May 26, 2013, 10:56:43 AM »
How about Donatello from the NES TMNT game?

KingPepe

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« Reply #4 on: May 30, 2013, 09:07:04 PM »
@ClassicGamer: Not yet, we got someone working on that though.

@Smedis2: Sorry, I'm trying to not include any characters from other media sources.

Smedis2

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« Reply #5 on: June 01, 2013, 08:12:50 PM »
KingPepe
May 30 2013, 09:07:04 PM
@ClassicGamer: Not yet, we got someone working on that though.

@Smedis2: Sorry, I'm trying to not include any characters from other media sources.[/quote]How about Amagon? :P

KingPepe

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Famicom Fighters
« Reply #6 on: June 08, 2013, 11:23:49 AM »
Hmm, maybe. The only problem is that his game was by Vic Tokai and I think there might be better characters to use from them.
Also, have some screenshots of the next character:



Yoni Arousement

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Famicom Fighters
« Reply #7 on: October 29, 2013, 10:31:19 PM »
Ah! This reminds me of this one M.U.G.E.N game I created prior to Mugen 1.0 called "NES Fighting Evolution". It featured Nightmare from Kirby's Adventure as a boss character. Too bad that some characters I created for it are now forever gone since my accidental hard drive format.

As for Famicom Fighters, the logo is just fine. How's progress on Megaman? Why is Z the Special button as opposed to C? I like how you can view the commands list by pausing the game with the Start button. Would make a combo video.

KingPepe

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« Reply #8 on: October 30, 2013, 02:23:02 PM »
Right now, Mega Man himself is done (except for A.I. but no one else has it either yet), his two other helpers need to be finished. Also I originally made the special button "Z" because I was trying to make it similar to the Famicom controllers (the special button would be considered "Select" so I placed it next to S which was the pause menu) but I might change this in the future. Thanks for the feedback though!

KingPepe

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Famicom Fighters
« Reply #9 on: January 15, 2014, 01:32:15 PM »
New update!:
https://www.mediafire.com/folder/2fv4yh43d5b6i/Famicom%20Fighters

Update changes:
Spoiler: click to toggle

KingPepe

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« Reply #10 on: January 17, 2014, 08:31:50 PM »
Had to make an urgent fix: http://www.mediafire.com/download/0qgitodiqd3dinl/Famicom+Fighters+%281-14-14+FIX%29.zip
(I'll try to get up a mirror link when I can)
Spoiler: click to toggle

MegaMario64

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« Reply #11 on: January 23, 2014, 04:50:45 PM »
WOW! its looks like a good concept for a game hope this game make sucesss ^_^
(sorry for my crappy english (¬.¬) )
I tried to do the same thing before but it don't worked meh its just that i wanted to say good luck!
Another Thing, Put Can you put on popeye or Bill Rizer (just a suggestion for characters ! :D )
« Last Edit: January 23, 2014, 05:04:14 PM by MegaMario64 »

Yoni Arousement

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Famicom Fighters
« Reply #12 on: January 24, 2014, 09:14:04 AM »
BRUSH ROLLER
May 26 2013, 10:56:43 AM
How about Donatello from the NES TMNT game? [/quote]

KingPepe
May 30 2013, 09:07:04 PM
@ClassicGamer: Not yet, we got someone working on that though.

@Smedis2: Sorry, I'm trying to not include any characters from other media sources.[/quote]

I don't think Popeye would be in.

KingPepe

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« Reply #13 on: December 07, 2014, 08:36:51 PM »
UPDATE TIME:

http://famicomfighters.mcjimmy.net/Famicom%20Fighters%20-%2012-7-2014.zip

Changes:
   
System
--------
-Menu, character select and VS screen overhauls.
-OH MY GOD THERE'S VICTORY QUOTES
-Everyone now has AI.

Characters + Stages (there's probably a lot of balance changes for the characters I might've missed)
--------
(General)
-Samus has been added as well as her stage.
-Dig Dug's stage has been added as well as one more extra stage...
-Power Charge sound has been changed.
-Characters will flash during invincibility frames.

(Mario)
-Knock back decreased on Fireball.
-Raccoon Tail has an active frame and travels faster.
-EX Racoon Tail should not be able to release a caught opponent.
-Hammer Wreck juggles better and can destroy special projectiles.
-Multistomp's command window is tighter if you try pressing A+B when the Stomp connects but you can hold A+B during Stomp's jump and if it hits, it'll activate.


(Urban Champion)
-Wider jump arc
-Standing Strong Punch, Crouching Hard Punch, and Crouching Light Kick startups were decreased
-Crouching Light Kick has a slightly larger hitbox.
-Jumping Kicks have a slightly longer hitstun, Jumping Strong Kick has less knock back.
-Quick Dash (Punch version) is invincible to projectiles and throws during the beginning of the move.
-Quick Dash (Kick version) travels slightly less distance and shouldn't pass through opponents now.
-Dash Punch can punch through special projectiles.
-Power Launcher sends the opponent a little less higher up.
-Power Charge gains a little less power.
-Guard Attack has UC doing a high punch.
-A 2nd dodge can be preformed by hitting back twice during Counter Attack. You can still do a projectile-invincible dash during the 2nd dodge.
-Fistful Fury's hitboxes (both normal and non-EX) extend to the ground (can't dodge this, Mario)
-Fixed a gltich with Scapegoat where UC would get hit during the super pause animation.
-Sewer Brawl is invincible all the way if you land a successful punch and it juggles better.

(Simon)
-Forward dash travels less distance, backwards dash is slower
-Standing strong punch has more recovery
-Guard attack was changed into a hop kick.
-Dagger Toss has more startup and recovery, dagger's knockback is less.
-Backflip (both normal and EX) startup was decreased
-Whip Swing has increased startup and recovery. Can now hit Mario while crouching, can bypass Mega Man's Star Crash and can hit projectiles properly. Hitting with the tip of the whip can knock an opponent down and do more damage.
-Holy River now only spawns 4 flames but can be canceled from Dagger Toss.
-Medusa's Wrath will only spawn Medusas from behind Simon
-Kid Dracula throws out two fireballs and his crouch summon attack has less startup.

(Mega Man)
-Crouching Strong Punch now launches opponents into the air.
-Startup increased in normal Mega Buster, shots do less knockback.
-Can't use Mega Buster when the Star Crash projectile is on screen and vice versa.
-Startup decreased on Star Crash but the stars themselves can be destroyed by super projectiles before being fired.
-Level 3 starts up 3 frames faster, invincible for the startup
-Protoman shoots 3 bullets per jump in the stand summon. During his crouch summon's entrance, he automatically appears.

TALUIGI

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« Reply #14 on: December 08, 2014, 08:58:44 AM »
OMG!!! It's so awesome! I loved this game. I wanted to do the same thing back in 2011. with the mugen engine. but it's glitchs when mario and megaman fight :/