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MLX:
First of all, I'd like to thank a lot Barver and KingPepe. They were very helpful. Also a big thanks to PGC Team who sent us questions, ideas and helped to translate or make connection with other events (Taizou, AwesomePanda and others). Without their help, it could have not worked that good!


The title of this topic is in fact the first part of the message that I sent to Hummer Cheng.
Some people here discussed with him by emails with the help of a middleman/translator and here we are, sharing it to you.

As most of the message sent to us were in chinese, we had to translate it, to release it here, we cut most of the casual discussion and unrelated stuff only keep what was related to Famicom. The questions are asked in bulk because we discussed with him by email and eventually some questions were put with others so maybe the dates are not accurate in the email header. The page will be updated when we get more informations.

First messages:

--- Quote ---From: ML X (*****-***@hotmail.com)
Sent: Tue 07/19/11 12:18 PM
To:  Hummer Cheng (****.***@******.com)

Hello, I am MLX. Are you the same Hummer Cheng that made those games in those pictures? If so, I am a huge fan of your work and I want to ask you some questions. Please respond!



From: Hummer Cheng (****.***@******.com)
Sent: Tue 07/19/11 7:35 PM
To:  ML X (*****-***@hotmail.com)

Hello ML X

Yes, I did those games. Why do you want to ask these questions? Are you working for a company or are you someone that plays video games? Where are you from?



From: ML X (*****-***@hotmail.com)
Sent: Tue 07/19/11 8:00 PM
To:  Hummer Cheng (****.***@******.com)

I am a fan of your games, I really like them! I'm a student and I come from Switzerland.



From: Hummer Cheng (****.***@******.com)
Sent: Tue 07/20/11 7:17 AM
To:  ML X (*****-***@hotmail.com)

Ah, so you're swiss. Nice to meet you then. You can ask me anything!
--- End quote ---

Hummer Team/JY:

--- Quote ---From: ML X (*****-***@hotmail.com)
Sent: Tue 07/21/11 10:11 AM
To:  Hummer Cheng (****.***@******.com)

1. When was Hummer Team formed?
2. How many members did you have?
3. How many games you could do at the same time? You seem to make them very quickly.
4. What happened to your team after 1998?
5. Before Hummer Team, did you work for any other company?



From: H. Cheng (****.***@******.com)
Sent: Tue 07/21/11 12:24 PM
To: ML X (*****-***@hotmail.com)

1. I created the team in 1992.
2. There were about 13 members working for Hummer Team.
3. We could work on 3 games at the same time but we mostly worked on 2.
4. I decided to make my team to work on other things that weren't related to the Famicom.
5. I've worked for Sachen, and Idea-Tek.

---
ML X:

1. When was JY Company paying you for the games?
2. Do you remember why King of Fighter 96 was not released by JY Company?
3. What was the hardest game to develop?
4. Why Final Fight 3 and Tiny Toon Adventures 6 had no original music?
5. What was the average development time for your games?

---
H. Cheng:

1. They paid me at the beginning.
2. JY didn't have enough money to afford 2 games ((Final Fight 3?)) so I sold it to KaSheng
3. It was Super Mario World. It took more than a year!!
4. Because I was game designer on Final Fight 3, I had no time to do music for the games.
5. Usually 4 months. Some games took longer, some less.

---
ML X:

1. Could you please tell me why Titenic was only released in 2003?
2. What was your main work?
3. What is exactly the 3-eyed sun in all your JY games?
4. Do you know who made Street Fighter III (Master Fighter VI' reuse data from it).
5. Was it hard to make 8 bit version of the musics?

---
H. Cheng:

1. I made it for KaSheng but they didn't want to release it because people had no more interest in Famicom.
2. I was a programmer, composer and game designer.
3. It is the logo of JY. JY manager made it himself.
4. A professor made Street Fighter III. I took the data and made a game using some of it.
5. It was challenging, sometimes I needed few weeks to make a good version of one music.
--- End quote ---


Idea-Tek/Sachen:

--- Quote ---From: ML X (*****-***@hotmail.com)
Sent: Tue 07/26/11 3:43 PM
To:  Hummer Cheng (****.***@******.com)

Yes, I do.
1. What games did you make for Sachen and Idea-Tek?
2. Did you make these following games?:
Street Fighter IV (in the original e-mail, Street Fighter IV's Chinese name was used instead)
Somari
Kart Fighter
AV Bishoujo Senshi Girl Fighting
3. Do you know what happened to JoyVan in 1990?


From: Hummer Cheng (****.***@******.com)
Sent: Tue 07/26/11 10:55 PM
To: ML X (*****-***@hotmail.com)

1. At Sachen, I worked on Colorful Dragon, Pipe 5, Mahjong Trap and 75 Bingo. At Idea-Tek, I only worked on Tennis.
2. Yes, I have made all of these games under Giant Sound.
3. Joyvan and Sachen merged and the boss of Joyvan created Idea-Tek.

--- End quote ---
Ge De Industry Co/SuperTone:

--- Quote ---From: ML X (*****-***@hotmail.com)
Sent: Tue 08/04/11 7:21 PM
To:  H. Cheng (****.***@******.com)

1. Which came first? Street Fighter II or Master Fighter II? Also did Supertone do anything with this game, was it hard to make it?
2. Who is Yoko Soft?
3. Do you remember anything about Ge De Industry Co.?
4. Was Jing Ke Xin Zhuan the first game by Hummer Team?

---

From: H. Cheng (****.***@******.com)
Sent: Tue 08/05/11 9:24 PM
To: ML X (*****-***@hotmail.com)

1. No, it was Yoko soft, a different company. Street Fighter II came first. Yes it was long to develop because we had to program the engine.
2. Yoko soft paid me to make Street Fighter II and Master Fighter IV.
3. Ge De was the boss's wife's older brother company and SuperTone owned ((Giant Sound)).
4. Yes.
--- End quote ---

And indeed, a HUGE thanks to Hummer Cheng for answering all these questions!

EDIT from KingPepe: Post was fixed as the spoiler tags don't work anymore.

tpgb12:
Wow. That is actually very cool and interesting. :)

Pepper-98:
Wait, Joyvan and Sachen weren't the same company?  Or were they just seperate development teams under the same roof that ended up becoming one?  I'm kinda tired, so I might be asking something stupid.

Ahem, anyway, this was really interesting to read.  I could only wish I could chat with some of the people at Sachen or Vast Fame, especially the composers and artists.

brightentayle:
Gotta admit, no matter what the others say about him, Hummer is actually a great person. He's one of the few pirates (maxzhou88 of Super Game among them) who can make their products actually look nice and play alright.

ClassicGamer:
Wow, that's awesome! I can't believe you got to talk to him...

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