Author Topic: 15in1 investigation  (Read 33503 times)

Linkrulezall

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15in1 investigation
« Reply #90 on: October 21, 2011, 03:54:33 PM »
I actually found a weird bug in Titenic. If Rose falls through the ground, she'll come back out the top and get full life if there's no water below her.

MLX

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15in1 investigation
« Reply #91 on: October 26, 2011, 03:54:14 PM »
So SMWHacker88 had time investigating in Titenic and here's what he found so far: Please note that all the values for the codes are in HEX, if you use FCEUmm, please convert these values to Decimal.

-Title screen and cutscenes are deactivated. And can only be accessed with advanced hacking in the RAM. With codes, only a black screen with the music can be accessed: 0028 = 0B and 0029 = 03

-The "Save Yes/No" that was seen while we were hacking the game with game genie can be accessed with 0053 = 01 -> It can be accessed while the game is paused. It's also working in Harry's Legend except the graphics aren't in the ROM.

-HL and Titenic do not have the same engine. Still they are both based off FF3. (For example: HL supports up to 13 enemies while Titenic hang up at 11).

-A continue can be added in the HUD. Likely for the second player after a gameover or it the gameover screen was going to be different.

-Pink Jelly/Rings does have a title screen, but the graphics were removed in 15in1.

-The panda clones have tons of unused music. Mainly beta musics that appeared in Samuri or just unused songs.
They are all located on 0701 = XX (XX = from 20 to 2F).
22 = ?
25 = Samuri menu screen beta
26 = ?
27 = ?
29 = Barrel game on Samuri
2B = Cute Head
2C = Star Bank beta
2D = Hammer music/Menu screens music on Samuri.
2E = ?
2F = ?

-War has the complete EWJ3 soundtrack as well with a new music "Butterfly": 0701 = 20 (or 2E)
KingPepe suggested it was used in the Dance Y2K as seen on ABAB Soft website or Finger DDR that appeared on Navigator PowerJoy.

-War was taken from the multicart that appeared on Abab website, the logo and the menu were deactivated but they are still "working":
4 in 1 Menu
0501 = 08
0121 = 40
0123 = 42
005A = 02
005C = BB

ABAB Logo
0501 = 07
0121 = BC
0123 = BE

-Rose has 2 unused frames and the game contains some odd frames that can knock the player down except they do not do damage and they can be killed.

-The spinning lizard does have a lifebar programmed but when you kill it, it dies with the default animation, the snake one.

-A working separate rom of Titenic can be downloaded here: http://www.mediafire.com/?qgevgbetx9v2s5b
It's only working with FCEUmm (It *does* work on FCEUX but it may freeze while going through doors). Press Start on the black screen (which is in fact the title screen) to start the game. Any other emulator would end up stuck on the black screen.
Note: The Rom is marked as "f1" and "As" because a pat of the CHR was removed (it was only crap).

-Jack and Rose can be switched on the separate ROM made by SMWHacker88 -> 0110 = 00 for Jack and 01 for Rose.

-Only the first cutscene in Titenic is fully working with text. The other ones end as soon as the appear because no text was assigned to the cutscenes.

-Something that was supposed to be accessed by pressing "Select" was removed. It's unknown what it is supposed to be.

All the codes were created by SMWHacker88.
« Last Edit: October 26, 2011, 04:24:50 PM by MLX »

Robyn

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15in1 investigation
« Reply #92 on: October 27, 2011, 11:15:53 AM »
If you want to get to the credits, press start on second controller. Sorry if anyone already pointed this out.
Heres a tip : Once your on staircase part press start on second controller and you get to another level. Finish that bit then you go outside the titanic and beat the first boss! Hope this helps completing the game!  ;D
LOL :D . If you put on the Titenic rom the Game Genie code IKGPAE and start the game, a strange glitched thing (enemy i suppose) falls from the sky and seconds later it makes you lose a heart then you cant really move on the map as it gives you damage >_> . I really think this multicart version of Titenic is a beta.



Uploaded with ImageShack.us
Put the code in Harrys Legend and you get



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I guess my random made up code works but only for Harrys Legend  :dance:
« Last Edit: October 27, 2011, 02:54:08 PM by Robbi »

MLX

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15in1 investigation
« Reply #93 on: October 28, 2011, 04:11:48 PM »
The codes to spawn enemies in Titenic (all from SMWHacker88, made in April)

PEGPAA - Rose
ZEGPAA - Jack
LEGPAA - Boss V1
GEGPAA - Any V1
IEGPAA - Boater V1
TEGPAA - Big Head V1
YEGPAA - Rainbow V1
AEGPAE - Bomb Man V1
PEGPAE - Paco Head V1
ZEGPAE - Fat Man V1
LEGPAE - Killer V1
GEGPAE - Chef V1
IEGPAE - Mary V1
TEGPAE - Unused water object (Looks like doors. On top of the surface, moves fast left to right.)
YEGPAE - Door V1 (Goes Down) Spiked
AOGPAA - Door V1 (Goes Up) Spiked
POGPAA - Door V1 (Goes to the next room) Spiked
ZOGPAA - Unused glitch object (Goes from left to right)
LOGPAA - Lobster
GOGPAA - Flower Water Object V1
IOGPAA - Flower Water Object V2
TOGPAA - Water Broken box
YOGPAA - Water Normal box
AOGPAE - Water Chair V1
POGPAE - Water Chair V2
ZOGPAE - Water Wooden barrel
LOGPAE - Water Lamp Object
GOGPAE - Water Splash
IOGPAE - Water Drops
TOGPAE - Unused object, it loads in the RAM, but it not shows in the game.
YOGPAE - 1UP
AXGPAA - BBQ
PXGPAA - Door V2 (Goes Down) Blue
ZXGPAA - Door V2 (Goes Up) Blue
LXGPAA - Door V2 (Goes to the next room) Blue
GXGPAA - Door V3 (Goes Down) Green
IXGPAA - Door V3 (Goes Up) Green
TXGPAA - Door V3 (Goes to the next room) Green
YXGPAA - Door V4 (Goes Down) Yellow
AXGPAE - Door V4 (Goes Up) Yellow
PXGPAE - Door V4 (Goes to the next room) Yellow
ZXGPAE - Hide in BG
LXGPAE - Iceberg
GXGPAE - Moving platform
IXGPAE - Set header to Jack's ship. It has both used and unused variant.
TXGPAE - Game Start
YXGPAE - Load Game
AUGPAA - Any V2
PUGPAA - Boater V2
ZUGPAA - Big Head V2
LUGPAA - Rainbow V2
GUGPAA - Bomb Man V2
IUGPAA - Paco Head V2
TUGPAA - Fat Man V2 Boss Variant
YUGPAA - Killer V2 Boss Variant
AUGPAE - Chef V2
PUGPAE - Mary V2
ZUGPAE - Bouncing tube
LUGPAE - Bat
GUGPAE - Lizard
IUGPAE - Snake
TUGPAE - Fish
YUGPAE - Chicken
AKGPAA - Boss V2
PKGPAA - Boss V3
ZKGPAA - Rat
LKGPAA - Octopus
GKGPAA - Falling Hazard V1
IKGPAA - Falling Hazard V2 (It needs to have animation, if it doesn't have any, it won't appear.)

EDIT: Was requested by SMWHacker88 to be edited so everything is correct and in order
« Last Edit: June 19, 2015, 03:19:16 PM by KingPepe »

codeman38

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15in1 investigation
« Reply #94 on: October 30, 2011, 03:42:38 PM »
...OMG. The tune from setting 0x0701 = 0x2E in Pink Jelly is "Aqualung" by Jethro Tull.

Edit: Adding a sound rip of that one, because it's freaking "Aqualung":
http://www.box.net/shared/85jfayubkkmr45390v81
« Last Edit: October 30, 2011, 03:49:30 PM by codeman38 »

Awesome Panda

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15in1 investigation
« Reply #95 on: October 30, 2011, 03:50:13 PM »
Why do I get the impression that Hummer basically found a load of random MIDIs on the internet and made 8-bit versions of them? :P

ProBoTector23

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15in1 investigation
« Reply #96 on: June 14, 2015, 10:27:17 AM »
If you had the Hummer team musics we are, there's one more interesting: the Rings (Panda Adventure hack) select player music originally an 8-bit version of the Jean Michel Jarre - Oxygene a part of it. :P https://youtu.be/nz1cEO01LLc?t=20m