Author Topic: Custom Multis  (Read 11975 times)

SF-Human

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Custom Multis
« on: July 17, 2024, 10:36:53 AM »
After teasing them at the Bootleg Games Discord for a while I finally decided to put them here.
Known problems:
1. Mr. Gimmick doesn't work on NintendulatorNRS for some reason. I believe it doesn't enable WRAM but makes use of it like a bunch of MMC3 hacks out there using FCEUX for testing.
2. Some emulators have problems with Mapper 45's hard reset behaviour.
Other than that, have fun.
P.S. Future custom multis will also be posted there, stay tuned.
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SF-Human

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Re: Custom Multis
« Reply #1 on: July 18, 2024, 10:43:55 PM »
Here's a new multicart inspired by the BS series, with a Mega Man-like homebrew game I got on FCpics.
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SF-Human

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Re: Custom Multis
« Reply #2 on: July 22, 2024, 08:56:14 AM »
Another multicart.
This time I'm deliberately copying the style of those early 2000s multicarts, featuring Reimu Hakurei (taken from Touhou Rououmu) and Vic Viper (taken from Parodius) on the main menu.
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NewRisingSun

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Re: Custom Multis
« Reply #3 on: July 22, 2024, 06:12:42 PM »
Quote
Mr. Gimmick doesn't work on NintendulatorNRS for some reason. I believe it doesn't enable WRAM but makes use of it like a bunch of MMC3 hacks out there using FCEUX for testing.
Yes, lack of WRAM enable. Add a write of 80 to A001 somewhere in that game's initialization code. Also, the second game's name is "Rough World", not "Raf World".
« Last Edit: July 22, 2024, 06:14:25 PM by NewRisingSun »

SF-Human

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Re: Custom Multis
« Reply #4 on: July 29, 2024, 01:09:52 AM »
Here're more custom multis.
The 16-in-1 uses background from GD-601 and music from 100-in-1 Contra Function 16, with a bunch of homebrew games I found on FCpics. Oh and it also has "Tan Ke Feng Yun" too (named "Tank Trouble" in the menu). For some reason the animations in Crisis Force are glitched, which I'm currently attempting to fix up. If the fix was done I will update it to include the fixed version.
The 8-in-1 uses background from KG-010A-0208, with a homebrew game called "8-bit Rhythm Land" (named "Super Rhythm Land" in the menu) and a fixed MMC3 convertion of "Ai Senshi Nicol" (named "Love Fighter" in the menu). I also hid a hidden game there.



Also included is a fixed version of SF-1002 multicart, now you can play Mr. Gimmick on NintendulatorNRS.

I decided to keep the "Raf World" name because it's probably much more recognizable.
« Last Edit: July 29, 2024, 09:48:56 AM by SF-Human »
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SF-Human

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Re: Custom Multis
« Reply #5 on: September 17, 2024, 03:27:35 AM »
not have much time for custom multis recently but here's a new one featuring menu from Waixing's 1996 English CAI (with moon graphics from Ninja Jajamaru) and the moon level music from Ducktales
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SF-Human

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Re: Custom Multis
« Reply #6 on: December 08, 2024, 04:34:25 AM »
I have pretty much no spare time for NES-related stuff recently. Since I have a day off today I made a new custom multi for y'all.
Most of them are homebrew games except Magic Kid Googoo.   
The "1" in "8in1" was mispelled as a "B" and two of the games has problems on FCEUX (untested on other emus). I'm planning to fix that in the future.
« Last Edit: December 08, 2024, 04:48:49 AM by SF-Human »
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SF-Human

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Re: Custom Multis
« Reply #7 on: May 31, 2025, 09:29:56 PM »
If you followed the updates on FCpics you would notice I've created a few custom multis at the time of my absence from the BGC forums. I just don't have the time to cross-post them here, sorry.
Also Chip 'n Dale 4 glitched out for whatever reason.
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SF-Human

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Re: Custom Multis
« Reply #8 on: May 31, 2025, 09:55:27 PM »
Here's my attempt on creating a bizarre multicart label, with totally wrong game icons, the classic "GOLD CASSETTE SERIES" buzzword, and strange color choices.
On the other hand, this is a collection of good co-op games, with a few co-op hacks (Super Mario, Mighty Final Fight, P.O.W. and New Ghostbusters 2) thrown into it. I think it's a good way to spend some afternoons with your friends who still has interest on retro gaming.


Here're the side notes:
I wish I can include the Konami 4-in-1 co-op games there (Contra, Life Force, Jackal, and Rush 'n Attack; which we called it 老四强) but they uses CHR-RAM except Contra's JP version, though I found a Chinese person who attempted to hack CHR-RAM games into CHR-ROM (he made unreleased MMC3 hacks of Castlevania 1 and 3 for his Castlevania 3-in-1 multicart), and his method is brute-forcing all possible CHR-RAM patterns in-game and combining them into CHR-ROM, then hacking the game program to do bankswitching. I believe the same thing can be done on them (and other CHR-RAM games as long as they don't edit tiles at CHR-RAM in real time) too.
« Last Edit: May 31, 2025, 09:59:34 PM by SF-Human »
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SF-Human

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Re: Custom Multis
« Reply #9 on: June 13, 2025, 03:57:40 AM »
NEW MAPPERS! I've wrote a new multicart menu in NESFab for them to practice my skills.
For some reason they sometimes crashes after a soft reset. I don't know if it's the behaviour on real carts of these mappers.

UPDATE: Fixed a small bug on menu logic in 4-in-1.
« Last Edit: June 13, 2025, 05:37:36 AM by SF-Human »
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SF-Human

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Re: Custom Multis
« Reply #10 on: June 15, 2025, 08:00:41 AM »
A bunch of UNROM games.
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SF-Human

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Re: Custom Multis
« Reply #11 on: June 15, 2025, 09:07:27 PM »
I ran out of custom menu ideas so I recycled the menu design from SF-1006. I also hide an extra game here. As a bonus, here's an 2-in-1 multicart with both Battletoads games on NES running on Retro-Bit Mapper 470. I wish I can also put RC Pro-Am 2 here but it screwed up every time I put it in the ROM. I don't know why.
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SF-Human

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Re: Custom Multis
« Reply #12 on: June 16, 2025, 11:40:58 PM »
I've made my multicart engine in NESfab fancier, so you can now see a more colorful menu (taken from Rackets & Rivals) and hear custom music in this multicart. Enjoy my 8-bit cover of God Knows from the Haruhi anime.
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SF-Human

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Re: Custom Multis
« Reply #13 on: June 18, 2025, 08:26:06 AM »
An experiment with oversized Mapper 384 and a bunch of VRC2/4 pirates hacked into VRC4e.
I will post the individual ROMs tomorrow.
« Last Edit: June 18, 2025, 08:28:48 AM by SF-Human »
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SF-Human

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Re: Custom Multis
« Reply #14 on: June 19, 2025, 02:40:45 AM »
Here're the four VRC4e conversions of VRC2/4 pirate hacks used in TQY-384B I promised to upload yesterday. Most of them were extracted from VRC2/4 based multicarts (except Pizza Pop). The register were changed to VRC4e with the CHR-ROMs swapped to the original ones if needed. The other three games are plain VRC4e so no modification is needed.
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