Author Topic: miscellaNEouS files  (Read 172818 times)

lancuster

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Re: miscellaNEouS files
« Reply #150 on: February 25, 2026, 10:28:23 AM »
A bunch of VTxx games, header added, running on the current version of the NintendulatorNRS:

gmestanley

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Re: miscellaNEouS files
« Reply #151 on: March 29, 2026, 01:14:31 PM »
Out of curiosity, where do these filenames with tags come from? nes20db doesn't have these tags.

forgotusername

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Re: miscellaNEouS files
« Reply #152 on: April 11, 2026, 02:41:09 AM »
Here is a headered copy of the long-awaited Play Vision 95-in-1, featuring Advance Bright Limited versions of Inventor hacks. The Play Vision ROM is modified from the better-known "Vs. Maxx Maxxplay" plug & play, featuring the same otherwise-uncommon hacks as that system (e.g. the Pac-Man hack "Egg It").

While I plan on doing a full game extraction of the 95-in-1 eventually (as virtually every game on it was previously undumped), I wanted to share this finding beforehand. To represent the Track & Field games, the 95-in-1 uses a modified version of Nice Code's "Olympic" game; which is separated into eight separate "games" in the menu (despite reading off of one ROM file internally). However, a separate, unused hack of Track & Field is present in the code; this hack has never surfaced on another plug & play, and I suspect that it was solely designed for the 95-in-1 before being scrapped.

Similarly to the Nice Code games on the final console, the Track & Field hack is intended to be split into eight separate menu entries, each with their own "title screen". As such, the unaltered ROM solely loads one round of the 100-Meter Dash event (featuring a title screen reading "Whiz"), and displays the high-score as corrupted tiles (not that you'd ever reach it anyway...). As a partial solution to this, I converted the game back into a generic multicart menu; allowing its eight events to be selected with their altered title screens. An ideal solution would be to patch eight individual ROMs to load the events, though I am unsure how to do this myself.

As an additional note, the Track & Field hack's PRG code is duplicated across the CHR chip...22 times, for some reason. I feel like this may be a new low in lack of coding care with these things, but it's a tough call. In terms of further unused contents, the only thing that I see is an unhacked copy of 4 Nin Uchi Mahjong, for whatever reason; I presume there aren't any other secret hacks buried inside.

forgotusername

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Re: miscellaNEouS files
« Reply #153 on: April 11, 2026, 03:01:37 AM »
Here are extracts of the Subor x McDonald's and Subor x Starbucks games; which, for those unaware, were promotional consoles distributed in China in the 2020s. Naturally, the former features an Arkanoid hack, and the latter a Super Mario Bros. hack; neither of which hold any degree of approval from Nintendo or Taito. Both game sets seem to hold some Waixing DNA, though I'm unsure what the exact link is.

If anyone is curious, the Subor x Starbucks console runs on emulation-based hardware rather than NOAC. To extract its games, I merely opened the MAME dump of the console in 7-Zip, to which all of its contents were easily accessible. Outside of the three exclusive Starbucks hacks, the remaining 9 games all byte-match known dumps; though I've included the full game directory regardless.

forgotusername

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Re: miscellaNEouS files
« Reply #154 on: April 11, 2026, 07:43:48 PM »
Here is a full set of Play Vision 95-in-1 extracts. As with the "Whiz" hack, the Nice Code Olympic games are not properly recoded into individual files here; though all other games are fully playable. For whatever reason, Funclick was coded to have a bunch of other game PRGs tucked inside of it, so I have included a cleaned-out copy as well.

SF-Human

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Re: miscellaNEouS files
« Reply #155 on: April 13, 2026, 04:28:23 AM »
The title screen music of the Track & Field hack sounds like the game over music from Nice Code Olympic.
Also, which memory value does it use to determine which event it loads up?