Author Topic: Super Mario Special 3 patch  (Read 7893 times)

Robyn

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Super Mario Special 3 patch
« Reply #15 on: February 28, 2013, 10:34:30 AM »
Well on the link you put up from The Low Level, it has some technical information about it. (Here, if you can't see it.)

etabeta78

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Super Mario Special 3 patch
« Reply #16 on: February 28, 2013, 12:02:28 PM »
yup, I knew about that, but other Makon/Yong Yong games seems to behave differently (e.g. Rockman 8, or Digimon) and SM3 Special itself does not seem to fully behave according to those info (I still have to see a write to bit 5 of $5xxx)
that's why I hoped for some additional info :)
« Last Edit: February 28, 2013, 12:03:34 PM by etabeta78 »

Robyn

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Super Mario Special 3 patch
« Reply #17 on: February 28, 2013, 12:30:27 PM »
Aw. :( That's the problem. Even if one's on the same engine, it won't have identical behavior. D:

I've looked into same Digimon ones before, and TBH I didn't get much of an outcome. :\