Author Topic: Super Mario Special 3 patch  (Read 7611 times)

Brn89

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Super Mario Special 3 patch
« on: May 18, 2011, 12:11:53 PM »
Does anyone know where to get a fully-working patch for Super Mario Special 3? I ask this because I was sent a patch from Tza11rus (from YouTube) days ago and I applied to the game's ROM and although it fixed everything, it didn't fix the music and sound. The same thing happened when I applied it on the overdumped version. I should note that the patch I was sent was a beta version but I'm not sure if that explains why it didn't fix the entire ROM.

There was a link to a working patch in this video but it's not available now, so I wonder if any of you know if it can be found elsewhere. I would really appreciate it :)
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KAGE-008

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Super Mario Special 3 patch
« Reply #1 on: May 18, 2011, 02:51:42 PM »
I found a patch for the game, works fine on VBA-M. Here is, so you won't worry about the broken links:

http://www.mediafire.com/?s7uvsjsacc3rvmv

« Last Edit: May 18, 2011, 02:54:15 PM by KAGE-008 »

Brn89

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Super Mario Special 3 patch
« Reply #2 on: May 19, 2011, 11:35:46 AM »
Actually, I've been told that the patch fully works with VBA-M. Thanks anyway :) Someone can lock this :)
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etabeta78

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Super Mario Special 3 patch
« Reply #3 on: February 23, 2013, 06:28:03 PM »
apparently I'm necrodigging stuff, as of late...

anyway, does anyone happen to have this patch somewhere? I cannot find neither the patch nor the patched version of the game anywhere...

Robyn

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Super Mario Special 3 patch
« Reply #4 on: February 23, 2013, 06:42:58 PM »
Here it is, man. Patched it. :)

KAGE-008

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Super Mario Special 3 patch
« Reply #5 on: February 23, 2013, 07:08:13 PM »
RobGBA
Feb 23 2013, 06:42:58 PM
Here it is, man. Patched it. :)[/quote]Does the sound work on that? Brydo said he tried a beta version of the patch which didn't fix the sound.

Robyn

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Super Mario Special 3 patch
« Reply #6 on: February 23, 2013, 07:09:47 PM »
Yeah, it has sound. He must've patched the [b1] instead of [o1] dump.

etabeta78

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Super Mario Special 3 patch
« Reply #7 on: February 25, 2013, 09:05:55 AM »
Thanks a lot for the patched rom. I have tried to emulate the un-patched game based on the patched one and on the info posted by Brian Provinciano on his website years ago, but something is not working properly (so it might well be that the available dump is bad for real and not only protected :( )
it was worth the attempt though, so thank you again for reposting this :)

taizou

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Super Mario Special 3 patch
« Reply #8 on: February 25, 2013, 12:37:42 PM »
For what its worth, I dumped this game myself from a multicart and the result was identical to the existing unpatched ROM.. So either its a good dump or it just can't be dumped properly by existing hardware.

Robyn

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Super Mario Special 3 patch
« Reply #9 on: February 25, 2013, 01:16:40 PM »
etabeta78
Feb 25 2013, 09:05:55 AM
Thanks a lot for the patched rom. I have tried to emulate the un-patched game based on the patched one and on the info posted by Brian Provinciano on his website years ago, but something is not working properly (so it might well be that the available dump is bad for real and not only protected :( )
it was worth the attempt though, so thank you again for reposting this :)[/quote]It's alright, man. :)

Yeah, Makon/Yong Yong had high standards for their protection, unless it's just all bad programming. >_<

etabeta78

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Super Mario Special 3 patch
« Reply #10 on: February 26, 2013, 11:00:15 AM »
taizou
Feb 25 2013, 12:37:42 PM
For what its worth, I dumped this game myself from a multicart and the result was identical to the existing unpatched ROM.. So either its a good dump or it just can't be dumped properly by existing hardware.[/quote]which one? the 2MB one or the 256KB one? because the latter seems to miss some data (e.g. Mario sprites)...

also neither file seems to match Brian's description of the protection as written in
http://web.archive.org/web/20090318140531/http://www.bripro.com/low/obscure/index.php?page=hko_sm3s

well, I will go back to this after some break

taizou

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Super Mario Special 3 patch
« Reply #11 on: February 26, 2013, 07:31:40 PM »
well mine is 1mb - I think the 2mb one is an overdump.

etabeta78

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Super Mario Special 3 patch
« Reply #12 on: February 28, 2013, 07:30:41 AM »
OK. small update, to report that probably the first 512kb of the image is all that is needed for the game (even if mirroring it twice up to 1mb is harmless)

the unpatched 2mb rom consists indeed of 4 copies of the first 512kb chunk (crc32 5e4266a7), while the patched 2mb rom consists of a first modified 512kb chunk (crc32 10b63778) followed by 3 copies of the not-modified 512kb chunk, meaning that the patch only modifies the first block and that the game never requires the other blocks to be modified (maybe it never access them at all)

not sure if this additional understanding can be really considered as a step towards emulation of the "mapper" used by Yong Yong for this game, but it explains at least why patching the 256kb file results in a broken file :)

Robyn

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Super Mario Special 3 patch
« Reply #13 on: February 28, 2013, 08:36:50 AM »
Interesting find there. :D Their games that use the latest engine (Mewtwo Strikes Back) dump as 4 to 2mb, and they only use 512kb too. The Makon mapper is pretty confusing though, and usually differentiates through all their games. You'd probably have to change quite a lot, looking at the info Brain put up for it. :\

etabeta78

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« Reply #14 on: February 28, 2013, 10:13:53 AM »
is there any source/doc describing what is known about Makon mapper(s)?
« Last Edit: February 28, 2013, 10:14:08 AM by etabeta78 »