Author Topic: about Super A'Can  (Read 1608 times)

Moneyspider_Todd

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about Super A'Can
« on: November 09, 2015, 05:54:37 PM »
Hello again!

This past days i've been researching data about 16-bits era games and console, my eternal passion :P When i remembered the Super A'Can, a console i've a lot of curiosity. To be fair, begin a 16bits console in the mid 90s and his taiwan exclusivity deal are enough reason to gain interest from my side but his Sango Fighter port is the very real main reason. Sadly, his status as a super rare collector item and his limited number of consoles and games produced before begin shutted-down put the prices very, VERY high, at the point is actually impossible to cost any idea of collecting games of the console itself.

But, i doesn't stop me to think about it.

So, getting straight to the point; i've two questions for you, bootleggers friends;
1.- do you think 3d printers could help to revitalice not only the hardware part of super a'can?
2.- is there a super a'can "scene"? you known; rom dumping, prototype searching, homebrew makin'?

weird questions, they are, but... i dunno, i just wanted to share it. :P

also, 50 post. yay!

greetings!