Author Topic: Gekioko Punpun Maru: how to launch this game?  (Read 4625 times)

lancuster

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Gekioko Punpun Maru: how to launch this game?
« on: August 01, 2024, 05:23:14 PM »
The only more or less sane information about this game was found in this video:
https://www.youtube.com/watch?v=etrsXSGL_IA
On the menu screen, the player presses some buttons that make a completely different sound than when pressing button A on 1st controller, and then he returns to the "1 player"and starts. I couldn't figure out which buttons he was pressing.
There is no information on this on the Internet, only information about the version of this game for Sega Master System.

lancuster

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Re: Gekioko Punpun Maru: how to launch this game?
« Reply #1 on: August 05, 2024, 05:56:05 AM »
I found out that this is not a real game, but an ordinary techno demo with sounds. I took the liberty and moved the intro screen of this "game" to real hardware. Perhaps, I will solve the issue of transferring the backgrounds and the rest of the sprites.
PS. I hope this game will become real one day.

SF-Human

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Re: Gekioko Punpun Maru: how to launch this game?
« Reply #2 on: June 02, 2025, 06:57:48 PM »
There's a fully-playable Master System port of the game. I also found a demo of the NES version which only has character moving. From what I've read the NES version's development process went secretly and they probably done the full game in private; and also the full game could have playable with scrolling (like Ninja Haggleman on GCCX?). Source code is attached on this post along with the ROMs
http://68000.web.fc2.com/oko/index.html
https://www.smspower.org/Homebrew/GekiokoPunPunMaru-SMS
Also I'm tackling with NESfab recently so hopefully I can make a recreation out of them.
« Last Edit: June 02, 2025, 07:09:13 PM by SF-Human »

lancuster

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Re: Gekioko Punpun Maru: how to launch this game?
« Reply #3 on: June 11, 2025, 06:12:50 PM »
There's a fully-playable Master System port of the game. I also found a demo of the NES version which only has character moving. From what I've read the NES version's development process went secretly and they probably done the full game in private; and also the full game could have playable with scrolling (like Ninja Haggleman on GCCX?). Source code is attached on this post along with the ROMs
http://68000.web.fc2.com/oko/index.html
https://www.smspower.org/Homebrew/GekiokoPunPunMaru-SMS
Also I'm tackling with NESfab recently so hopefully I can make a recreation out of them.
I wish you good luck with learning NESFab. Unfortunately, I've done everything I can suggest (programming is clearly not my thing).
I found a screenshot that I was able to restore and correct the proportions in the mockup.