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61
Game Boy dumps / Re: Calentadastcg’s dumps
« Last post by CALENTADASTCG on September 07, 2025, 11:28:21 AM »
POKEMON TCG 2 CHINESE TIAN REN
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Game Boy dumps / Re: Calentadastcg’s dumps
« Last post by CALENTADASTCG on September 07, 2025, 11:26:47 AM »
POKEMON TRADING CARD 2 CHINESE LI CHENG
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Game Boy / Re: CALENTADASTCG 'S BOX, CARTS AND MANUALS
« Last post by CALENTADASTCG on September 07, 2025, 11:13:36 AM »
DIGIMON CRYSTAL 3 LI CHENG
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Game Boy / Re: CALENTADASTCG 'S BOX, CARTS AND MANUALS
« Last post by CALENTADASTCG on September 07, 2025, 11:12:46 AM »
POKEMON DIAMOND AND CRYSTAL 2 IN 1
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Hacker Center / Re: The Panda Prince "Complete"
« Last post by SF-Human on September 06, 2025, 07:37:40 PM »
Why do both patches have the same CRC32 despite having vastly different sizes?

Contrary to what you write, the patching utility demands the original Panda Prince ROM file, not my MMC3 conversion, as you said, with a NES 1.0 header. I don't like the .BPS format at all because it does not verify the file body separately from the header, and because the "Beat" client has a very awkward user interface in Windows.


The MMC3 hack is included in the patch, and I used the original ROM as a base to submit it to romhack.ing (and I'll later submit to romhackplaza.com) properly. I will update the patch later to address the header problem and an issue in FCEUX.
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Hacker Center / Re: The Panda Prince "Complete"
« Last post by NewRisingSun on September 06, 2025, 08:36:59 AM »
Here are the patched files.
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Hacker Center / Re: The Panda Prince "Complete"
« Last post by NewRisingSun on September 06, 2025, 08:28:37 AM »
Why do both patches have the same CRC32 despite having vastly different sizes?

Contrary to what you write, the patching utility demands the original Panda Prince ROM file, not my MMC3 conversion, as you said, with a NES 1.0 header. I don't like the .BPS format at all because it does not verify the file body separately from the header, and because the "Beat" client has a very awkward user interface in Windows.
68
Hacker Center / The Panda Prince "Complete"
« Last post by SF-Human on September 06, 2025, 06:11:50 AM »
For some reason there're over half of the game's content left unused in-game (including the Wasp shown in the intro). This hack makes all eight stages and all three boss fights accessable. This hack is based on the MMC3 conversion by NewRisingSun, meaning it can be run on emulators that doesn't support Mapper 121.

The "language select" patch also brings up a language select menu on startup in addition to the above changes, but at the expense of running on an uncommon multicart mapper. In the original game, the language is hardcoded in the ROM.

Technical information:

$06F3: Current level

$06F9: Language (0=Chinese, 1=English)
69
Pirated Work / Re: 64-in-1 Classic Player (custom Famicom/NES multicart)
« Last post by forgotusername on September 05, 2025, 06:19:21 PM »
Thank you. The menu interface was modified from a preexisting handheld console (the "Game Prince RS-1" 152-in-1), and was altered solely through HEX data. As such, you will need the original Game Prince ROM in order to develop a menu based on it. There were several key points that had to be studied surrounding the menu, in addition to standard graphic editing (using programs such as YY-CHR):

*Replacing all games on the original console with the new games, which were pasted in via HEX. This also involves altering the linked areas for each menu option, under the Game Prince menu's custom format for reading games (detailed in the "linked menu studies" section in the attached .txt, from address #05E010 onward).
*Altering the titles in the selection menu. This is fairly easy to edit, but it reads the code in multiple areas of the ROM, and is sometimes out-of-order compared to the numerical list.
*Adjusting the amount of menu entries, since I didn't use all 152 game slots. Note that it's much easier to shorten the game count rather than increase it.
*Changing the color values of the preview images, which is controlled by a line below each preview icon's palette data.

I have attached a .txt that I wrote while studying the menu system, though some parts may be irrelevant or confusing; thus the greater description above.
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Famicom/NES / Re: New Game Sporz Consoles ready to get buyed
« Last post by May_Morals on September 05, 2025, 05:48:46 PM »
it does not show its presumed built-in games.
actually, the built-in games are just regular famicom games.
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