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31
Famicom/NES dumps / Re: ggdjr's dumps
« Last post by Yhc Studio on October 01, 2025, 08:10:15 PM »
These are New Dump Carts:

1997 Super 4-in-1 (NT-960)
AB一族最新組合4-in-1 (AB4059)
King Series Super 9-in-1 (K9004)
Super 3-in-1 (M2000-009) (SB2017)
Super Game 4-in-1 (FK-7070) (FK-8_20221206)
Super Game 4-in-1 (3411) (KY-040B_20221016)


Cart Photos & Rom Download Link:
https://www.mediafire.com/file/xyf3143z65yvkce/ggdjr%2527s_Cart_Dump_Rom_%2526_Photos_20251001.zip/file
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Game Boy dumps / Re: Handheld Underground dumps thread
« Last post by Ankos on October 01, 2025, 02:02:12 PM »
Not sure if people here saw the news, but the English version for Crouching Tiger Hidden Dragon by Gowin has been preserved and posted to hhug. Credit goes to yy小龙虾 and dhx for this one https://hhug.me/?post=117



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Game Boy dumps / Re: Pokemon Chikorita ROM
« Last post by Ankos on October 01, 2025, 01:58:49 PM »
You're welcome. Most of the credit goes to taizou and JS7457 for figuring out how to emulate it. I just got lucky and found a cart a long time ago
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Pirated Work / Re: Viin Super 7-in-1 Melee
« Last post by SuperScud69DS on September 28, 2025, 08:19:22 AM »
Updated the multicart, now it shouldn't have the flashing graphics glitch on Myon Myon and I also changed the font (couldn't modify the image on the menu because it's so impossible to do it  :'(
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Pirated Work / Re: Viin Super 7-in-1 Melee
« Last post by SuperScud69DS on September 28, 2025, 06:48:01 AM »
Little update: I'm working to fix Myon Myon flashing graphics bug and also making a new menu screen, inspired by Mario Kart Double Dash's main menu.
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Pirated Work / Re: My first custom multicart
« Last post by radosoft on September 27, 2025, 11:41:02 PM »
That's interesting, can't wait to try it out. I've made many custom multis before, but I didn't made one with all custom hacks yet (I'm not good at making pixel art for ROM hacks).
how do you make custom multicards?I want to try it too.
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Pirated Work / Viin Super 7-in-1 Melee
« Last post by SuperScud69DS on September 27, 2025, 04:47:42 PM »
Introducing Viin Super 7-in-1 Melee, the follow-up of the Viin Super 7-in-1 multicart! Unlike the first one, this uses Famicom Yarou 7-in-1 Vol.2 as the source multicart, and all the game slots have been replaced.

If you wanna try the first multicart I made, go here: http://bootleg.games/BGC_Forum/index.php?topic=3465.0

== GAME LIST ==

01. Samu Iroha (Samurai Iroha) (Hack of Super Mario Bros.), replacing Frog Prince

In this hack you play as Kazama Iroha from Hololive instead of Mario. Most of the graphics have been replaced.

02. MyonMyon (Myon Myon) (Hack of Son Son by DASTARD on Romhacking.net), replacing Bounce Ball

The second game was supposed to be replaced with the 4th game in this list, but due to the size of this hack of Pinball, which is 41 KBs (just 20 KBs larger than the original game) (Invertor expain me why ts), I replaced the second slot with another hack with the same size of the hack, and so I chose this hack instead. This is an hack that features characters from the game (or anime idk) "Touhou".

EPILESSY WARNING FOR THIS HACK: THE GRAPHICS MAY BE FLASHING WHEN PLAYING THIS HACK


03. Caparezza (Capa Dug) (Dig Dug hack - Multicart exclusive), replacing Spar

This is a simple graphical hack, featuring the Italian rapper Caparezza as the main character, and the enemies were ripped from Invertor's hack "Super Shrek Bros.".

04. Friendship (The Power of Friendship - Starring Hoshimachi Suisei and Iono) (Hack of Binary Land), replacing C3 Cobra of Sky

A ROM Hack of Binary Land where you can play as Hoshimachi Suisei from Hololive and Iono from Pokémon Scarlet and Violet.

"Shiori Novella trapped Suisei and Iono in a virtual world, and the two protagonists must win the challenge set by Shiori, which is to find a way to escape from this world by passing the various mazes. In order to escape from these mazes with ease, Suisei and Iono must work together using the power of friendship. Will they find a way out to Shiori's virtual world?"

Some assets were ripped from Mario Bros. (crab sprites, one sprite edited), Somari (rings in the bonus stage and some items), Super Mario Bros 3 (several block sprites) and Googie’s “The Walking Binary” hack (stairs sprites, replacing the caged heart). Some custom sprites were used as well, shoutout to Doc von Schmeltwick for the custom Badnik on Spriters Resource, used over the bird sprite.

05. Circus Iono (Hack of Circus Charlie), replacing Rescue Kuck (wow, what an amazing name for an hack, right Inventor?)

This is actually my very first ROM Hack I made. It replaces Charlie with Iono from Pokémon Scarlet and Violet. Nothing has been altered besides the main character's sprites.

06. Doki Blast (Hack of Bomberman), replacing Bounce

A returning hack from the first multicart I made. Check the entry of this hack on the previous multicart page for more info.

07. Resident Evil 3 (Resident Evil 3: Chibi Edition) (Hack of Popeye made by Crying Onion on Romhacking.net), replacing Surface Fire

No, this is not an actual port of RE3 for the NES, but it's an hack of Popeye featuring the characters from the game.

== END OF THE LIST ==

Without anything said, enjoy this multicart!

Archive.org link: https://archive.org/details/ViiN_Super_7-in-1_Melee

Also, huge thanks to Bavi_H for the assistance on Discord.

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Famicom/NES / Re: Saint Seiya aka Knights of the Zodiac for the NES rom
« Last post by Ankos on September 27, 2025, 10:51:30 AM »
unlicensed.games/libg/ (Lost in Bygone Gaming)
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Famicom/NES / Saint Seiya aka Knights of the Zodiac for the NES rom
« Last post by oico2388 on September 27, 2025, 08:27:16 AM »
Does anyone know where I can download the "os Cavaleiros do Zódiaco" aka 'Saint Seiya' 'Knights of the Zodiac rom for the NES? It's a fighting game
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Pirated Work / Re: 64-in-1 Classic Player (custom Famicom/NES multicart)
« Last post by SuperScud69DS on September 26, 2025, 07:05:02 AM »
Thank you. The menu interface was modified from a preexisting handheld console (the "Game Prince RS-1" 152-in-1), and was altered solely through HEX data. As such, you will need the original Game Prince ROM in order to develop a menu based on it. There were several key points that had to be studied surrounding the menu, in addition to standard graphic editing (using programs such as YY-CHR):

*Replacing all games on the original console with the new games, which were pasted in via HEX. This also involves altering the linked areas for each menu option, under the Game Prince menu's custom format for reading games (detailed in the "linked menu studies" section in the attached .txt, from address #05E010 onward).
*Altering the titles in the selection menu. This is fairly easy to edit, but it reads the code in multiple areas of the ROM, and is sometimes out-of-order compared to the numerical list.
*Adjusting the amount of menu entries, since I didn't use all 152 game slots. Note that it's much easier to shorten the game count rather than increase it.
*Changing the color values of the preview images, which is controlled by a line below each preview icon's palette data.

I have attached a .txt that I wrote while studying the menu system, though some parts may be irrelevant or confusing; thus the greater description above.

What about moving a game in the list? Like having Dig Dug on the fourth row of the list?
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