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Famicom/NES / Re: miscellaNEouS files
« Last post by forgotusername on November 19, 2025, 01:13:24 PM »
A pretty random duology here, but I don't believe I've published them before:
*The current extract of Gem (Mowing variant) is a bad dump, and does not run correctly when applied to a multicart menu. I have attached a good dump from the base ROM data of the Retro Arcade FC A6Plus.
*I created a custom hack of Fruit Tree (Toy Factory variant) that makes actual sense to play. In the original game, all of the colored pots are not color-coded to the falling fruits; meaning that you'd have to memorize an illogical pattern of mismatched colors to play. In the attached version, the fruits are properly color-coded to match the pots.
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Famicom/NES / Re: miscellaNEouS files
« Last post by forgotusername on November 19, 2025, 01:03:27 PM »
Here are the unique games ripped from the "G3" 800-in-1 handheld. This console had a staggering amount of undumped Nice Code variants, including some that were entirely undocumented. Some of the more notable titles include "Fishing Challenge" (an advanced variant of Atlantic Fishing Tournament 2005), "Boat-Race-Pika" and "Teletubb" (uncommon Inventor hacks), and a few games which were previously only known to appear in Timemax-affiliated game sets. In addition to these games, a lot of the variants here are quite subtle; most of them have been added to the wiki, though I can clarify further information if needed.

The extracted games are attached below; I have also included a few ROMs that are altered to restore copyrights and whatnot.
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Famicom/NES / Re: miscellaNEouS files
« Last post by forgotusername on November 19, 2025, 12:46:10 PM »
A bit late here, but thank you for analyzing the Smart Millionaire code. Does correcting question 645 by HEX seem to fix performance in any way? It seems to crash after the fourth question in "Player Mode" every time I start a new game, including in MAME.

a Handheld with an VT369 and an SD Card? i wonder if i could run other VT369 NES Roms such as Wave Tiger by Cubetac on this?
Going by the games included, I would imagine it only works with ROMs that use separate CHR-ROM, whereas most originally-programmed VT369 games (including the Wave Tiger example) use CHR-RAM. I don't have a unit to check myself, though.
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1984-1992 / Re: Mario al basha's adventures
« Last post by bootlegbastard on November 18, 2025, 07:49:58 AM »
That isn't currently dumped yet. Well technically it is, but not shared publicly. https://bootleggames.fandom.com/wiki/Al_Basha's_Adventures
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Famicom/NES / Re: How to get dumped roms into a useful format?
« Last post by bewilderbeest on November 17, 2025, 02:21:44 PM »
Sure --- attached (without the header).

The PRG ROM it uses at startup is at 0x7c000-0x7ffff, and it's clearly accessing the VTxx extended registers for stuff like memory map configuration, so I'm relatively sure it's a VT369. There's also a chunk of code at 0x76000 which looks like it's loaded/mapped at 0x6000. But it may be more complex than that. Sniffing the SPI flash bus shows a startup sequence which looks like it's initialising the SPI flash in software, which means there might be a mask ROM inside the blob in addition to the SPI flash. This means there could be an extremely non-standard handoff between the internal ROM and the SPI flash; there's certainly no code at 0x00000-0x03fff.

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Famicom/NES dumps / Re: [2025] Some new dump roms~
« Last post by Y2K05 on November 16, 2025, 10:51:34 PM »
Yeah many thanks ggdjr because us outside of China can't access that place
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Famicom/NES / Re: How to get dumped roms into a useful format?
« Last post by SF-Human on November 16, 2025, 09:43:57 PM »
Can you put up the ROM you've dumped there? It would be useful to figure out what mapper it runs on and create a header for it if a ROM is available.
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Famicom/NES / How to get dumped roms into a useful format?
« Last post by bewilderbeest on November 16, 2025, 04:10:30 PM »
I'm pulling apart a 36-in-1 phone case thing which plays NES games. I've dumped the ROM and have got as far as figuring out that it's some late VTxx device, possibly a VT369, with the ROM on SPI flash connected via a 90MHz (!) SPI bridge. This makes it quite interesting because it's relatively easy to reprogram.

I gather that emulators like Nintendulator stand a chance of playing this, depending on the details of the implementation, but I've found that Nintendulator insists on there being a valid .nes header on the top of the image. What's the right header to put on something like this?

Thanks!
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Famicom/NES dumps / Re: Need help for the Kingwon's mouse and vcd……
« Last post by temryu on November 16, 2025, 05:54:06 AM »
I used unconventional methods to bypass the mouse input detection module, allowing the mouse to function for testing the operation of those options.
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Famicom/NES / Re: Golden King Leopard / Rey de Leopardo ROM
« Last post by NewRisingSun on November 15, 2025, 04:56:48 PM »
Not the Spanish version, only an English version.
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