Recent Posts

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Famicom/NES / Is it possible to convert Pink Jelly to a standard NES?
« Last post by lancuster on March 18, 2024, 06:17:41 PM »
I wonder if it's possible to remake this short Christmas mini-game from Hummer Team into a standard and understandable look for NES hardware? I could convert the graphics of the game to 2bpp, it remains only to find a person who can rewrite VT03 registers for a standard MMC3 mapper.
Attached below is the original 2Mb *.bin image, as well as a partially cropped (from unnecessary garbage) version and an *.cdl file for FCEUX 2.3.0.
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Here is some of "Education Computer 48-in-1" rips:
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Famicom/NES / Re: Project Plug and play update
« Last post by lancuster on March 18, 2024, 03:46:45 AM »
King Fishing has been successfully dumped:
https://forums.nesdev.org/viewtopic.php?t=25139
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Greetings. Thank you for this valuable information. I will be using it soon as I start translating the game Fairy's Treasure.
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Hello everyone,

I want to translate NES Bootleg games into Turkish, but I can't find the locations of some game logos. How can I find the logos of these games?

For example: Fairy's Treasure.

I tried to find the location using FCEUX, but it directs me to the in-game texts.

Your thoughts are important.
If you are looking for a logo, then you need to look for it in the graphics data. Although, company logos in translations are usually not translated, it is the title page that is translated, definitely not the logo.
Start the ROM, turn on the Code/Data Logger, after capturing the title page, click Pause, then go to the Hex Editor -> ROM and look for the data responsible for the title and other inscriptions. But this method doesn't work here, because there is a nuance.
This game, like some other Nice Code games, uses an inverted table, where 00=FF, respectively, the data will have to be counted in a similar way. And yes, the title page uses RLE (Run Length Encrypt) compression, so you may have to delve into the intricacies of editing within this compression.
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Famicom/NES / Seeking Assistance: Locating Game Logos for NES Bootleg Translations
« Last post by agg1401 on March 15, 2024, 02:59:30 AM »
Hello everyone,

I want to translate NES Bootleg games into Turkish, but I can't find the locations of some game logos. How can I find the logos of these games?

For example: Fairy's Treasure.

I tried to find the location using FCEUX, but it directs me to the in-game texts.

Your thoughts are important.
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Famicom/NES dumps / Re: Help dumping an educational multicart
« Last post by lancuster on March 14, 2024, 02:26:41 PM »
I tried to restore the menu of this multicart, but that's all I managed to do.
By the way, when the Subor keyboard is turned on, the title screen in front of this menu turns on.
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Famicom/NES dumps / Re: Help dumping an educational multicart
« Last post by lancuster on March 14, 2024, 08:55:26 AM »
I think that the ROM you uploaded here is incomplete (given the presence of samples in the game, the dump should weigh at least 512 kilobytes). I also advise you to try specifying 241 or 365 mappers, as in the Asder educational multicarts.
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Famicom/NES dumps / Re: Looking for Star Keeper ROM dump
« Last post by lancuster on March 14, 2024, 08:45:15 AM »
Attached is the only ROM chip data of the cartridge of Star Keeper. As far as I see it, all it does is play sound and send controller input to the CPLD.
Actually, I saw this file earlier, and naively thought that some kind of compression was used in it and that the file needed to be decrypted.
Unfortunately, this game will not be available to play on hardware. Anyway, considering how much time it took all the attempts to dump the ROM, this game isn't worth it.
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Famicom/NES dumps / Re: Looking for Star Keeper ROM dump
« Last post by NewRisingSun on March 14, 2024, 08:29:39 AM »
Also, I have taken a look at the Steam version's StarKeeper.exe. While it does have NES 2bpp graphics, there seems to be no 6502 code in there, either.
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