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https://www.youtube.com/watch?v=lQyscMuKdB8

I'm looking for a rom of the system and a way to run it in MAME. It looks so cute and nostalgic that I want one, but I can't find one, so I figure it'd
be easier to try running it in MAME if possible.
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Famicom/NES / Re: miscellaNEouS files
« Last post by forgotusername on Today at 12:32:35 PM »
A few additional hacks sourced from other recent MAME dumps, each of which have some fairly interesting backgrounds:

*Anger Bird 2 (Flipull hack) - This hack originates from the "Play Vision Portable" systems, and was denoted as becoming unplayable after level 4. Going by the ROM itself, this appears to be the result of a poorly-done MMC3 hack; I re-converted the hack's elements to a cleaner MMC3 port of Flipull, thus allowing the game to be fully playable.
*Game Mars of JJ (Super Mario Bros. hack) - A recently-developed variant of Frog Prince that was designed for the "W1 Mini Retro Chick", a handheld modeled after a chicken, for some reason. The hack uses the same chicken as the outer handheld itself.
*Tag Team WWF Smackdown (Tag Team Pro-Wrestling hack) - Generic title screen hack, though it previously appeared on the common 200-in-1 plug & plays with "WWF" ripped off of the title (making it just "Tag Team Smackdown"). I vaguely recall some early 200-in-1 models retaining the WWF logo, though I don't think any dumped revisions retain it.
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Famicom/NES / Re: miscellaNEouS files
« Last post by forgotusername on Today at 11:52:16 AM »
This is more of an irrational rant than anything, but I'll offer some ROMs at the end for your troubles. There is a specific VT369-based game set that I periodically look around for, used across multiple handheld systems; it can have either a 416-in-1 or 500-in-1 game count (both of which contain duplicate games). This set includes several rare, undumped games, most notably "Attack Force" and "Space War3", which are affiliated with the "ex-Sachen" developers. A video showing the full game list can be seen here: https://www.youtube.com/watch?v=wRXnr87Whes

A few months back, a "D12" handheld was added to MAME (ROM name "d12power"); going by footage online, this system contained the 416-in-1 set I was looking for. While the dumped revision uses the same menu layout, however, the entire game list was swapped out with more common/standard plug & play ROMs; excluding every game I was looking for. A handheld that featured the 500-in-1 set, the "D9", was also just dumped (ROM name "d9_500"); but similarly, its game list was substituted with an even more infuriating selection. All of the games are non-curated, run-of-the-mill crap, to the level of the first game being Super Chinese with its mirroring bit set incorrectly.

In terms of potentially finding the original revisions of these consoles, the only difference I can spot (outside of game list) is that the earlier versions use Cube Technology-style sampled audio in the menu systems, and have lowercase letters in their English font. The later/dumped versions use NES-capable music, and have an all-caps font. As it stands, though, the more interesting game set is still MIA.

The D12 does actually have a handful of less common games on it (the D9 does not), so I have attached extracts of those below. Boat Race does not work correctly here; it may need initialization or something similar. The console also has many, many repeated games with altered title screens per duplicate entry; these are technically somewhat rare to see, though I haven't bothered extracting them as of currently.
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Famicom/NES / Re: miscellaNEouS files
« Last post by forgotusername on October 27, 2025, 06:16:16 PM »
This may not be the most elegant analysis, but I recently attempted to fix the PCM issue present in games from the unknown set of five 8-bit games (which are speculated to originate from zhengyaxin_8bit). This game set includes Fruit Pig, Eeeck! A Mouse, Echo Chamber, Sudoku, and Trounce; fixed ROMs are provided for the former two.

All of the games in this set repurpose their sound engine from Parasol Henbee; more specifically, they literally copy the entirety of bytes 18010-1C00F from Parasol Henbee (containing all music and sound effects), with no code alteration whatsoever. Seemingly because of this, something within the code results in a bunch of static-like sound coming out of the PCM channel, which is not present in the Parasol Henbee tracks themselves. This is especially egregious in Fruit Pig, in which the entire game sounds heavily muffled.

Further connected to this issue is another oddity; all of the games (save for Sudoku) feature a blank PRG area of 2000 bytes. As far as I can tell, the blank areas are merely intended to mask further PCM output; as filling them with code can further worsen the audio. While I'm not 100% certain on this, I suspect that this is also why Fruit Pig's audio is worse than the others; as its blank area is from 6010-700F, while the other games hold it in 4010-600F. (While entirely unrelated, this also means that the games are effectively only 8K in size outside of audio...)

In Fruit Pig and Eeeck! A Mouse, I was able to reduce the PCM playback by zeroing-out some of the sound channels. There is still some level of PCM present, though it is drastically improved regardless. Unfortunately, this solution did not work for the other games; I was able to reduce Trounce's playback by putting a row of eight "FF" tiles from 4090-4097, though I assume this to not be an ideal code fix (and haven't attached it as such). The sound issue is negligible in Echo Chamber and Sudoku to begin with, so I don't feel a fix is needed for them anyway.

As an additional side note, for whatever reason, Eeeck! A Mouse effectively "plays itself" in some emulators, registering random inputs in-game. Furthermore, Fruit Pig will skip the opening win condition screen, which I suspect is a similar input issue. Both issues miraculously fixed themselves upon muting the audio channels; so that's just an extra benefit, I suppose...
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Pirated Work / Super 40-in-1 for the PlayStation
« Last post by SuperScud69DS on October 26, 2025, 03:46:50 PM »


Halloween is near, and it's time for cursed bootlegs, like a multicart of 40 NES games in one... PlayStation disc!?

Introducing Super 40 Games in 1 Classic (shortly known as Super 40-in-1).

This multicart was made with IMBNES emulator for the PSX, and includes several NES ROM Hacks, including some that were on those plug n play famiclones (yk, those hacks made by Inventor).

DL Link: https://archive.org/details/super-40-in-1

Screenshots of some of the games:
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Mega Drive/Genesis / Leftover debugging stuff in Gamtec games
« Last post by Kerpullie on October 24, 2025, 05:46:25 PM »
This thread exists to catalog most of the debug stuff I've found in Gamtec games. These range from music/SFX test screens, stage select screens, to debug info shown during gameplay or RAM viewers. These aren't meant to be accessible normally since they're either dead code (not jumped to or called at all) or behind a RAM value that never gets set.

To start this thread off, here's a screenshot of the stage select from Pocket Monsters. This screen also exists in other games made with the Mulan platforming engine (excluding the Donkey Kong games). The text itself is stored in ASCII inside the ROM and is displayed with the Sonic the Hedgehog debug font, which is probably the first time the font ever gets used since its first appearance in the ROM of Tekken 2

You can access it in Pocket Monsters using the Game Genie cheat codes: RE3T-C614+RE3T-C616+RE4A-C6TY+RE4A-C6T0
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Famicom/NES / Re: miscellaNEouS files
« Last post by NewRisingSun on October 20, 2025, 05:26:19 AM »
I wanted to ask a question that has been bothering me for a long time. Are there normal (non-pirated) conversions of "Super Game" games on MMC3 that have copy protection removed or disabled? How many such conversions are available?
Leaked betas, though those count as "pirated" as well. Distributing normal non-protected versions would defeat the purpose of having copy protection.
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Famicom/NES / Re: miscellaNEouS files
« Last post by forgotusername on October 18, 2025, 05:49:38 PM »
Does anyone have the extracted SD card contents of the "Retro Arcade FC A6Plus - 8Bt Game Console" (ROM name "a6plus")? According to MAME, the console uses a VT369 menu interface, but reads most of its games off of a MicroSD card. Going by a Reddit post, the games seem to be standard .nes files, albeit very poorly-named (https://www.reddit.com/r/Handhelds/comments/1bu06a1/what_the_heck_is_this_aliexp_mini_arcade_with_tf/).

If the game list beginning ~FA400 in the ROM is accurate, it appears that a number of games are rare (e.g. Air Raider, Pikachu5) or potentially undocumented (e.g. "Bomb-Mar", "Video Player"). The ROM itself does contain ~6MB of Nice Code games (some being Qi Sheng Long variants), but I did not see anything undumped at a cursory glance.
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Famicom/NES / Re: miscellaNEouS files
« Last post by forgotusername on October 18, 2025, 03:50:03 PM »
Here is a decoded copy of the recently dumped "Danz Kara" plug & play by Game Star, alongside extracts of some of its games. The decoding process was relatively simple for the console itself; though some of the "educational computer"-based software contains further encryption (alongside strange compression [?] for two games' CHR data), so I was not able to extract every single game.

This console is a bizarre mishmash of various developers' games, to a level where I can barely even comprehend where some of its contents were sourced from. Of particular note is that two games, Runner and Mole, are originally-developed games by Inventor, which have not surfaced on any other console. The copyright notices were removed in both, so I have included guesswork restorations below. Oddly, the Runner notice was covered up by coding in a row of blank tiles to mask the original notice; so I just zeroed-out that code to display the Inventor credit. Due to the aforementioned CHR issue, Runner has been given an 8K CHR file; I am unsure if this is the intended code structure, but it seems to run fine.

Note that the Smart Millionaire game has a tendency to crash on certain questions; the MAME team states that this is just how the game plays (great quality control), and is not an emulation/dumping issue.
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Pirated Work / 3-in-1: Kart ViiN, Crash Bash 6, Little Einstein
« Last post by SuperScud69DS on October 13, 2025, 05:47:42 PM »


A 3-in-1 multicart this time, including only self-made ROM Hacks.



The cart includes:

== LIST ==

01. Kart ViiN (Zippy Race hack)



It's Zippy Race... But it's Mario Kart! You race as Mario instead of a bike and the cars have been replaced with Goombas on a kart.

02. Crash Bash 6 (Mappy Hack)



This hack of Mappy features Crash Bandicoot as the main character. Despite the name, it has nothing to do with Crash Bash for the PlayStation. Some graphics are from Mario Bros, Bomberman, Lode Runner, The Adventures of Dino Riki, and Nuts & Milk. And also the Grem sprites from Samurai Iroha were reused in this hack.

03. Little Einstein (Lode Runner Hack)



So remeber that educational cartoon that aired on Playhouse Disney back in the mid-2000's? It's on the NES now, and it's a Lode Runner hack! In this hack you play as Leo from the cartoon itself, and various graphics and palettes were changed. The enemies sprites were taken from Kirby's Adventures.

== END OF THE LIST ==

All the hacks in this multicart uses Streets of Rage 2 font as the main font, except on the menu.
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