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Messages - NewRisingSun

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31
Famicom/NES / Re: FDS Bootlegs
« on: February 10, 2023, 08:17:16 AM »
Not that I know of. Most FDS bootlegs are Game Doctor/Magic Card disks and are neither publicly available, nor particularly interesting except from a technical point of view.

32
2000-present / Re: "Pikachu5" (Pikachu Wonder Rabbit?)
« on: February 04, 2023, 04:21:09 AM »
It is that pesky memory initialization issue again. The game expects the multicart/plug-and-play menu to fill memory locations $07FE and $07FF with the starting level number. Depending on how the emulator fills memory on start-up, those memory locations will either contain $00, $FF or a random value. I have modified the ROM file to assume values $00 for both.

33
 ::)

I have attached the properly-headered ROM file.

34
Eh, you need to specify the correct PRG ROM size (16384 KiB). Right now, you are specifying 0 KiB, so nothing is loaded. ;)

Also, console type must be VT02.

35
The ROM dump is missing the last two bytes (should be 24 F1). Apart from that, set the NES 2.0 mapper number to 270, and specify both 8 KiB of PRG RAM and 8 KiB of CHR RAM to get all games working. We have had a different 400-in-1 ROM dump already that differs in the LCD initialization code and a few other spots.

36
2000-present / Re: "Pikachu5" (Pikachu Wonder Rabbit?)
« on: September 14, 2022, 05:40:39 AM »
(note the tutorial only displays in the multicart for some reason, not the extracted rom)
The multicart version had been patched so that some selections of the multicart menu go directly to later levels, skipping the tutorial for those later levels. The ROM I posted partially undid that by restoring the memory initialization -- otherwise the game would crash immediately if the emulator initialized memory to anything other than $00 -- but I had not undone that alteration. Now I have; I have attached three ROM files: the original raw extract that will fail in the aforementioned conditions, an update to my previously-posted ROM that now restores the tutorial as well, and a third, based upon the second, that incorporates the "Nature Color" copyright restoration already demonstrated above. I am a bit skeptical about the font choice though, given that the "START" uses a different font. Tile $A8 is empty right now, but apparently contained something meaningful. I shall go through the existing "Nature Color" ROM files to see if any of them have a "double-height" © symbol.

Edit: corrected another mistake, reuploaded.

37
2000-present / Re: "Pikachu5" (Pikachu Wonder Rabbit?)
« on: September 13, 2022, 09:12:11 AM »
I should add that there is a version of Gardman that is omits the cutscenes and is therefore just 128k/128k in size on the XB805 72-in-1 multicart. Comparing the various offsets in the fixed bank, it seems to be recompiled from source code rather than a simple binary hack of Nanjing's release. I have attached it.

I would assign the various hacks to the different publishers:
  • Gardman for Shenzhen Nanjing Technology, part of a whole series of old Dragon Co. games receiving similar story-panel treatment;
  • Wonder Rabbit and Diveman for Trump Grand Manufacturing, a.k.a. Power Joy;
  • Monster Brother and Five Kids for Fuzhou Waixing Computer Science & Technology.
I would also highlight the fact that Wonder Rabbit+Diveman, and Monster Brother+Five Kids,, having a complementing set of two levels each, should be considered as pairs, not unlike how another Dragon Co./Nice Code Software game, Tom&Jerry 3, was split up into "Primitive Man" and "Primitive Woman".

There is a later title screen hack of Monster Brother that adds a Chinese copyright office registration number to the bottom of the screen, stealing tiles that had been previously used to spell "Monster", so it just says "Brother 2007SR02108".

Finally, I wonder whether the "5" of "Pikachu5" is not merely a result of this particular PnP console having another "Pikachu" based on Tetris, and so not truly part of the game's name.

38
2000-present / Re: "Pikachu5" (Pikachu Wonder Rabbit?)
« on: September 12, 2022, 06:31:29 PM »
ETC Game (524-in-1)'s game #456 "Dringle" has corrupt graphics in emulation, please check on real hardware.

SPG Game (171-in-1)'s game #43 "Rad Racer 2" has incorrect mirroring in emulation, please check on real hardware.

The menu stores the position of the last-selected game in WRAM ($6000-$7FFF). If a game uses WRAM itself, or otherwise messes with the data there, the menu will not return to its previous position after a soft reset.


39
2000-present / Re: "Pikachu5" (Pikachu Wonder Rabbit?)
« on: September 12, 2022, 09:25:08 AM »
Attached find the full ROM, with additional necessary swapping of the higher address lines and a NES 2.0 header. You must use an updated NintendulatorNRS build to run it. I have not tried every individual game; if anybody does, please note down any glitches and post them to let owners of the real hardware verify that they are not dump or emulation problems.

40
2000-present / Re: "Pikachu5" (Pikachu Wonder Rabbit?)
« on: September 12, 2022, 03:30:29 AM »
It's a VT32 console, and the bit-swapping applies only to NES graphics, not to VT32 graphics. Guess I have to add another submapper for this to NintendulatorNRS' mapper 296.

41
2000-present / Re: "Pikachu5" (Pikachu Wonder Rabbit?)
« on: September 07, 2022, 07:19:39 AM »
Many thanks for uploading the video. It is like finally watching the original uncensored version of a film that for decades was only available in edited form. Unfortunately, I have no news about the dumping status.

42
2000-present / Re: "Pikachu5" (Pikachu Wonder Rabbit?)
« on: August 14, 2022, 09:57:00 AM »
The PnP has been sent to TeamEurope for dumping, but they reported difficulty reading the ROM content, so they have forwarded it to Sean Riddle.

44
Famicom/NES dumps / Titenic by Hummer Team, proper version
« on: August 03, 2022, 08:06:37 PM »
This is a repost of a message from late last year that was lost due to the forum having needed a restore from backup.

The common ROM file of the Hummer Team game Titenic is actually an extract from the Super New Year Cart 15-in-1 multicart that had its cutscenes and title screen restored by Санчес. It is not the actual version of the game that was released by ABAB Soft.

The proper version of the game, released by ABAB Soft, does not have the music that would later be heard in Harry's Legend. Instead, it has Hummer Cheng arrangements of the James Horner film score, including the (in)famous Celine Dion song. It also prominently displays the game's name in the status bar at all times.

Find a ROM image of the proper version of the game, as released by ABAB Soft, attached to this message, and stop using the 15-in-1 extract from now on. ;) Watch a playthrough video here.

45
Froze within the first level.

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