Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - NewRisingSun

Pages: 1 [2] 3 4 ... 21
16
Famicom/NES / Re: Project Plug and play update
« on: December 26, 2023, 05:32:07 AM »
So I finally managed to fix the music in Balloon Shoot. The note table that translates note numbers to frequency values starts at F900, but the first five bytes had been replaced by tilemap data for clearing the START line. I relocated that tilemap data to EFF0 and corrected the start of the note table. This indicates to me that the original (CHR RAM having) version, wherever it may be found, had no or different music.

17
Famicom/NES / Re: Project Plug and play update
« on: December 25, 2023, 07:22:31 PM »
Thank you for the sourcing. As for the CHR-RAM stuff, I think this is evidence for my theory that these originated on some educational computer cartridge, which almost exclusively use CHR RAM.

My dream is not directly to get every version of every game dumped, but to learn for each and every game the context for which it was originally made. We have got that with the Intellivision and Atari ports, but there is still other stuff left to place.

18
Famicom/NES / Re: Project Plug and play update
« on: December 25, 2023, 04:03:02 PM »
Quote
*A few Nice Code games have earlier revisions that use PRG for graphics instead of a separate CHR chip; should these be added as ROM variants?
I am not familiar with them, so I cannot say without having seen them.
Quote
I can provide further details on any if needed. For ones that are most likely to need explanation:
Mostly on where they come from; I have never seen that version of I.Q. Champion, for example.

In the meantime, here's the latest changelog.

19
Famicom/NES / Re: Project Plug and play update
« on: December 25, 2023, 12:34:30 PM »
Next round. I will not be releasing until New Year's Eve, so take your time coming up with even more ideas.

Quote
i would mention Defend Homestead but that is on a GBA multicart and i'm not sure if there has ever been a extract of that game alone.
I have made one.
Quote
-Night Stalker (Unknown Developer's version) does not read inputs
Believe it or not, another emulation problem, affecting all known emulators. I have added a patched ROM.
Quote
-Body Slam! Super Pro Wrestling (Nice Code) seems to run a bit glitchy
More so than on real hardware?
Quote
what is ChantiCleers from the Inventor Hacks folder and what is its origin? that game isn't mentioned on Inventor's page in BGW
It was in the archive when I got it. Seems homebrew, so out with it.

20
Famicom/NES / Re: Project Plug and play update
« on: December 25, 2023, 09:51:15 AM »
Attached is the current changelog. Anything else?
Quote
the version of Space Shuttle Exploration on the MyArcade 220-in-1 seems to have some minor differences to it as well.
Yes, lack of two-player mode. Not included.
Quote
Coin Tetris has a glitchy hi-score on the title screen (all of the 0s are replaced with a glitchy tile)
Memory initialization issue. Do not set initial memory to all FFs in your emulator. Not going to change this, because initial memory is also used as a random number seed.
Table Soccer's freeze is either an original game bug or an emulation problem, not a ROM set issue.

21
Famicom/NES / Re: Project Plug and play update
« on: December 24, 2023, 11:07:50 AM »
I might ask you for leads on where to get some of these.

Quote
-Waixing's version of Dringle has a glitchy title screen (copyright is shown in half)
Ah, that's a nice bug. The game uses sprites to display the copyright number, and real NES consoles as well as accurate emulators only display eight sprites per scanline. In NintendulatorNRS, select PPU->More than 8 Sprites per Scanline to see the full copyright number.

22
Famicom/NES / Re: Project Plug and play update
« on: December 24, 2023, 05:47:06 AM »
Quote
-and the rest of the feedback would just be "certain game is not on this set" so im not gonna bother
Please bother to enumerate all games that you have not yet mentioned that should be included, or removed, so the next version can represent the "current state of knowledge". Thank you.

Edit:

Quote
-The Ogreish Flower rom (that is outside of the Ogreish Flower folder oddly enough) is a glitchy rom (picture attached).
I have already uploaded a new version of the archive shortly after the announcement that incorporated this ROM as a replacement for the existing title-screen-less version and initialized the memory locations that led to the glitchy display when the emulator is set to initialize RAM to FF.
Quote
Also one of the variants is named "Canyon Bomber", correct me if im wrong but is it meant to have that name?
Canyon Raider, not Canyon Bomber. Still a stupid name, but that is what it's called on the "Lexibook Retro TV Game Console - 300 Games", see picture.
Quote
-The VT369 version of Fish Quiz used to be glitchy on the old romset and still is on the updated one. would that be emulation issues?
Uninitialized memory issue. In NintendulatorNRS, set CPU->RAM Initialization to "Fill with 00" or "Fill with Custom Data", or use a modified ROM that I am going to add.

The corrections so far:
Code: [Select]
Moves:
"!Other\Hacks\Diamond.7z": Moved "Dungeon Escape.nes" to "Nice Code Software\Diamond.7z".
"!Other\Hacks\Dig Dug.7z": Moved "Down Deep.nes" to "Inventor\Hacks\Dig Dug.7z".
"Homebrew\Hacks\1942.7z": Moved "World War II.nes" to "Inventor\Hacks\1942.7z".
"Waixing\Hacks\Battle City.7z": Moved "Beetle.nes" to "Nice Code Software\Hacks\Battle City.7z".

Renamings:
"Inventor\Kage.7z": Renamed to "Inventor\Final Mission.7z".
"Jungletac\Ogreish Flower.7z": Renamed "Canyon Bomber.nes" to "Canyon Raider.nes".

Additions:
"Inventor\Hacks\Pinball.7z": Added "Bounce Ball [memory initialization].nes".
"Inventor\Hacks\Pinball.7z": Added "Luck Ball [memory initialization].nes".
"Inventor\Hacks\Pinball.7z": Added "Lucky Ball [memory initialization].nes".
"Jungletac\Fish Quiz.7z": Added "Fish Quiz (VT369) [memory initialization].nes".
"Nanjing\Tennis.7z": Added "Tennis.nes".
"Unknown Developer\Intellivision\Buzz Bombers.7z": Added "Buzz Bombers.nes".

Removals:
"Cube Tech\Hacks\Gyrodine.7z": Removed "Aero Gyrodine.nes".
"Cube Tech\Hacks\Soccer.7z": Removed "Soccer Cup Final (FC).nes".
"Inventor\Hacks\Donkey Kong.7z": Removed "Lyko 1.nes".
"Inventor\Hacks\Devil World.7z": Removed "Lyko 2.nes".
"Inventor\Hacks\Juoki.7z": Removed "Super Man.nes".
"Mars Production\Pokemon 4-in-1.7z": Removed "Maze Ball.nes".
"Nice Code Software\Mowing.7z": Removed "Perch.nes".

Replacements:
"Inventor\Tennis Ball.7z": Replaced "Tennis Ball.nes" with copyright-having "Inventor\Pingpong Qiu.7z\Tennis Ball.7z".

23
Famicom/NES / Re: Project Plug and play update
« on: December 24, 2023, 05:09:15 AM »
Obviously, I kept things left to do for future updates. ;) As for the claim about being "rushed", this sentence:
Quote from: blootooth
i thought we all knew this but apparently not
says it all: other people don't live inside your head, so if you don't share your knowledge, don't complain that it is not incorporated.

As for homebrew hacks, the question to eliminate them from the existing corpus is an ongoing project. Some responses to specific points:
Quote from: blootooth
not a wise idea to add Battle Station (Cube Tech) which is broken. at least mark it with a (b) or something
No. This is not the only Cube Tech hack that is glitchy, and I am not going to go out of my way to mark them all.
Quote from: blootooth
-so nice of you to include a rom of the Intellivision X2 but not extract the new stuff (like Buzz Bombers and Pinball for example). was this update rushed?
All of the new stuff from that PnP is included, except for Buzz Bombers, but including Pinball. I have no idea why you cannot find these extracts. So if anything, your comment is "rushed", and badly so.
Quote from: blootooth
-Luck Ball (Inventor, VT03) works now and i'm thankful for that, but what happened to the music? pretty sure it was meant to have different music compared to the original NES Pinball.
The hack does not clear memory properly at start-up, so the music depends on what your emulator is configured to initialize RAM with.
Quote from: blootooth
-Combat Cars (Cube Tech) displays an wrong palette. It used to in the old version of the romset and still does on the updated one.
That is an emulation problem, not a ROM set problem; it occurs when playing the game from the full 128 MiB PnP ROMs as well.
Quote from: blootooth
-For some reason when you pause in Scramble (Best Long Electron's version) the background flickers?
Cannot reproduce.

The changes regarding Beetle/Juoki/Nanjing Tennis will be made in the next version.

I do accept comments and corrections, but as it should be obvious, don't accuse others of "rushing" things when you yourself are not impeccable.

24
Famicom/NES / Re: Project Plug and play update
« on: December 23, 2023, 06:53:13 AM »
You shall face critical punishment if you do not download this official update. ;)

25
Famicom/NES / Re: Project Plug and play update
« on: November 12, 2023, 08:43:21 AM »
Note that this is not an official update, as "kelvin donna" is not the maintainer.

26
Famicom/NES dumps / Re: UM5678 to VT02 (aka NES)?
« on: November 12, 2023, 08:39:45 AM »
You haven't taken over shit, so stop pretending you did.

The only place to find a proper update is the Lost in Bygone Gaming blog, where I will post an update whenever I have one ready.

27
Famicom/NES dumps / Re: UM5678 to VT02 (aka NES)?
« on: August 22, 2023, 07:39:16 AM »
No, a VT02 port is not possible at all. UM6578 uses 4 bits per color, just like VT03. VT02 is like a regular NES, just 2 bits per color. UM6578 just does not look as good as VT03 because the master palette is still the same 52 colors as NES. A UM6578 to VT02 port is completely impossible.

28
Famicom/NES dumps / Re: UM5678 to VT02 (aka NES)?
« on: August 21, 2023, 09:50:10 AM »
Porting UM6578 to VT03 (not VT02) involves reprogramming large parts of the game and can only be done with source code or weeks of hacking. Although superficially similar in terms of capabilities, UM6578 and VT03 are very different "under the hood".

29
Discussion Center / Re: Bootleg consoles
« on: August 21, 2023, 09:45:13 AM »
MAME, ported to almost every platform under the sun, already emulates VT03, albeit only complete plug-and-play consoles, not the extracts from Project Plug 'n Play. Nevertheless, making a VT03-only fork of MAME will be much less work than porting Windows-only NintendulatorNRS.

30
Famicom/NES / Re: Ling Jie Hu Fa: Level 3 crash issue
« on: May 30, 2023, 09:08:51 AM »
All ROMs were successfully decrypted, but some used mappers that had not been understood at the time. The game has since been redumped several times (from non-first-edition cartridges), all with the same problem. It is definitely not the decryption that was at fault.

Pages: 1 [2] 3 4 ... 21