Obviously, I kept things left to do for future updates.
As for the claim about being "rushed", this sentence:
i thought we all knew this but apparently not
says it all: other people don't live inside your head, so if you don't share your knowledge, don't complain that it is not incorporated.
As for homebrew hacks, the question to eliminate them from the existing corpus is an ongoing project. Some responses to specific points:
not a wise idea to add Battle Station (Cube Tech) which is broken. at least mark it with a (b) or something
No. This is not the only Cube Tech hack that is glitchy, and I am not going to go out of my way to mark them all.
-so nice of you to include a rom of the Intellivision X2 but not extract the new stuff (like Buzz Bombers and Pinball for example). was this update rushed?
All of the new stuff from that PnP is included, except for Buzz Bombers, but including Pinball. I have no idea why you cannot find these extracts. So if anything, your comment is "rushed", and badly so.
-Luck Ball (Inventor, VT03) works now and i'm thankful for that, but what happened to the music? pretty sure it was meant to have different music compared to the original NES Pinball.
The hack does not clear memory properly at start-up, so the music depends on what your emulator is configured to initialize RAM with.
-Combat Cars (Cube Tech) displays an wrong palette. It used to in the old version of the romset and still does on the updated one.
That is an emulation problem, not a ROM set problem; it occurs when playing the game from the full 128 MiB PnP ROMs as well.
-For some reason when you pause in Scramble (Best Long Electron's version) the background flickers?
Cannot reproduce.
The changes regarding Beetle/Juoki/Nanjing Tennis will be made in the next version.
I do accept comments and corrections, but as it should be obvious, don't accuse others of "rushing" things when you yourself are not impeccable.