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Messages - msf007

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16
Game Boy / Super Robot Wars IMPACT by SKOB
« on: September 18, 2015, 06:52:13 AM »
I tested with one more emulator - this time an emulator for android OS called GBC.emu, and it just behaved exact the same as Visualboyadvance. (Crashs at Stage 2 and 13, Stages 6, 9 and 17 are playable but glitchy)

And I noticed that glitched maps shown when you load Stages 6, 9 and 17 in VBA have identical layout - it resembles the map used in stage 15 and 18(The Solomon space fortress). Entering stage 9 in hhugboy also shows the same glitched Solomon map. I'm not sure this would help since hhugboy doesn't show the same glitched map at Stage 6/17...

Aside from emulation problem, I saw a Chinese comment on nesbbs(http://www.nesbbs.com/bbs/thread-26165-1-1.html) and it said there are three Gangdan Wuyu games. According to the comment, while Gangdan Wuyu 2 is this one and Gangdan Wuyu 3 is Super Robot Wars X renamed, Gangdan Wuyu 1 was about the story of "Mobile Suit Gundam Side Story : The Blue Destiny".

SRW IMPACT gives you characters and mechs from that Blue Destiny story as your initial squad, and Gangdan Wuyu 2 has "SRW03" as its internal header name, implying the possible existence of SRW02. So maybe SKOB's second SRW game was also re-released by Li Cheng as Gangdan Wuyu 1...

...Oh, and if I understood that comment correctly, the real Gangdan Wuyu 2 cart also had some problem at Stage 6!

17
Game Boy / Super Robot Wars IMPACT by SKOB
« on: September 17, 2015, 07:39:31 PM »
Playing back the previous stages with training option (Load the main save data, select 部隊 - 訓鍊 and that's the stage select menu) produces the same problem, so I think you can examine those stages with the attached save.

Stage 9 played by training option doesn't have problem in hhugboy except for glitched up map graphics(I've left some comments on Handheld Underground), so I think I'll need some time for making a save file for that. It only caused problem when I beat stage 8 and proceed to stage 9.

Attachments:

18
Game Boy / Super Robot Wars IMPACT by SKOB
« on: September 17, 2015, 09:44:20 AM »
This game was dumped by taizou at Handheld Underground, as Li Cheng re-release version called "Gangdan Wuyu II(means Gundam Story II in Chinese)" and finally I found out what the original version looked like. Those lazy Li Cheng guys couldn't bother more to get rid of that "IMPACT" on the title screen!

A Chinese page with some pics

The REAL Super Robot Wars IMPACT is a Playstation 2 game came out in 2002. SKOB previously tried to port a Sega Saturn/Playstation game "Super Robot Wars F Final"(and the result was rather disastrous), which was an earlier entry in the same Super Robot Wars series. However, if you guessed that this would be their later attempt of porting a Super Robot Wars game from that, you're wrong.

Despite being named Super Robot Wars IMPACT and borrowing the label art from the original game, this game has nothing to do with SRW IMPACT. It is an original game heavily based on SD Gundam G Generation F, a Playstation game. Well, both Super Robot Wars and SD Gundam G Generation series feature Gundam mechs, and actually they look and play quite similar but they are never the same. And it looks like SKOB failed to catch the difference...

It looks like this game recycles the engine used SRW F Final, and they did some modifications to make it play more like SDGGF, such as removing spirit command system and adding the ability to purchase/sell new mechs. Graphics and character stats are all taken from SDGGF, and all these things actually do make it look like being faithful to the original. Oddly, musics are taken from various SRW games rather than SDGGF.

As you keep playing, you'll realize SKOB just failed to represent the gameplay of SDGGF properly. The Morale point and Unit performance grade work in SRW-ish way despite all other stats are directly taken from SDGGF, and now the game is completely broken. Gundams and other cool-looking robot mechs are usually WAY weaker than rather pathetic-looking planes and tanks, and killing some random enemies as soon as possible will make your further attacks deal ridiculously high amount of damage, making the whole game a piece of cake.

The game is 20 stages long, and the story follows the events of 1979 anime "Mobile Suit Gundam" rather loosely. One neat feature is that this game lets you play back previous stages(with dialogues omitted) for training your pilots, giving out something to mess around even after you reach the final stage.

The ending sequence doesn't show any info about the developers - just a bunch of Chinese text with starry background.


The current "Gangdan Wuyu 2" dump has some emulation issues - most emulators crashes at stage 2 and 13. taizou's hhugboy handles those stages properly but fails at stages 6, 9 and 17. I had to use Visualboyadvance for those stages(I tried bgb first but it failed), and while VBA lets you beat those three stages it still had some issues like garbled map graphics and destroying main save data after the stage map is loaded.

19
Famicom/NES dumps / CaH4e3's Dumps
« on: August 30, 2015, 11:01:31 AM »
http://bootleggames.wikia.com/wiki/Fangkuai_Zongdongyuan

Now this article on BGW would get some improvements... So it was Dr. Mario heavily hacked to be disguised as 9 new different games!

20
2000-present / Super Angry Birds
« on: August 09, 2015, 12:34:28 PM »
I don't like Hummer Team musics that much but I don't think they are as bad as "shitty", considering the abundance of much worse musics in the world of bootleg games.

Super Angry Birds above has amazing quality with its music using extensive sampling, but some may prefer chip-tunish feeling that really fits with the 8-bit hardware. While I'm very impressed at this game's sound technology, I don't find it that "interesting". The guys behind this game just gave us the exact same music we are used to...

21
Pirate Talk / Hong Kong 97 Mystery...
« on: June 11, 2015, 01:03:51 AM »
I didn't know the game's Chinese is actually that bad since I'm quite limited at understanding Chinese. So that interview thing could be a made-up word by Kurosawa to make that "Geri Chou" look more promising, and the whole game was just an effort of some Japanese guys who wanted their game to be in Chinese-style and look suspicious?

22
Pirate Talk / Hong Kong 97 Mystery...
« on: June 10, 2015, 03:05:58 PM »
I see, so your main concern was about that letter difference, rather than the entire word.

Yes it is unusual when both 權 and 権 are used in the same screen, but still I never saw it that strange since the game already contains Chinese mode and Chinese font, and even outside that Chinese mode the whole game is trying to be in Chinese-style and look somewhat dangerous/suspicious(That is what so called "underground games" are trying to do) Though being a Japanese game, HappySoft intentionally wrote the copyright message in Chinese(版權所有 翻印必究), and I think they just lazily copy-and-pasted 版權 from that message to display it again, despite it was going to be used in Japanese mode and they actually had a font to display 権.

Oh, if we can trust everything written on Japanese Wikipedia page about HK97, HappySoft actually had a Chinese guy to give help on the Chinese text, according to an interview with Kurosawa!

23
Pirate Talk / Hong Kong 97 Mystery...
« on: June 10, 2015, 10:38:50 AM »
The word "版權" is not that uncommon in modern Japan. Though it is an old word for 著作権 at least "officially", it is still being used by many ordinary Japanese people. You don't have to feel something suspicious there.

No one would exactly know about that SGI thing, but SGI is rather frequently made fun of in Japanese culture, especially in something unofficial like this game so I suppose this is just one of those cases.

24
Famicom/NES dumps / 120-in-1 Waixing Multicart + ROM
« on: June 01, 2015, 07:38:55 PM »
He's banned and most of his words should not be trusted. Don't wait for these. They just don't make sense, you'll NEVER get Explorer by just hacking Galaxian's palette.

25
Pirate Talk / Pirated Game Glitches
« on: May 31, 2015, 01:36:01 AM »
RVVD4029
May 30 2015, 08:35:02 PM
Actually this screen is at the end of the rom.[/quote]At the end of the Super Mario 2 1998 ROM, there are two small chunks of data, which seem to have shared structure. These are also present in Sonic Jam 6, with only a few bytes of difference.

Can you tell me what exactly those two things are for, and the location of Chinese fonts used for that screen?

26
BootlegGames Wiki / Something strange is going on BGW nowadays...
« on: May 21, 2015, 05:04:49 PM »
Oh, so that was one more truth that I didn't know. Waixing just translated Sugoro Quest first and hacked it later to make a new game, I see. I think some additional explanation can be made since current Waixing article doesn't state about Numen Wager being a translation hack of Sugoro Quest at all. (Also Numen Wager is listed as its Chinese title, Du Shen)

Surely this editor has some truth like the above, and actually got some of Gowin's game list right but the amount of 'harmful' edit seems to exceed the beneficial one. Here's another example; the editor removed Vast Fame from Sintax-related company and put NTDEC instead, and no explanation was added in the article. You can clearly see Macro Winner's V-Mega is a laptop-shaped console with the reference video on Youtube, and this editor described V-Mega as 'a plug and play joystick'.

I just called for help since I can't figure out everything as you see here, and then many changes were made by this guy again. I reverted most of his changes back today except for some article for companies I'm really not sure about(like Waixing above), and it seems like I just have to stop here. Probably I may have reverted back more true statement than I thought and if so, I'm ready to get blamed for that. Still I think that recent edits on BGW, including my reverts, really need to be checked out by someone who knows much better than me.

27
BootlegGames Wiki / Something strange is going on BGW nowadays...
« on: May 20, 2015, 08:29:41 AM »
Company articles are constantly ruined by some anonymous contributors. Those editors have different IP address, but the things they add up and their writing style suggests these contributors are actually one person using multiple IP address.

Most of edits by this editor seems to be false info and only a small portion of the edit is true.(Like Digimon Pocket by VF being hacked re-release of Pokemon Ruby) Those suspicious/nonsense edits share these traits:

*Likes to claim a game is hack of other game(completely unrelated in most cases), like Magic Girl by Gamtec is a hack of Galaxian.
*Tries to make up connections between unrelated random companies without any proof. Li Cheng, Waixing and Gowin seem to be the editor's favorites.
*Replaces fact that is already confirmed with something that just doesn't make sense. Now Waixing's Luo Ke Ren X is claimed to be 'a hack of numen wager by waixing', rather than a hack of Sugoro Quest!
*Capital letters are rarely used.

I've reverted back some of this editor's works, but I can't do it all due to lack of knowledge - I'm not sure about is it OK to just revert it all for some articles, especially when it is about modern Famicom-related companies. Well, I can't tell something false about what I actually don't know properly.

So I think recent edits on company articles(including my reverts since maybe I did something wrong as well) really should be checked by some experts, and every false information must be taken out.

28
Famicom/NES dumps / A list of things I want dumped.
« on: May 11, 2015, 10:20:27 AM »
http://s4.zetaboards.com/PGC_Forums?topic=9894524/1/

Well there's an old topic about Mario 18 and 19 here.

They just seem to be amateur ROM hacks, just made up to be look like a pirate hack. Their existence in actual cartridge form is never been confirmed, and those games even have their name on BGW's black list.

29
Pirated Work / Guidemap for Sintax Castlevania variations
« on: August 23, 2014, 11:29:32 AM »
You don't really need a guide to beat a Sintax Castlevania variation for Game Boy Color(Emo Cheng DX, Yongzhe Dou Elong VIII, the Huangjin Taiyang game with very long title, and the Luo Ke Ren game with two names). However, having a guidemap will surely save some times for beginners since this game has a lot of pointless spaces inside the castle that you don't need to explore. Experienced players who want to complete their item may missing some equipment.

I have two versions of guidemaps for you - the first one is for people who want to preserve the exploring fun, so this one lacks some details.
Smaller version

And the second, much larger one is for who really hate wandering in the castle. Sorry for the badly drawn map in this version - especially I messed up with the room size.
Full version (Beware, this is HUGE)

30
Other Pirates / Powermon
« on: August 10, 2014, 04:33:50 AM »
http://pds26.egloos.com/pds/201408/10/94/f0006794_53e72b20438c8.jpg
(Advertisement for korean version)

So this turns out to be a taiwanese game...A korean PC game magazine published in 2000 had an ad for this game, and I just thought it was a silly korean Pokemon knockoff.

The original taiwanese version is called 神氣兔寶貝 and was developed by Lonaisoft. Lonaisoft is still active and has a page for this game(http://www.lonaisoft.com.tw/game.rabb.htm). Seems like Lonaisoft also made some Bubble Bobble knockoffs.

Korean version is called 내사랑몬스터(Means something like 'my dear monster', or 'my lovely monster') and published by Silia Entertainment. The Lonaisoft logo is still there so it seems to be an 'official' version for korean market. The ad above also mentions a game called 六道天書(another taiwanese game developed by different company) for Silia's next release.

http://pds25.egloos.com/pds/201408/10/94/f0006794_53e71f1469840.jpg

There's one more release for the game called 'Diki Game Collection 2', coming along with other three non-Lonaisoft games. This is published by another Korean company called Digital Dream Studio.

Both Silia Entertainment and Digital Dream Studio seems to be gone now. I can't track down Silia at all and DDS had its website www.ddsdream.com and www.dikigame.co.kr for its game division but both disappeared in 2003.

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