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Messages - KAGE-008

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1
Discussion Center / Re: How did you find PGC?
« on: April 12, 2021, 10:07:22 PM »
Pepe invited me to here via PM on YT during the first days of this forum, almost 11 years ago. Joined three months after I got the message though.

2
Pirate Talk / Re: Let's list hacked games that have yet to be dumped
« on: April 25, 2020, 10:26:34 PM »
how can i be grateful, if my wishes won't get perceived?
here are my wish games stored in a bin file, so try your best at seperating and then i will be satisfied okay.
just this last wish and i will leave you alone
Try extracting them yourself. You sound pretty similar to the guy who harassed the NESDev people because of the PS3 port of FCEUX.

3
Wonderful Wide Web / Re: J2ME Preservation blog
« on: March 15, 2020, 02:29:48 AM »
FOMA phones ran on DoJa platform, which was basically J2ME with steroids, including sophisticated APIs such as MascotCapsule and OpenGL ES 1.1 (both ended up implemented on a few SonyEricsson phones). However, most Western phone makers were unable to switch to DoJa because the Japanese hardware was expensive at the time and people just used phones for basic functions.

Those two games you mentioned were developed for BREW. It was a very underrated platform, even in the present it's practically unemulatable.

4
Pirated Game Reviews / Re: Fire Emblem 3 by WaI Xing review.
« on: September 30, 2019, 01:18:02 AM »
I should add that once you reach level 50 or so, if you upgrade your party when all of them have their stats maxed out (ie 255 points), the game will crash when you return to overworld map. This happens on both dumps. Seems Waixing didn't bother to test the game before releasing it.

5
Famicom/NES dumps / Re: Fire Emblem 3 by Waixing dump request
« on: September 30, 2019, 01:06:25 AM »
(And I would say that 聖火徽章 III is the main and 火焰纹章: 圣战的系谱 is the hack variant, but whatever.)

ES-1100, which is the second title, was released first. It even contains a small intro before the title screen, which ES-1107 lacks.

6
1. Both VTxx and NES games run slow.
2. Fixed, thanks.
Seems you are using a very old computer. Because on my Core i3 laptop I can run any games on the emulator without any stuttering.

7
Pirate Talk / Re: Pirates you've recently finished.
« on: August 02, 2019, 02:42:32 AM »
NJ020 Golden Sun backport — no cheating

It didn't even require lots of levelgrinding before bosses. Party ended at 53/53/53/49, final boss was a piece of cake with regular attack only.

8
Pirate Talk / Re: Pirates you've recently finished.
« on: July 18, 2019, 04:40:43 PM »
NJ058 Tales of Phantasia backport — No cheating.

Actually you can boost your ATK stats for each character by using the Flare Bottle on them while in battle. This resulted in a easy pwnage to bosses near the end (they took around 30 hits even on level 99...)

9
Pirate Talk / Re: Pirates you've recently finished.
« on: July 13, 2019, 01:03:43 AM »
Last month (Project Jncota)
* KT-1027/30/33/36 which are based on Xuan Yuan Sword novel series. My party in the latter ended at 78/73/70/68, but with that it was pretty straightforward.
* KT-1057 DQ3 backport — it ends with a black screen. But.... If you press Start it continues, though you cannot escape from the castle (last cutscene loops endlessly).
* KT-1059/67 DQ5 backport — a split backport just like Hengge's FF4. Sad the second cart ends before you access the Sky Tower.
* KT-1060 YS VI Ark of Napishtim — no comment
* KT-1061 YS Oath in Felghana — again, no comment
* KT-1052 YS Seven backport — this time I decided to go far and levelgrind ALL my characters to above 80. This resulted in the final bossfights being a piece of cake.
* KT-1039/42 San Guo something — another split RPG

Recently (Project Nanjing)
* NJ038 Chrono Trigger — Crono only but still had to rely on savestating. Magus' Dark Spell is limited though.
* NJ014 Sword of Mana backport — pretty easy, especially with the best equipment.

No cheats were used when beating all of these btw.

10
Pirated Game Reviews / Shen Mo Da Lu (NES, YS Seven backport) Review
« on: June 20, 2019, 03:16:38 AM »
Shenzhen Jncota Technology is a company that has made several RPGs, based either on 'XuanYuan Sword' novels, or backports of a few titles originally released on later consoles. They are supposedly the developers of the three-parter Final Fantasy IV port for the NES, which by the way is more superior than the one released by SNT (Nanjing).

This game in particular is actually a backport of YS Seven, a title from YS series that was released for the PlayStation Portable, and it was released for the Famicom with KT-1052 label. But taking into account the fact Jncota applied their three-by-three game release structure, 'Shen Mo Da Lu' is one of the title screen hacks of the original backport, which should read KT-1051 on both cart and box.

Jncota has done other backports of games from YS series, such as 'Ark of Napishtim' (KT-1060), 'Oath in Felghana' (KT-1061) and 'Origin: Hugo' (KT-1068). NewRisingSun's copyright sheet mentions other two YS backports done by the aforementioned company, concretely YS II and The Dawn of YS, however those two are undumped as of writing this review.

Now, let's start with the review, explaining every aspect of the game.

Story: 8/10
Almost every part of the original plot has been faithfully transplanted to an 8-bit space, even it has a short intro before you start (all of Jncota's YS backports share this feature). Adol and his party must bring back peace to the world, by collecting all five 'soul stones' from forest, fire and sky places, and then beating the creatures behind those stones.

Music and visual aspects: 9/10
The entirety of the music used in the game is lifted from Ancient YS Vanished: Omen, released for the Famicom in 1988. Most YS fans would recognize those tones even when playing this backport for the first time. However the sound engine isn't 100% implemented, since the music sometimes goes 'crazy' after a bossfight or changing places, especially near the end where the percussion stops playing (this can be fixed by saving and then reloading your progress via regular saves). Graphics are pretty nice for an 8-bit game, plus that some villagers move by themselves, which is a nice touch. One thing that is missing from this game, and their other YS backports have implemented, is the characteristic sound when you open a chest with a special item.

Gameplay: 7/10
The mechanics used is a turn-based battle system, just like in Final Fantasy and other RPG games. Your players start at level 4, needing the use of Adol's healing spell. Then, after leveling up for a while, it becomes a bit easier because of attack spells; later parts of the game require grinding a lot though. You need at least level 35 for both of your players to kill the first boss without letting the enemy attack first (this aspect reminds me of Final Fantasy's 'monsters strike first' feature), and then grind 8 or so more levels for the next boss. Why I say this? Even random encounters tend to use magic spells that can inflict around -100 HP, especially if your characters are not leveled enough. Two of the party characters (Elk and Mustafa) join you for a limited period, I don't recommend equipping them with expensive weapons/armor because you won't get those back, unlike on some SNT games if we count unlicensed stuff only.
You can buy weapons, armor and refill items as well, but for some strange reason those are not cheap, requiring several minutes of battling random encounters to get enough golds for the best equipment.
Near the end, my party was leveled 85/85/80/75 respectively. This translates to approximately two and a half hours of levelgrinding if you use Turbo speed (game's original speed is so slow it kills patience for most people). Their other YS games require a level 60-65 Adol (or Hugo in the Origin backport) to kill the last boss with ease.

Replay Value: 7/10
If you don't mind the amount of time consumed by the levelgrinding process, then this can be replayed, as long as you use the Turbo feature. Cannot really imagine what it takes if it's done on a real Famicom or any Chinese clone of it...
Also, if you forgot where to go, it's as follows: from the forest near the starting place, right/upper section -> right/lower section -> left/lower section -> left/upper section -> right/upper section/right (docks), before each of them you need to go back to the monk temple.
Then for the second part: right/lower section -> left/lower section -> left/upper section -> right/docks -> starting place -> inside the temple.

Overall Score: 8/10
This review is a huge improvement to the one I did several years ago. Back then I had a progress with level 55-ish party, which was not enough to beat the final bosses. A while back I made a replay which ended with a 73/73/63/54 party, but with that I was able to finish the game, with the help of refill items. THEND of the review.

11
Famicom/NES dumps / Journey to the West II (NRS fix)
« on: April 19, 2019, 01:14:56 AM »
The known dump of 'Journey to the West II' (ES-1034) has a bug which happens if Dendy mode isn't used: it crashes before a boss battle, no matter which level you play.

NewRisingSun made a fix for that by using a patch which enables Dendy mode permanently for the game. Here is the prepatched ROM, confirmed to work properly.

12
Famicom/NES dumps / Shui Hu Shen Shou (Waixing), mapper 164 hack
« on: March 23, 2019, 05:50:31 AM »
Since the 'original' mapper 176 version doesn't run on newer builds of FCEUX for some reason, I'm attaching a mapper 164 version of the game.
Courtesy of NewRisingSun.

13
Wonderful Wide Web / J2ME Preservation blog
« on: October 15, 2018, 03:59:48 AM »
Recently (around July-August) I started a blog project with the main purpose of preserving Asian J2ME ports of classic games, that were once 'common' but are very rare these days. J2ME was a platform used by feature phones released during the 2000's decade, before Android/iOS started to dominate the mobile market. Some of them retain all the stuff from their respective original counterpart, while others got doctored in terms of levels/story/other stuff due to typical J2ME limitations. At the moment there are a few, each one in separate entries.

For these games you will need KEmulator or, if you have an Android device, J2ME Loader from Play Store. All of them need the emulated screen resolution set to 240x320, I plan on also posting a few that were available for smaller screens only.

Link to my blog project: HERE

14
Famicom/NES / Ling Jie Hu Fa: Level 3 crash issue
« on: February 25, 2018, 04:50:10 PM »
There is a multicart similar to this one containing Ling Jie Hu Fa (without the copyright screen and intro?) that is undumped as of writing this. I remember seeing it on a Ruten sale several years back.

15
Famicom/NES / Ling Jie Hu Fa: Level 3 crash issue
« on: February 21, 2018, 11:37:27 PM »
Golden Axe and Ye Ming Zhu (Night Pearl) — I played them through and don't have crashing issues. Btw this reminds me of another game that crashes before the level boss: Journey To The West II. Only changing the video setting to PAL on Chinese builds of VirtuaNES-ex solves it, but that is completely unrelated to the crash being investigated here.

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