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Messages - pichichi010

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16
taizou
May 28 2013, 02:59:08 PM
meh I'm not against the idea if it's done well. honestly if someone did a Super Fighter Team and, say, licensed one of Vast Fame's RPGs, polished it up and translated to English I'd be very happy.

these companies are pretty elusive though, as people have said. especially Vast Fame.[/quote]licensed one of Vast Fame's RPGs, polished it up and translated to English I'd be very happy.

^That was my main purpose of the thread and then I threw in the pokemon games. I just hadn't seen those RPGs before until a couple of days. I did some research on Gametec and some of those companies before.

Barver Battle Saga is a well done RPG for being homebrew. Also Magic Girl/Little Witch.

I think Vast Fame's GBA RPGs are good, and it is 100000X easier to port a game, than come up with one from scratch. Why? because you already have a base; and that would make the development process easier. You have an example which are the gameplay, levels design, SOME graphics, etc.

Even if their engine is not very good for GBA, or totally broken, when you port, you actually doing it from scratch too, but you have a base on the source code of what is happening on the game and how is it happening, and then you fix the broken parts.

We will be doing our own original stuff, but doing original stuff takes too much time, so releasing small projects like those, helps to keep the people busy while you work on bigger projects.

Just like you brought up Super Fighter team, they announced a game that was almost complete if not already complete in 2011 and is yet to be released in 2013. I am pretty sure that they were going to fix the game difficulty and may be add some new content, but take that as an example. It takes time.

I wouldn't like to take a long time to release a game, specially with now days small teams releasing freeware games almost bi-weekly!

May be you guys don't see the picture that I am looking at, but I like to see what I can use from things that may be trash to some other people.


Also yes, you can always do your own engine, but in the mean time, while someone is busy making an engine from scratch, an unlicensed game is ported far more quickly, and then released, I planned to release a lot of these games for free, on Adroid, IOS, and OUYA. And if people want a cart for collection, then they can pay for the cart production.

17
Fair Enough

18
Pizza anology is general; if the shoe fits, wear it.

Anyways again, I like to make cool things to release to the public, Small games, I am just working on a small game based on Christmas Craze engine to get better at sprite art. A visited site has a lot of good and new content, so I try to get new things done.

The rest, why even bother...

Sorry If I'm question:

"I been wondering how hard would it be to get a hold of those companies?"

Made you understand that I wanted all the work already done.


19
Lol Dude,


First of ALL, I DID NOT asked about 99% of the things that you answered?

I have 4 SNES developers that help.

This is just to release fun little things to the public, I DO NOT need programming knowledge because all the developers actually have their own library to program for the consoles. Besides I doubt any tools used to make those games are still saved in a computer. But the Roms can always be hacked.

Im not trying to make "pirates" games myself, Im just trying to do something about things that are out there and people don't know instead of sitting on my sofa eating pizza.

If you think that Im too lazy to probably figure out how to utilize any of those engines, I am not. I might not know how to use them, but with my team we can hack those games within weeks, Make a new game, new levels new AI new sprites, not stolen.

I know Using  the engine for new games will not be as easy as pressing a "Make SNES Rom" button?

But one of my hackers can probably program an editor to do so lol; but again, why bother if we don't have full permission.

I have played all the pokemon games and I think they have fair engines, I don't think they are bad at all, I played the games and had fun, that is the only purpose of a video game isn't it?


Good Bye

20
Well Im mostly interested in some Engines, they seem to have their own engine, and It can be used very well. They are "Not too bad" for a pirate.

Like you I've spent several nights till very late trying to find a contact information and Nothing.

The ones I've seen have more quality are the Vast Fame's ones.

There is a Megam Drive RPG that  has been recently translated that also has very good quality; and the pokemon platformers for SNES those are not so bad too.

I checked Vast Fame's Site through the time machine, and they do have a contact email. I emailed it and it didn't returned a Delivery Failure notification. haha who knows may be someone still using it!


21
Hello,

I been wondering how hard would it be to get a hold of those companies?

I am interested in talking to any of their ex-employees or developers. And may be buy their engine and game developing tools. And if possible some of their original titles!

It would be awesome to port those games to other platforms without getting a random lawsuit from a lost IP holder lol.

any help is well appreciated

22
Mega Drive/Genesis / Russian Plants vs Zombies
« on: May 13, 2013, 05:31:45 PM »
I know the dev team behind it. It is the same guy behind Angry birds. He has a sprite swap called angry ducks. as wells as other games similar to Zuma and has the gravity duck one.

He told me they invest about 11K dollars worth of hours of work on those projects. He said that the carts have a different mapping and it is hard to dump or reproduce.

23
Mega Drive/Genesis / Lord of The Rings Pirate
« on: May 01, 2013, 01:40:25 AM »
Honestly the sprites look almost original, no resemblance to that capcom game.

I was thinking on ripping off this games to make new games lol.

24
Mega Drive/Genesis / Lord of The Rings Pirate
« on: April 29, 2013, 10:32:40 AM »
The graphic work on that game is impressive for being an unlicensed game, is it unplayable as any other fighting pirate?

25
Mega Drive/Genesis / Lord of The Rings Pirate
« on: April 26, 2013, 06:13:58 PM »
Honestly I would prefer them to run on normal Genesis, I don't have one, Im trying to get a hold of one!

26
Mega Drive/Genesis / Lord of The Rings Pirate
« on: April 26, 2013, 05:53:04 PM »
Got a LOTR Genesis pirate and I played it on my Retron3 and it gets stuck on the VS screen when the Thumnail of the characters to fight tile the whole screen!

anybody know why?

The PCB is new!

I got another 2 Gen pirates, International Super Star Soccer and a multicart, and both work!

27
Super Famicom/SNES / Timepilot SNES
« on: March 23, 2013, 05:07:15 AM »
Wonder if it can be hacked into a "full" game!

28
Super Famicom/SNES / Timepilot SNES
« on: March 22, 2013, 02:56:11 PM »
Hey I got the rom for this game, but apparently you just fly around, no enemies to shoot?

anybody has a rom that works?

29
Super Famicom/SNES / SNES multigame pirate carts
« on: March 22, 2013, 02:55:26 PM »
no those wont work,

I didn't about no chash, but actually he told me that it won't pick up Lo/hi rom combination carts.

I need this so we can learn on how to replace the Menu of the cart by hacking it.

I sent the menu to the company that made my cart, and they were clueless on how to install it.

30
Super Famicom/SNES / SNES multigame pirate carts
« on: March 21, 2013, 09:07:01 PM »
Been Informed that the Nocash Snes emulator will work with multicart roms


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