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Messages - codeman38

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61
Other Pirates / ZUDU GO plug n play
« on: December 11, 2013, 10:09:32 PM »
No help on the dumping, but now that I've seen the box, I'm pretty much certain that this thing was manufactured by Macro Winners. (The model number starts with "BS", which is common to all of Macro Winners' products-- and aside from that, the packaging looks an awful lot like some of their plug-and-play "Sporz" consoles.)

Games are, as is fairly common with Macro Winners' stuff, a combination of games by Nice Code and Cube Tech. Looks like it's using a VT03 chip, based on the screenshots.

62
Mega Drive/Genesis / Megadrive Shin Samurai Spirits
« on: November 27, 2013, 12:23:53 AM »
Aprk-Zero
Nov 25 2013, 06:04:51 AM
This time I bought the game software.
Do you have a software production company know?[/quote]I'm not sure which specific studio it was (Chuanpu, NeverEnding, etc.), but this was almost certainly made by one of the companies associated with Gamtec. Like many of their other games, the sound engine is from High Seas Havoc, and some of the fonts are from PC Paint.

63
Mega Drive/Genesis / Thunderbolt 2 on Genesis?
« on: November 14, 2013, 11:28:51 PM »
Did anyone manage to download the ROM? The Filetrip link is giving me an error 404 now.

Edit: Never mind - the unpatched ROM link is still working, and I was able to patch it myself with a hex editor.
To absolutely nobody's surprise at all, Gamtec's logo is buried in the ROM at 0x192B0.

64
2000-present / Samuri/Star Angel - a Hummer Team plug & play console
« on: October 13, 2013, 02:00:47 AM »
Resurrecting a thread that's been dormant for two years because of a discovery that's entirely relevant to it...

So apparently there's an old shareware puzzle game for Windows called "UZ", one of whose tunes was covered in Famicompo Mini volume 10. I'm attaching the original MIDI file which was used as the basis for the cover. Let's just say, it should sound very familiar if you've watched the Samuri playthrough.

Hummer Team: discovering MIDI tunes from obscure shareware games and arranging them for Famicom before anyone else has a chance to!

Attachments:

65
Other Pirates / connections and ping pong
« on: September 22, 2013, 12:39:10 AM »
Was just searching back through old posts on a whim, and stumbled across this one where I'd noticed another Timetop/Cube connection back in 2011. (Namely, their Darkwing Duck clone used the same unidentified tune that's also used in the MiWi's Pang knockoff.)

So yeah. Maybe you are onto something there.

66
Pirate Talk / Finds
« on: September 11, 2013, 07:50:27 PM »
If I recall, the original Hitek version of Terrifying 9/11 was copy-protected. I'm curious as to whether LiCheng's version is as well, since so many of their releases seem to remove the protection.

67
Other Pirates / Mars: the Taiwanese bootleg take on Doom
« on: September 05, 2013, 11:49:54 PM »
Found via the Tumblr "bootleg" tag, here's a video of exactly what the subject line says. Be sure to read the video description for even more info, including the equally bootleg plotline!

https://www.youtube.com/watch?v=8TUO56YOyjg

Edit: More gameplay footage! https://www.youtube.com/watch?v=3aDckM-PaxE

68
Other Pirates / Bootleg Android Games
« on: August 25, 2013, 11:14:45 AM »
As a vaguely related aside, here's a video showing some Android tablets and set-top devices from Macro Winners. (Gotta love that they show an emulated game with a cracktro as part of their demo. :lol: )

69
Other Pirates / Bootleg Android Games
« on: August 25, 2013, 10:08:36 AM »
A while back, there were actual bootlegged Mega Drive and SNES ROMs posted on the Play Store under hilarious knockoff names like "King Batman Fighter". This Hardcore Gaming 101 thread linked to some of the most egregious violations. However, all of the "developers" mentioned in that thread seem to have had their accounts pulled, so clearly Google at least sometimes scans for violations.

70
Other Pirates / Wellminds, Nanjing, Jiuyang (& more?)
« on: July 28, 2013, 11:11:16 AM »
taizou
Jul 7 2013, 08:01:59 AM
they have hardware listed too, like the Vii Sport & Power Player/Super Joy 3 which I'm pretty sure is by Sinango...[/quote]By sheer coincidence, I just stumbled across something that possibly makes this whole mess even more tangled.

Check out this factory profile video from BaoBaoLong. At the end of the video, there's a shelf shown which contains a whole bunch of Famiclones...including one that is clearly a Power Player Super Joy. (It even has the "Power Player" branding clearly visible!)

Edited to add: OK, never mind the above, this was apparently old news-- they've been selling the Super Joy on their Alibaba site for a while now. But they never actually showed the box to it!

71
The Big Old Arcade / Time Trax (Gen/MD) finally dumped
« on: July 08, 2013, 11:51:21 PM »
For those who haven't already heard about this, the Genesis/Mega Drive port of Time Trax-- which went unreleased on that system, but which was released on the SNES-- has finally been obtained and dumped.

http://segaage.com/index.cfm?FuseAction=Blog.View&Blog_Id=2&Id=1223

For the most part, it's similar to the SNES version, with one very significant exception: THE SOUNDTRACK. This is the only soundtrack on that system to have been coded by Tim Follin, and oh, does it show. Only five music tracks (and one short jingle), but each one lasts well over a minute before looping--and there's a sound test to hear them all.

72
Other Pirates / Wellminds, Nanjing, Jiuyang (& more?)
« on: July 07, 2013, 12:47:25 AM »
taizou
Jul 5 2013, 12:45:50 PM
http://www.ebay.co.uk/itm//151063621185 - "MiTouch" 16 bit console with touchscreen + regular games. Games are developed by Shenzhen Wellminds I think, they're not too bad. excluding repeats there's about 100[/quote]You've got me wondering about this Wellminds company now - I hadn't really heard anything about them, and decided to go look them up, because, well, that's the kind of thing I do. :)

So Wellminds does have this Alibaba-hosted site, on which they claim credit for this 52-in-1 which seems to match the screenshots on the MiTouch. But they also claim credit for the Power Player Portable (or is that "Protable"?)...a console from Qin Sheng Long, featuring games by Shenzhen Nanjing. O_o

Edited to add: Hm, they also claim credit for the PVP Station, which was pretty much determined to be a Nanjing thing. So maybe Wellminds is Nanjing?

73
Mega Drive/Genesis dumps / GUNFIGHT 3 in 1 (Unl) (f1)
« on: June 30, 2013, 08:00:21 PM »
Interestingly, there is absolutely no credit for Gamtec or Chuanpu or Never Ending Team or anything like that in the ROM as far as I can find. Despite the fact that, y'know, it is incredibly obvious that it was developed by at least some of those people. (PC Paint fonts? Check. High Seas Havoc sound engine? Check. Art style reminiscent of Smart Mouse? Yeah, check there as well...)

74
Game Boy dumps / Handheld Underground dumps thread
« on: June 30, 2013, 07:00:51 PM »
Seriously, it's like half the time, Sintax picks a soundtrack that fits the game perfectly (see: almost everything they released with the RPG Maker soundtrack), and the other half, they pick something that's so wrong for the game that it's hilarious.

(I mean, really. A Metal Slug bootleg, and out of all the soundtracks they could have gone with, they went with Lemmings?!)
Huh, seems like the Metal Slug game is possibly even based on the same engine as Pokemon Platinum. Both games do the same fade-to-darkness thing when paused.

75
Mega Drive/Genesis / Ex-Sachen devs related to Lion King II?
« on: June 19, 2013, 08:59:49 PM »
Yeah, it's totally the "Naples" font from DeluxePaint.

(I really need to make screenshots of all the DPaint fonts one of these days. I even managed to sort of reverse-engineer the font format and write a script that renders all the characters...)

I could've sworn there was a video of the game's ending sequence on YouTube, but I can't find it-- anyway, all the credits are Gamtec-affiliated folks, including Hong Ji-min and Lin Cui-e. (Edited to add: The Chinese characters for the credits can even be seen in a tile editor, albeit somewhat scrambled around, at location 0xC4890. This is how I confirmed Hong and Lin.)

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