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Messages - lancuster

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1
I was told that UM5678 games cannot be converted to standard NES format, so it has me doubting the possibility of this. Are you sure it's doable?
This is a standard VT03 game image, Hummer Team has never made games on UM5678.

2
Famicom/NES / Re: Hummer Team Founder
« on: April 18, 2024, 03:43:12 PM »
Who is Hummer Team founder?
Former employees of the C&E - Hummer Cheng and Silvers Lin:
https://bootleggames.fandom.com/wiki/Hummer_Team

3
There exists a hack of the game Panda Adventure for the NES/Famicom, aptly named Pink Jelly NES.
No, we are talking about a Christmas mini-game, which is only available as a VT03-compatible ROM.

4
Famicom/NES / Is it possible to convert Pink Jelly to a standard NES?
« on: March 18, 2024, 06:17:41 PM »
I wonder if it's possible to remake this short Christmas mini-game from Hummer Team into a standard and understandable look for NES hardware? I could convert the graphics of the game to 2bpp, it remains only to find a person who can rewrite VT03 registers for a standard MMC3 mapper.
Attached below is the original 2Mb *.bin image, as well as a partially cropped (from unnecessary garbage) version and an *.cdl file for FCEUX 2.3.0.

5
Here is some of "Education Computer 48-in-1" rips:

6
Famicom/NES / Re: Project Plug and play update
« on: March 18, 2024, 03:46:45 AM »
King Fishing has been successfully dumped:
https://forums.nesdev.org/viewtopic.php?t=25139

7
Hello everyone,

I want to translate NES Bootleg games into Turkish, but I can't find the locations of some game logos. How can I find the logos of these games?

For example: Fairy's Treasure.

I tried to find the location using FCEUX, but it directs me to the in-game texts.

Your thoughts are important.
If you are looking for a logo, then you need to look for it in the graphics data. Although, company logos in translations are usually not translated, it is the title page that is translated, definitely not the logo.
Start the ROM, turn on the Code/Data Logger, after capturing the title page, click Pause, then go to the Hex Editor -> ROM and look for the data responsible for the title and other inscriptions. But this method doesn't work here, because there is a nuance.
This game, like some other Nice Code games, uses an inverted table, where 00=FF, respectively, the data will have to be counted in a similar way. And yes, the title page uses RLE (Run Length Encrypt) compression, so you may have to delve into the intricacies of editing within this compression.

8
Famicom/NES dumps / Re: Help dumping an educational multicart
« on: March 14, 2024, 02:26:41 PM »
I tried to restore the menu of this multicart, but that's all I managed to do.
By the way, when the Subor keyboard is turned on, the title screen in front of this menu turns on.

9
Famicom/NES dumps / Re: Help dumping an educational multicart
« on: March 14, 2024, 08:55:26 AM »
I think that the ROM you uploaded here is incomplete (given the presence of samples in the game, the dump should weigh at least 512 kilobytes). I also advise you to try specifying 241 or 365 mappers, as in the Asder educational multicarts.

10
Famicom/NES dumps / Re: Looking for Star Keeper ROM dump
« on: March 14, 2024, 08:45:15 AM »
Attached is the only ROM chip data of the cartridge of Star Keeper. As far as I see it, all it does is play sound and send controller input to the CPLD.
Actually, I saw this file earlier, and naively thought that some kind of compression was used in it and that the file needed to be decrypted.
Unfortunately, this game will not be available to play on hardware. Anyway, considering how much time it took all the attempts to dump the ROM, this game isn't worth it.

11
Famicom/NES dumps / Re: Looking for Star Keeper ROM dump
« on: March 12, 2024, 05:05:25 PM »
No, because the game itself runs on the CPLD. The 6502 program only reads the controller and plays sound. It's basically like the DOOM cartridge except that you don't see it.
Perhaps the Steam version of this game will give at least some hope to play the game, even if without sound (like the Steam version of Jay and Silent Bob).

12
I wonder if anyone has a multicarts of ROM dumps with collections or standalone ROMs of games released later than RexSoft or ASDER PC-95 16-in-1. Please share if you have such roms or builds.
This is what I have
(Note: ASDER 16-in-1 badly ported to 241 mapper, it often freezes):

13
Famicom/NES dumps / Looking for Star Keeper ROM dump
« on: March 12, 2024, 03:11:32 PM »
Is there a dump of this game anywhere?
If you can't distribute it here, write to me in PM about the dump.

14
Famicom/NES / Re: miscellaNEouS files
« on: March 09, 2024, 07:42:03 AM »
No, and creating one would be difficult, as the game uses 8x16 sprites, which make the MMC3's scanline counter act near-inscrutably: "When using 8x16 sprites, PPU A12 must be explicitly tracked. The exact time and number of times the counter is clocked will depend on the specific set of sprites present on every scanline. Specific combinations of sprites could cause the counter to decrement up to four times, or the IRQ to be delayed or early by some multiple of 8 pixels."
But after all, some of the Cony Soft games were successfully hacked to MMC3, so it's still possible.
Here's what I learned about the late ports from Cony Soft/Future Media:
"In Crayon Shin-Chan, MMC3 is possible due to the use of CHR banks in PPU $000-7FF and $800-FFF as whole, and in CPU $C000-DFFF banks with garbage and the code is similar at the beginning, so you can only transfer data and change the code. In San Guo Zhi 4 - Chi Bi Feng Yun, at the beginning of the game, CHR banks are also whole, but there are several banks in the CPU $C000-DFFF and they are more complicated, so it's more difficult."

15
Famicom/NES / Re: miscellaNEouS files
« on: March 07, 2024, 03:21:51 PM »
I wonder if there is a MMC3 mapper haсk of the game San Guo Zhi 4 - Chi Bi Feng Yun?

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