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Messages - forgotusername

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1
I would guess you're thinking of the Gunboy (https://youtube.com/watch?v=3UnD2Wexvog), or the Gun Fighter which has the hack as game #2 (https://youtube.com/watch?v=l_VwPRIAnLM). There's no available ROM dumps of either if that's what you were looking for.

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Famicom/NES / Re: miscellaNEouS files
« on: March 11, 2025, 04:02:40 PM »
Here is an attempt at fixing/restoring the flashing ghost behavior of Pac-Man in a Tin. This was done by swapping the CHR coloring between the normal and vulnerable ghost sprites, then adjusting the palette data to match. I don't have access to a proper VT369 palette editor, so the vulnerable ghosts are a lighter shade of blue that flashes brown (best color scheme I could get with HEX-only guesswork). I was also able to trim the ROM down further in size (288k to 160k).

I have also found that the remaining visual glitches were merely the result of a bunch of scribbled tiles being present in the main CHR bank (which are blank in the original Pac-Man ROM). Several graphics were also miscolored via CHR (despite having matching color values), so those sprites have been fixed too. It's absolutely baffling that a licensed retail product would release in this state, but here we are...

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Famicom/NES / Re: Project Plug and play update
« on: March 10, 2025, 05:51:12 PM »
My assumption was that the filled-up data from other games was from the multicart developers (or potentially digital compiler) taking advantage of the blank areas to save ROM space. I believe this is at least the case for VT02 games, though the filler bytes are often rather questionable (e.g. filling up a 32/64k CHR size to 128k, which is quite impractical). That being said, I do understand your position.

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Famicom/NES / Re: Incomplete plug & play restorations/extracts
« on: March 10, 2025, 05:42:49 PM »
I see, shame it's only those two games though I'm impressed they have leftover data regardless.

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Famicom/NES / Re: miscellaNEouS files
« on: March 10, 2025, 05:30:04 PM »
On a semi-related note, here is the Shiru Famiclone port of Tetris, as seen on several recent My Arcade consoles. This specific copy was ripped from the Tetris Pixel Pocket; it extracted with its title screen zeroed-out for whatever reason, so I restored the screen using data from the Tetris "Go Gamer" (DGUNL-7029) console. There is also a separate, earlier version of this game designed for the Retro-Bit "Go Retro Portable" systems, which AFAIK is currently undumped.

I haven't written TCRF pages on these two systems yet, though they also have many oddities. Both of them have many unused games, among other plug & play leftovers. The Go Gamer notably includes the original NES version of Tetris and Nice Code's "Bubbles" (VT03 Tetris clone) unused, as well as the Data East games and Inventor hacks from the 2017 Pixel Player.

I should also add that the Go Gamer contains many previously-undumped games, though they feature PRG protection that I can't 100% figure out (seems to involve 2-to-3 bytes being zeroed-out, with added bytes at the end of the ROMs); so the other games remain unripped for now.

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Famicom/NES / Re: miscellaNEouS files
« on: March 10, 2025, 05:11:46 PM »
Here is an extracted/trimmed copy of Pac-Man in a Tin; a handheld Famiclone featuring a VT369 hack of Pac-Man. Also attached is a ripped "Press Keys Test" program, which I'm quite certain is completely inaccessible on the actual console.

There are many peculiarities in the coding of this one... Of particular note, there are CHR remnants of Cube Technology's VT03 "Eat Bean" hack of Pac-Man; suggesting a link between the two hacks. More information can be seen at The Cutting Room Floor: https://tcrf.net/Pac-Man_in_a_Tin

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Famicom/NES / Re: New Game Sporz Consoles ready to get buyed
« on: December 31, 2024, 09:45:09 AM »
Huh, I don't think I've seen that…I recall looking through Virtual Football and it having 8-bit Inventor hacks on it (including the Arkanoid hack Pocket Brick). I'll have to investigate that one of these days, not sure if the 8-bit portion is unused or what. The VT-based Pocket Brick in that screenshot is a known Shenzhen Niutai production, so there definitely is a Niutai connection.

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Famicom/NES / Re: New Game Sporz Consoles ready to get buyed
« on: December 30, 2024, 05:41:00 PM »
The seller uploaded a video of the Soccer console (https://youtube.com/watch?v=NPWoL_2YWTY), and it's quite interesting. It appears to be a VT03 conversion of the "Gameinis"-branded soccer game, with the addition of sampled sound effects. For whatever reason, it also has a copyright notice indicitive of Shenzhen Niutai's games; maybe Gameinis is a related entity to them?

The seller also posted a Space War video (https://youtube.com/watch?v=f1l_-xS7aQo), but unfortunately it does not show its presumed built-in games.

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Mega Drive/Genesis / Re: Interesting Firecore Discovery
« on: December 12, 2024, 10:41:50 AM »
I've tried ripped copies of the games you listed on an AtGames handheld before (via the SD card slot), they're definitely Niutai-developed. If a game has a "© ALL RIGHTS RESERVED" notice without actually listing a company, that's your clue that it's a Shenzhen Niutai production. Of note is that most of the sports games have their controls turned on their side, as they were presumably designed for knockoff Wii Remote controllers (appearing on the Sega Genesis Arcade Motion Dual etc).

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Famicom/NES / Re: miscellaNEouS files
« on: December 11, 2024, 12:34:15 AM »
I can't recall if this was uploaded here already, so here is an NES2.0-headered copy of the Lexibook Junior Noddy plug & play. I believe I didn't upload it here before as it has no sound; I question if it runs audio off of an external, non-NES device. This console is actually a reskin of a "Big Driving" plug & play (which I have only just discovered), which is seemingly among the first consoles ever released by JungleTac (see https://web.archive.org/web/20030427140033/http://www.jungletac.com:8080/product.jsp?Id=9).

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Famicom/NES / Re: Modern handheld with Gamezone II games?
« on: December 08, 2024, 02:10:02 AM »
The thing to check for, I believe, is to see if the console loads an additional game menu that appears when no microSD card is inserted. I'm guessing this is how the 20-in-1 menu (with Gamezone II ports etc.) is accessed. It's possible the ROMs are also mirrored on the microSD contents, so that's worth checking too; though in how it's demonstrated, I'm guessing the 20-in-1 is built into the actual console memory.

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Famicom/NES / Re: miscellaNEouS files
« on: November 17, 2024, 12:45:20 PM »
Since we're on the subject, here are some trimmed plug & play ROMs I haven't released previously. It should be noted that these are not the intended file sizes for the games, but rather, the games themselves were weirdly compiled with junk data, such as source code and compiler output. The contents are as follows:

*Across River (Rabbit): Can be shrunk to 64k PRG/64k CHR. Bytes C010-1C00F are junk data, includes some compiler output (~17B3F).
*Space Shuttle Exploration: Over half of the ROM is comprised of source code and junk data, beginning from address 3DFA until the end of the PRG. Cannot be shrunk in file size without hacking, as it still reads from bytes 4000 and 8000; so the included files are only cleaned to demonstrate the unused data areas.
*Underground Mission: Can be shrunk to 64k CHR. The bottom half of the CHR data is a duplicate of the top half, albeit with different "Start" text on the title screen. This is likely a leftover from the (undocumented) Shanghai Paradise version, and connects to some unused Chinese characters in the same code area. I've included ROMs displaying both the used and unused Start font, as well as a corrected version of the unused font (as the color palette causes it to not display correctly).

I also included a trimmed ROM of the Rainbow Brite Coleco (or rather faux-Coleco) tabletop I made a while back, though I don't 100% remember the code structure of the source file. Rainbow Brite is only working on FCEUX currently.

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Famicom/NES / Re: miscellaNEouS files
« on: November 16, 2024, 05:43:45 PM »
I see, so Pet Slot works trimmed but Picaslot does not... I must have only checked Picaslot and assumed it to be the case for both. I could probably analyze both games' values to see what the difference is, and potentially trim Picaslot further from there.

Edit: The MMC3 ROM you provided is headered as NROM, and does not seem to actually run if set as mapper 4. Not sure what would cause an issue like that, given the multicart is MMC3-based to begin with.

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Famicom/NES / Re: miscellaNEouS files
« on: November 15, 2024, 04:09:03 PM »
You're welcome, I'm glad to finally have them extracted to some level (I've had many failed attempts over the years...).

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Famicom/NES / Modern handheld with Gamezone II games?
« on: November 15, 2024, 04:05:32 PM »
I came across a YouTube video showing an odd emulation-based handheld dubbed the "Great Boy". For whatever reason, it includes four of the "Gamezone II"-affiliated arcade ports (Scramble, Moon Cresta, Missile Command, and Frogger); which almost never surface on other plug & plays. Judging by an Amazon review of the console with screenshots (https://www.amazon.com/gp/customer-reviews/R140J8JZN7UT02), it dates back to at least 2021; whereas the Gamezone II was only dumped online in late 2023.

The Great Boy only includes 20 games total (despite the Amazon page claiming 1015 games, though it may be that the others are hidden on a microSD); with around half of them being common Nice Code derivatives. However, there are six additional games which I do not recognize at all: Falling Fruit, Lost Home, Match, Pong, Sky Up, and Tic Tac Toe. Pong is the only one to feature a title screen, and appears to be NES-based; I can't tell if the other games are based on Famicom/NES hardware or something customized for the handheld.

I felt this system was worth noting here due to the obscurity of the games included, and it could be something worth looking into further. Here is the YouTube video of the console (note that it's recorded by a young child): https://www.youtube.com/watch?v=QS5HI-kNqsQ

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