Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Pepper-98

Pages: [1]
1
Bootleg Bazaar / FS: Some unlicensed GBC stuff
« on: April 03, 2019, 03:09:33 PM »
Title says it all; shipping not included in price but is available worldwide and will be handled in DMs. Can give comprehensive games list if needed for multis.



29-in-1 Multi: Scan isn't great but it's literally just the same rumble cart as this one: http://hhug.me/?post=77$15 ON HOLD
Digimon 2002 6: Charming BBD platformer where you play as Agumon or Biyomon. $15
128-in-1: Multi with Pokemon Adventure, Super Mario 4, spiderman, bugs bunny, centipede, dr mario, heiankyo alien, kwirk, serpent, spot, football and cool ball. $10
Harry Potter 2: BBD platformer. Undumped english variant with different intro font but otherwise the same game. $15
Pokemon Jade (RPG): Telefang hack but in chinese. $10
JUAN 15-in-1 multi: features Mewtwo Strikes Back, makon's Pokemon Jade, mummy returns and spiderman 2 (which won't load for some reason, at least on my gba), and some mono stuff like smurfs 2 and bust a move. $15
2003 Digimom Saphii: BBD clone of Mario Bros DX with bub/croc as protagonist. $15



Auto-Upturn: Famicom version in a green box with english manual. Flip around tiles to reveal dragons, santa and...boobs. $40



Taiwan 16 Mahjong: Earlier print cart of one of Sachen's first games. $10

Sidewinder: earlier print joy van shooter in a yellow case. Has a hidden chinese chess ad on the back. $10

2
The Big Old Arcade / Korean Game Manual Translation
« on: December 25, 2012, 10:40:54 AM »
This forum might not be the best place to ask this, as I don't think many people here know Korean, but I figured I'd ask.  So, I'm in the process of uploading a playthrough of Vanslug X-Mission, an old DOS game by Soft Action, and I'm noticing a ton of stuff in the game's manual (which can be downloaded here) that isn't in the original game; different level design, a warp screen(?), working mechanics (such as the exp bar, a timer, etc.) and even multiple endings that the developer's own website mentions.  So my question is, can anybody translate the manual (or at least pages 9 and 10 of the PDF scan)?

3
Game Boy / Chinese Version of V.Fame's Pokemon Ruby
« on: June 18, 2012, 04:11:27 PM »
I just got the Chinese version of Pokemon Ruby (the Vast Fame title based off of Digimon Pocket) and it's actually different from the Engrish version that WhiteLionness and Myself have.  For one thing, it has Shi Kong Xing Shou's music!  Not entirely, as there's still at least one track from Digimon Pocket, but most of what I've heard is from Shi Kong.  Not only that, but two tracks (Unsettling Place and the Title Theme from the MP3 rip I never finished...Ahem) have a drum track/noise channel enabled on them, much like the second battle theme from San Guo Zhi and track 23 in the Soul Falchion GBS rip.  As far as gameplay, it's pretty much the same, but you start off with certain Pokemon switched out (Caterpie is replaced with Pichu, and Spearow is replaced with Igglybuff.)  Also, the final area is unaccessable until you clear all the other towns first, unlike in the Engrish version where you can tackle the final boss right from the start.  Lastly, some of the attacks have new animations that use attack sprites from Pokemon Gold & Silver, which is absent in Pokemon Ruby.

The reason for the New Game thing in the topic subtitle is that I've noticed a trend with New Game's stuff, namely the Vast Fame games they published (not so much the Sintax stuff, as I haven't noticed anything really different from the bit of Pokemon Sapphire and whatever else they released of their's that I've seen.)  They all seem to have a different soundtrack from the original release (Digimon 3 Crystal has Shui Hu Shen Shou music, Pokemon Ruby has nothing but Digimon Pocket music) and I'm starting to wonder if the soundtrack from the Chinese release of Digimon Saphire GBC is different judging by the previous two; it might possibly the exact same as Sheng Shou Wu Yu, seeing as it shares music from that (and is based off of that) and has Crazy Richman 2 music mixed in.  The other thing is that their releases seem to have some debug/test features still enabled; the aforementioned final boss thing from Pokemon Ruby, the oddball team from Digimon Ruby that features three Lv99 monsters, a Lv50 monster, and two or three starters right at the start, and I suspect with Digimon Saphire that they might have either made your Digimon much stronger or nerfed the enemies, as the game's far easier than Sheng Shou Wu Yu is.  For bonus points, I've noticed that the Chinese intro dialogue, while mostly the same, is still a bit different in Digimon 3 Crystal than in Digimon Ruby as the player starts talking first in Ruby rather than the partner Digimon (though the different text might be due to very sloppy translation.  Keep in mind this is the same translation team that brought us "Bamboo Hobby Horse" and "I can do not to ever remember so of matter.")

I'll update this thread with video footage will I'll try with the best of my power to record and upload tomorrow if not tonight.

4
Game Boy / Generic Bootleg Compatability
« on: February 07, 2012, 07:13:46 PM »
This has been something I've been noticing with some of my unlicensed games.  One of my generic copies of Digimon 3 Crystal runs on all GBC system, except for one of them.  It has trouble running on my teal system (after the boot screen, it fades to white and just stays there) but it doesn't on my Violet or Pokemon Yellow GBC system.  It also runs fine on my GBP and GBA, just not that lone system.  I know the thing's not broken because it plays my other games just fine, it's just this one game it has trouble with, and the game has no problems on any of my other Game Boy systems...

To throw another example out, my generic copy of Thunder Blast Man wouldn't boot on a GBC when I first got it, but just fine on everything else.  Now, it magically works on my GBC systems.  If I went through my other games, I'm sure I'd find more examples.  I would think it's oddly-specific copy protection (perhaps a short-lived revision?) but I only encounter this with generic unlicensed games, and it happens on the same generation system too, so it's not like it's just a compatability issue with that particular generation.

What I'm asking here is, what could be causing this?

5
Bootleg Bazaar / Shazam's Selling Thread
« on: September 16, 2011, 09:53:05 AM »
(Disregard)

Pages: [1]