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Topics - msf007

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BootlegGames Wiki / Large amount of specific release date addition
« on: October 25, 2015, 01:53:40 AM »
An anonymous user using single IP(198.24.31.125) added very specific release date for bunch of games about 10 hours ago, and this is quite odd considering most unlicensed games having very unclear history.

Here's one example. This editor stated that Super Maruo was released in December 31, 1986 and I think this makes some sense since Japanese sources also states that Super Maruo was released in December 1986.

Meanwhile, this editor also stated that Sonic 3D Blast 5 for Game Boy was released in April 1, 1999 and this sound quite suspicious to me... As I remember, many multicarts sold in Korean market began to feature the disastrous Sonic game along with Super Mario 4, and that was around 1997-1998. I remember Game Boy Pocket being the newest model of Game Boy at that time, and even Game Boy Light(Japan-exclusive model which was released in April 1998) didn't exist at that time.

Another edit that sounds suspicious is article for Sports Vii. The editor says it is released in December 1st, 2007 but this seems to be false as there are many evidences that Vii was released earlier than that. A chinese article currently linked in BGW's Vii article is written in 10/13/2007, and google searching also shows some Japanese people mentioning its presence before December 2007.

Should I revert these edits? For the rest of the articles I can't figure out whether it is true or not, and I think very few people will be able to confirm it. The anonymous editor is currently blocked so I don't think we can have some talk with him/her about the source.

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Pirated Work / SKOB Sound Collection - Full Metal Warfare
« on: September 19, 2015, 06:28:06 AM »


Download page

Listen at Youtube

All the musics from Super Robot Wars F-FINAL Vol.1 and Super Robot Wars IMPACT(I used "Gangdan Wuyu II" re-release by Li Cheng for IMPACT but I doubt that Li Cheng bothered to modify the original game's music...). F-FINAL has only 6 tracks while IMPACT having whopping 21 tracks.

F-FINAL's musics are closely rivaled by that of Makon Soft musics, but developers at SKOB somehow improved their skills in IMPACT so give them a try. It's a shame that they kept that bad sound driver...

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Game Boy / Super Robot Wars IMPACT by SKOB
« on: September 17, 2015, 09:44:20 AM »
This game was dumped by taizou at Handheld Underground, as Li Cheng re-release version called "Gangdan Wuyu II(means Gundam Story II in Chinese)" and finally I found out what the original version looked like. Those lazy Li Cheng guys couldn't bother more to get rid of that "IMPACT" on the title screen!

A Chinese page with some pics

The REAL Super Robot Wars IMPACT is a Playstation 2 game came out in 2002. SKOB previously tried to port a Sega Saturn/Playstation game "Super Robot Wars F Final"(and the result was rather disastrous), which was an earlier entry in the same Super Robot Wars series. However, if you guessed that this would be their later attempt of porting a Super Robot Wars game from that, you're wrong.

Despite being named Super Robot Wars IMPACT and borrowing the label art from the original game, this game has nothing to do with SRW IMPACT. It is an original game heavily based on SD Gundam G Generation F, a Playstation game. Well, both Super Robot Wars and SD Gundam G Generation series feature Gundam mechs, and actually they look and play quite similar but they are never the same. And it looks like SKOB failed to catch the difference...

It looks like this game recycles the engine used SRW F Final, and they did some modifications to make it play more like SDGGF, such as removing spirit command system and adding the ability to purchase/sell new mechs. Graphics and character stats are all taken from SDGGF, and all these things actually do make it look like being faithful to the original. Oddly, musics are taken from various SRW games rather than SDGGF.

As you keep playing, you'll realize SKOB just failed to represent the gameplay of SDGGF properly. The Morale point and Unit performance grade work in SRW-ish way despite all other stats are directly taken from SDGGF, and now the game is completely broken. Gundams and other cool-looking robot mechs are usually WAY weaker than rather pathetic-looking planes and tanks, and killing some random enemies as soon as possible will make your further attacks deal ridiculously high amount of damage, making the whole game a piece of cake.

The game is 20 stages long, and the story follows the events of 1979 anime "Mobile Suit Gundam" rather loosely. One neat feature is that this game lets you play back previous stages(with dialogues omitted) for training your pilots, giving out something to mess around even after you reach the final stage.

The ending sequence doesn't show any info about the developers - just a bunch of Chinese text with starry background.


The current "Gangdan Wuyu 2" dump has some emulation issues - most emulators crashes at stage 2 and 13. taizou's hhugboy handles those stages properly but fails at stages 6, 9 and 17. I had to use Visualboyadvance for those stages(I tried bgb first but it failed), and while VBA lets you beat those three stages it still had some issues like garbled map graphics and destroying main save data after the stage map is loaded.

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BootlegGames Wiki / Something strange is going on BGW nowadays...
« on: May 20, 2015, 08:29:41 AM »
Company articles are constantly ruined by some anonymous contributors. Those editors have different IP address, but the things they add up and their writing style suggests these contributors are actually one person using multiple IP address.

Most of edits by this editor seems to be false info and only a small portion of the edit is true.(Like Digimon Pocket by VF being hacked re-release of Pokemon Ruby) Those suspicious/nonsense edits share these traits:

*Likes to claim a game is hack of other game(completely unrelated in most cases), like Magic Girl by Gamtec is a hack of Galaxian.
*Tries to make up connections between unrelated random companies without any proof. Li Cheng, Waixing and Gowin seem to be the editor's favorites.
*Replaces fact that is already confirmed with something that just doesn't make sense. Now Waixing's Luo Ke Ren X is claimed to be 'a hack of numen wager by waixing', rather than a hack of Sugoro Quest!
*Capital letters are rarely used.

I've reverted back some of this editor's works, but I can't do it all due to lack of knowledge - I'm not sure about is it OK to just revert it all for some articles, especially when it is about modern Famicom-related companies. Well, I can't tell something false about what I actually don't know properly.

So I think recent edits on company articles(including my reverts since maybe I did something wrong as well) really should be checked by some experts, and every false information must be taken out.

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Pirated Work / Guidemap for Sintax Castlevania variations
« on: August 23, 2014, 11:29:32 AM »
You don't really need a guide to beat a Sintax Castlevania variation for Game Boy Color(Emo Cheng DX, Yongzhe Dou Elong VIII, the Huangjin Taiyang game with very long title, and the Luo Ke Ren game with two names). However, having a guidemap will surely save some times for beginners since this game has a lot of pointless spaces inside the castle that you don't need to explore. Experienced players who want to complete their item may missing some equipment.

I have two versions of guidemaps for you - the first one is for people who want to preserve the exploring fun, so this one lacks some details.
Smaller version

And the second, much larger one is for who really hate wandering in the castle. Sorry for the badly drawn map in this version - especially I messed up with the room size.
Full version (Beware, this is HUGE)

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Pirated Work / Makon Sound Collections
« on: August 09, 2014, 12:21:30 PM »
Supersonic Adventures
(Sonic 3D Blast 5, Sonic Adventure 7, Pokemon Adventure)

Blue & Red Heroes
(Rockman 8, Super Mario 3 Special)

I know that this is something very WRONG to do with Makon Soft / Yong Yong games, but I was just curious about...what happens if I listen to all those crappy musics on my earphones, without additional suffering from horrible gameplay.

Some tunes were actually better than I thought, but most of the tracks sounded even worse and...painful.


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