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Messages - andlabs

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1
Mega Drive/Genesis / 777 Casino - skip to credits
« on: January 22, 2013, 10:21:30 AM »
It's copy protection on the Z80 side. I don't know what the trigger is, but it will eventually look for some values in the $40000x region (just like most of the other unlicensed games from that time period) and if the check fails, it blanks a block of RAM (the Z80 can write to 68000 RAM but not read it, apparently — Mamono Hunter Youko requires this behavior to work properly), which will cause the game to crash. I can paste a patch code for that but later as well.

2
Mega Drive/Genesis / 777 Casino - skip to credits
« on: January 22, 2013, 03:20:52 AM »
777 Casino does have an ending with a staff roll; here are patch codes to start the game at the staff roll (which is written entirely with Chinese characters):

000586:4EF8
000588:64DC

You need them both on simultaneously. These codes should work in all emulators and cheat devices that support PAR-like codes (I used Gens/GS), and it seems to show the male character winning and choosing the money over the girl (or something to that extent; I don't know how the game works). You won't need to worry about the copy protection here. Because these codes replace the beginning of the title screen code with a jump, you will need to disable both codes to get back to the title screen. Enjoy!

I'm still going to post the Super Mario World 64 technical notes; I'll likely do that later tomorrow.

3
Mega Drive/Genesis dumps / Super Mario World 64 (Unl) ROM
« on: January 19, 2013, 04:35:57 PM »
Yes, that's (actually on Page 3 but still) the same patch that was linked in the original post in the other thread here.

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Mega Drive/Genesis dumps / Super Mario World 64 (Unl) [f2] ROM
« on: January 19, 2013, 03:03:20 PM »
http://andlabs.lostsig.com/smw64fixed.bin Here's mine; I took care to get rid of every mention of the additional hardware from this ROM. I wanted to wait for someone to beat the game to make sure it all worked before posting it but whatever :/ I'll post later detailing exactly what I did and why, but with Gigasoft's ROM spreading already I guess there are no problems with whatever leftover data accesses his has.

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Mega Drive/Genesis dumps / Super Mario World 64 (Unl) ROM
« on: January 13, 2013, 04:17:30 AM »
Cool, thanks. I'll make a patched version sometime tomorrow.

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Mega Drive/Genesis / Super Mario World 64... is it worth playing?
« on: January 13, 2013, 04:17:09 AM »
I'll patch out the protection after I finish this and do this. I'm still interested in doing that verification dump though =P

7
Mega Drive/Genesis / Super Mario World 64... is it worth playing?
« on: January 12, 2013, 02:07:48 AM »
To be more precise, there are three things that the cartridge appears to mask out with a Retrode: the level art, the level layouts, and the copy of GEMS used for the SFX and most of the in-game music. In their place you get $00s and $FFs repeated every several KB (I forget the exact number), with some garbage bytes thrown in for some reason. (By the way, the game loads level art and layouts into VRAM and reads them from there.)

Eke's post described how the custom hardware works; that knowledge combined with the dumper he used (which he also said in that post) can be used by someone (like myself, soon) with both to dump the ROM. However, Genesis Plus GX is the only emultor to actually have support for everything put in so far.

As far as patching the ROM goes, one thing makes it easier: there are no indirect jumps, so everything disassembles in one go, making it trivial to find all the access points and replace the code. I might do just that after someone (myself or someone else) releases a raw dump.

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Mega Drive/Genesis / Super Mario World 64... is it worth playing?
« on: January 07, 2013, 09:57:12 PM »
The protection was cracked ages ago in that SpritesMind post; it was just that Eke was asked by the person who gave him the cart not to release the dump until further notice. If his dump gets released before mine/ours, then mine/ours will serve as verification.

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Mega Drive/Genesis / Futbol Argentino '96
« on: July 23, 2012, 09:13:10 PM »
Can you make a video of '96? If it's a hack of a non-EA game, we might be able to identify it as such before even dumping it.

10
Mega Drive/Genesis / Chinese copy protection
« on: July 23, 2012, 09:04:34 PM »
Hi I'm one of the two in Barver's' quote, the other being Sik =P

Basically, three things are missing from the Retrode dump the two of us worked on:
  • the level layouts
  • the level art
  • the Z80 code (GEMS)
32KB(?) blocks of 0s/$FFs (alternating, with a few differeing bytes in random places) remain in the spaces I think are left over. The final ROM is 512KB, and the Retrode produced a copy of the ROM from the 512KB-1MB point, and then filled the rest of the 4MB with $FF.

Once found, the level layouts and art are loaded into VRAM and accessed from there.

How configurable is Retrode's dumping parameters? If that won't work, there's also this, from LocalH:
Quote:
 

Might I suggest aping Chris Covell's NES dumping method, writing a ROM that would load some basic tiles into VRAM for on-screen display, loading the actual dumping code into RAM, spinning on a pad-polling loop in RAM, cart-swapping, then press Start (or whatever) and have the RAM code dump the ROM using what information is known about the mapping hardware, either sending it through the SCD transfer cable or sending it through the audio output via KCS (both slow methods but reliable).
[/quote]

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Mega Drive/Genesis / Working version of Mulan
« on: April 21, 2012, 05:47:37 PM »
There's a way to properly emulate Mulan's copy protection/banking; it just needs to propagate from Genesis Plus GX's code to other emulators. (Does Kega already has this?) If anyone's masochistic enough they can try to rewire the game to not need the banking...

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Mega Drive/Genesis / Bare Knuckle III Terry Bogard pirate
« on: September 07, 2011, 08:23:39 AM »
The hack has been in recent discussion (though this particular thread is probably not the latest discussion); from my chats with Red Crimson some months ago it appears he's gotten quite far, but to be really sure someone else would need to talk about it.

13
Mega Drive/Genesis dumps / Tons of new MD hacks
« on: September 01, 2011, 07:13:57 PM »
I've seen portions of the intro in some of the other hacked soccer games, though...

Also I remember now (thanks to Sik): Колобок is a hack of a homebrew port of a ZX Spectrum game "Uwol: Quest for Money" recreated by... TFM Music Maker's/VGM Music Maker's author Shiru, who is also Russian.

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Mega Drive/Genesis dumps / Tons of new MD hacks
« on: August 30, 2011, 03:45:28 PM »
oh derp, I had assumed it was a full set =P

FIFA 2010 - not sure where all this intro code comes from; it might possibly be FIFA International Soccer but I'd need to check more games
Ice Age III - Chuck Rock
Naruto - 3 Ninjas Kick Back
Winx 3D - Valis III

15
Mega Drive/Genesis dumps / Tons of new MD hacks
« on: August 30, 2011, 03:23:11 PM »
Could you link me the ones you don't know? I might be able to idetnfi it.

Also the "Колобок - Пирамида" is a pirate of a homebrew game IIRC... I could try to find the original later.

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