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Famicom/NES / Re: miscellaNEouS files
« on: June 18, 2025, 07:20:01 PM »Quote from: NewRisingSun
The VT369's compatibility to the VT03 does not extend to the palette. VT03's palette uses the HSV color model, while VT369 uses a 5-5-5 RGB color model, and the VT32 uses a 4-4-4 RGB color model. Each byte must be "translated" or converted, and Cube Tech only bothered to convert those palette bytes that they noticed. They did not bother to convert the palette bytes of the removed title screens, and forgot to convert the palette bytes of the end credits screen. Nice Code usually properly converted all static palette bytes but neglected or forgot to convert the palette bytes used for color cycling, such as the ones used for the waterfall animation in Curly Monkey.
I see, it is interesting that they didn't even bother converting the title screens properly before removing them. I (somehow) hadn't noticed the cruddy waterfall in Curly Monkey before, but I definitely see it when comparing the VT03 and VT32 versions.
Quote from: bootlegbastard
Does the vt369 version of Fire Fighter still contain bits from the unused vt03 title screen, or could it be from a new title screen? When I was playing for a bit, the screen glitched out, the background became corrupted, and these "Fire" tiles appeared below the HUD.
It's attached to the HUD like that in the ProjectPNP copy, just in a rather close color shade to the backdrop. I don't see any graphics resembling a title screen otherwise.