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Messages - forgotusername

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1
2000-present / Re: Preserving the Subor GTMC-18 300-in-1
« on: July 02, 2024, 01:29:35 PM »
Going by the Nyko Game Console (which features a near-identical game list save for the Adventure Island hack), a number of other games in the 300-in-1 are also undumped. I imagine it'd be easier to dump from the Toyota cartridge rather than the Nyko's built-in ROM, so I think it's definitely worth dumping (though I wouldn't be able to acquire it myself). I assume you're already aware, but there's also a much more limited McDonald's version with different software.

2
Famicom/NES / Re: miscellaNEouS files
« on: June 21, 2024, 01:25:27 PM »
They're very elaborate conversions, thank you for extracting them.

3
Famicom/NES / Re: miscellaNEouS files
« on: June 20, 2024, 01:49:55 PM »
Some of the multicart-exclusive Hwang Shinwei minigames were just uploaded to NESBBS as extracted ROMs. I've had a few people here ask me about these games before, so I've mirrored the files below.

As I've long suspected (and as with other games in this thread), multiple of the Hwang Shinwei minigames are shared in the same file; seemingly across two 32k PRG banks, with a small amount of bytes changed per decoded ROM (~12 bytes or less). Note that this is on top of considerable protection measures (?) within the Shinwei multicarts themselves, making even regular games difficult to extract. I'm guessing there's a third bank with additional games, which has not been decoded (by whoever ripped these) as of currently.

4
Famicom/NES / Re: VT03 Octopus CHR problem correction
« on: May 21, 2024, 12:34:22 PM »
IIRC that new "Timemax" game library (seen on the Subor Q6) has a hack of Octopus with an added title screen (along with added screens on Twin Fish, Magic Bubble, etc); so when those inevitably get dumped, you could probably use that for a VT02 title screen conversion if you really wanted to.

5
Here's a random selection of further restoratons (as I've had them sitting around for a while...). Included here are five general copyright restores, and two previously overlooked copyrights seen in the SuperArcade 110; alongside an assortment of fixes to Nice Code's Defender II/Star Gate hacks (e.g. Star and Atomic Blast), which have a myriad of strange issues.

Additionally, the attached directory includes a few unaltered SuperArcade 110 games without copyrights; this was part of a study to conclude that some games flat-out never had legal notation to begin with. These games were later reissued by Waixing with "SRO" copyright numbers attached, though the SuperArcade's revisions are the original releases. Further documentation is featured in the included .txt files.

6
Famicom/NES / Re: miscellaNEouS files
« on: May 09, 2024, 01:55:34 PM »
I doubt I'll get an answer for this one, but it's been a lingering question for a while. I was wondering if two FDS games - All 1 and Clox, both part of the Famimaga Disk series - could theoretically be converted to standard NES format. I question this as most of the files on the disk appear to only be splash screens and copyright notices; the actual game data is ~24k in size, with 8k CHR for graphics. If the extra notices were removed, could the games be converted to 40k NROM (with 32k PRG/8k CHR)? I can't find much information on how FDS conversions are done, other than that game conversions using only one disk side seem to be more prevalent.

I've attached unmodified extracts of the (non-splash screen) files in a .nes-like structure; naturally they don't work as-is.

7
Famicom/NES / Re: miscellaNEouS files
« on: April 06, 2024, 12:04:16 AM »
Does anyone know if there's ever been a conversion of Armadillo/Mario IV to standard mapper 4 (or if one would even be feasible)? AFAIK all dumped multicarts containing the game use weird registers to "mimic" mapper 118 behavior, but aren't outright mapper 4 conversions.

8
Other Pirates / Re: Sunplus SPG293 32-bit consoles
« on: March 29, 2024, 09:59:30 AM »
There is a video of the C21 if it's of any use (see https://youtube.com/watch?v=SWQM6L3g0LI). The NES games seem to be typical .wxn fare, though it has SD card compatibility with .nes roms (which the Lexibook console did as well).

I honestly had no idea there was an emulator for this hardware, nor that the hardware chipset was even known (I referred to it on the wiki as "unknown 32-bit hardware" once or twice…). I'm surprised that the Zone 3D uses it as well, as I assumed that was the more typical Sunplus chip used in the Zone 60 and whatnot (as the 2D games are all the standard Jungletac library).

9
2000-present / deep analysis on those guys who made fruit pig
« on: March 23, 2024, 12:14:02 PM »
Recently, I've been attempting to research a specific set of VT02 games from an unclear developer. The games in question are Fruit Pig, Eeeck! A Mouse, Echo Chamber, Trounce, and a Sudoku game. Since there's no clear development company, however - nor are there dozens of games to work off of, like the unknown JungleTac-affiliated developer - I can't really compile it into a wiki page or anything (it's currently just a footnote on the Nice Code Software article as "unconfirmed games", which I somewhat doubt the status of). As such, I thought I'd compile what I've gathered into a list here, so the information is at least out there:

-For a brief gameplay summary (save for self-explanatory Sudoku): Fruit Pig is a simple "catch the fruits" game, Eeeck! A Mouse is a Whac-A-Mole game, Echo Chamber is a clone of Simon (i.e. the board game), and Trounce is loosely based on the Japanese plug & play "Popira". All of them use music from the Famicom game Parasol Henbee.
-Fruit Pig is by far the most common, followed by Sudoku. Both titles appear on many multicarts from the mid-2010s onward (e.g. Super Game 360-in-1, CoolBoy 400-in-1), with Fruit Pig also appearing on the common 200-in-1 plug & play. The other three games are far less common, but sporadically show up on some later 2010s releases.
-With the exception of Sudoku, all of the games only use the d-pad during gameplay; not using the A or B buttons. This suggests to me they were designed for a Dance Dance Revolution mat or some similar special controller.
-Further indicating the above, the first version of the "Double Dance Mania" plug & play features Echo Chamber and Trounce (but not the other titles). The currently dumped revision of Double Dance Mania is the "Technolight Edition", however, which includes different games. Oddly, on the back of the back, the game screenshots are recreated with vector graphics (see https://i.ebayimg.com/images/g/lygAAOSwDiZk~LWv/s-l1600.jpg).
-There is a variant of Fruit Pig where the player is replaced with a penguin for some reason (see https://www.youtube.com/watch?v=7jS2uOK52-A&t=385s). This may be a Cube Technology hack of the game.
-In my most bizarre find, there is a Russian handheld called the "Exeq Toy" that features what appear to be advanced VT368 hacks of these games. I was able to confirm a game called "Crazymouse" is a conversion of Eeeck! A Mouse (see https://youtube.com/watch?v=ciqfovpXP_Y), but could not find clear enough screenshots/videos of the others. Presumably, going by the game list, "Sudoku 368" is Sudoku, "Fruit New" is Fruit Pig, and "Simon" is Echo Chamber; there's no obvious title listed for Trounce.
-The other unknown games listed on the Exeq Toy are Raptor Rage (port of a mobile game?), Winmine (Minesweeper?), Arameo, Funny Quest, IdolumMaze, Biomatch, and Angel. It also features a game titled "Angry Birds 368", which is a hack of the Super Angry Birds bootleg; as to if that indicates the unknown company made that game as well, who knows.
-Just by fate I suppose, there is a more common (?) revision of the Exeq Toy that features a generic VT02 menu without these games; so tracking a system down would be quite difficult.
-In a recently compiled list by Taizou, he labels the titles as possibly being "Spritemind" games (see https://museum.12bit.club/viewer/ods.php?f=Subor_Q6_game_list.ods). I am assuming this refers to Shenzhen SpriteMind Software Co., Ltd., who is credited on some mid-2010s multicarts (namely the Super Game 150-in-1 with the Sonic splash screen). I could ask Taizou what makes him theorize Spritemind is the developer, but haven't as of currently.
-I have the source GIF that was used as reference for Fruit Pig's character sprite. No idea where the picture in itself is from, but the sprites were modeled after this character.

10
Famicom/NES / Re: miscellaNEouS files
« on: March 22, 2024, 02:35:16 PM »
A crappy little plug & play known as "Croaky Karaoke" was just added to MAME. In concept, the game is nothing more than a karaoke video played with some song covers played in that distinct "DDR Famiclone" style. Amusingly, four of the songs were licensed from Sony Music, leading to the console having a licensed NES cover of "Take On Me", of all things.

There's no microphone input or anything on this console, but the menu inexplicably uses a proprietary control setup; so I can't actually navigate the song selection screen in any emulator. As such, I attempted to extract the songs into individual ROMs; to my surprise, this worked perfectly for 13 out of 14 songs (the one exception being "Sing"). Each file has three songs built-in, running dominant as one of them (similar to the educational computer ROMs); however, zeroing out one or two sections of code will run the other song + video. The only caveat with the working files is that they do not emulate the sampled "clapping" sound effect, I am unsure if that's an emulation issue or an extraction issue. Download attached below.

11
It's an issue with releases of FCEUX earlier than the recommended version 2.6.2; the Duck 3D Blast ROM relied on PRG-RAM, which earlier emulators did not support in this form. The 86-in-1 re-converted the hack to not use PRG-RAM; I have released a new 64-in-1 ROM revision using the "fixed" version of Duck 3D Blast.

12
Thank you.  :) (and thanks to kelvin too, since i evidently forgot to reply to that at the time…)

13
Game Boy / Re: Tom and Jerry 3 GBA?
« on: March 20, 2024, 01:09:15 AM »
It appears to be the Master System version running on the homebrew SMSAdvance emulator. It's quite interesting regardless, as I've never seen a single-cartridge GBA bootleg running a Master System game like that (it was common practice for NES games through PocketNES, but not other emulators).

14
Famicom/NES / Re: It's Dumping Time!
« on: March 10, 2024, 02:43:17 PM »
It's surprising to me these have never been dumped, considering the G Factor is a common (?) U.S.-distributed release... they seem to use the Shenzhen Niutai hack library, which do not appear on many consoles (the Overmax 151-in-1 uses that set, which I do have a copy of somewhere but it's buried in storage). I do think it'd be worth getting the cartridges for dumping, but that's not something I could do myself. I've never seen the "Whelk" game before either, I'm sure it's just a Nice Code reskin but it's not a game name I recall.

15
Other Pirates / Re: Atari Gamestation Pro analysis
« on: March 01, 2024, 10:07:47 PM »
No problem, glad it was of interest. :)

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