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Messages - lancuster

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1
Famicom/NES / Re: miscellaNEouS files
« on: February 25, 2026, 10:28:23 AM »
A bunch of VTxx games, header added, running on the current version of the NintendulatorNRS:

2
I found this bootleg device on YouTube. And something tells me that it contains crafts from Cube Technologies (the video isn't in English):
https://youtu.be/WnxEvzs_Cho?list=PLcxIR1zuKlgjGMe__hSINuKd-TvVHZRuy&t=83

UPD: I found a dump of this multicart on the Internet:
https://www.allmyroms.net/AllMyRoms.php?page=view-download&jeu=pdc100.zip&titre=Arcade&vote=3
However, this rom doesn't want to run on the NintendulatorNRS, it writes "file type not recognized".
Are there any chances to launch this multicart or separate the games from this multicart?

UPD2: It would also be nice to find a dump of this multicart:
https://www.youtube.com/watch?v=W2m1xQHtiRI

3
Famicom/NES / Re: miscellaNEouS files
« on: February 08, 2026, 07:27:19 PM »
The other day, I decided to rearrange the music in the ports of arcade games Gamezone II, and I'm publishing my result.
If anyone can tell how to stop the track correctly, I would be grateful. I would also like to figure out how to change the graphics banks in Scramble from Gamezone II to make the graphics more compact.

4
Famicom/NES dumps / Re: From ROM dump to emulator
« on: January 27, 2026, 02:49:00 PM »
As a side note, does anyone know what this chicken-ish sprite set is at the start of the ROM? It's heavily overwritten (whatever it is), but I don't recognize it as a game.
I suppose it could be one of the enemies from the game "Ling Jie Hu Fa: Shock" (bootleg version of Blackthorne on NES).But that's just my guess.
I would like to see the correct dump of this game myself.

5
Quite a lot of pirated games have been extracted from multicarts.
But so far, the games have not been extracted from the ZDog 44-in-1 and Samuri 60-in-1 multicarts.
It's clear that some of the games that were already available were included in these multicarts, but most of the others in them are unique, and they also deserve to become separate exhibits of video game history.

6
Famicom/NES / Re: miscellaNEouS files
« on: January 01, 2026, 07:37:57 AM »
Frontline Gallop. Impossible to complete the mission on levels 13 and 15.

7
Hacker Center / Re: The Panda Prince "Complete"
« on: September 08, 2025, 02:44:56 PM »
Oh, if only this were applicable to my optimized hack of this game with 128 kb CHR-ROM...
http://bootleg.games/BGC_Forum/index.php?topic=3206.msg23528#msg23528
The only thing in my hack, besides not having access to the levels, is that you can still enable Chinese language.

UPD: I applied your patch on my ROM. Apart from the errant banks of font graphics, I didn't notice any other deviations from the norm. :D
ROM updated.

UPD 2: I accidentally found a bug in the game. It turns out that if you knock out some icons on the screen before the bonus level, go to the right and press the select, the character change sound will sound, but it will no longer be possible to control it.
It's possible that this bug was in the original game.

8
Hacker Center / Re: Earthworm Jim 2 - All Levels
« on: September 08, 2025, 02:36:09 PM »
Here is bugfixed version of Earthworm Jim 2 with all levels from 2023.
Source: https://www.emu-land.net/forum/index.php/topic,12055.msg1579388.html#msg1579388
Author: Sharpnull

9
Famicom/NES / Re: miscellaNEouS files
« on: September 04, 2025, 02:36:31 PM »
I wanted to ask a question that has been bothering me for a long time. Are there normal (non-pirated) conversions of "Super Game" games on MMC3 that have copy protection removed or disabled? How many such conversions are available?

10
Famicom/NES / Re: miscellaNEouS files
« on: August 08, 2025, 09:05:03 AM »
Combined the graphics in 4BPP in the game Bird Eggs. Also I decorated the sprites for clarity.
Please note that this is only a demo rom, in this form it will work with broken graphics, because the format of graphic data storage has been changed.

11
Famicom/NES / Re: miscellaNEouS files
« on: July 24, 2025, 03:45:54 PM »
The game already runs as mapper 4 submapper 4. I made a small change to the IRQ code to run it as regular MMC3. I only checked the initial screens, however.
I didn't have time to press the A button after defeating the level 2 boss, and I had this situation. The music is still playing, the screen is twitching, and you cannot return to the game.

12
Here are some sprites that, apparently, weren't implemented because the character doesn't throw anything and doesn't slow down...

13
Actually, it was expected. My guess that Ling Jie Hu Fa: Shock was originally a port of Blackthorne turned out to be correct.
I found these sprites inside this ROM. Alas, there isn't the entire sprite list, and the developers themselves dropped this case and began to draw sprites of a dude in a hat, for conspiracy. As you know, the ROM of this game, which is available on the Internet, is incomplete - it lacks the third level, instead jumping to the fourth (last) level to make the game passable. But I wouldn't be surprised if it turns out that somewhere a build was released with the original sprites and minimal nonsense.
Below I will attach (partially) the collected sprites of Kyle, who was supposed to be in the game.
P.S. By the way, the dump that is available on the Internet is an overdump, at least in terms of graphics, more than half of the graphics in the CHR-ROM are repeated and aren't actually used.

14
Famicom/NES dumps / Re: Gekioko Punpun Maru: how to launch this game?
« on: June 11, 2025, 06:12:50 PM »
There's a fully-playable Master System port of the game. I also found a demo of the NES version which only has character moving. From what I've read the NES version's development process went secretly and they probably done the full game in private; and also the full game could have playable with scrolling (like Ninja Haggleman on GCCX?). Source code is attached on this post along with the ROMs
http://68000.web.fc2.com/oko/index.html
https://www.smspower.org/Homebrew/GekiokoPunPunMaru-SMS
Also I'm tackling with NESfab recently so hopefully I can make a recreation out of them.
I wish you good luck with learning NESFab. Unfortunately, I've done everything I can suggest (programming is clearly not my thing).
I found a screenshot that I was able to restore and correct the proportions in the mockup.

15
Famicom/NES / Re: miscellaNEouS files
« on: May 31, 2025, 03:15:39 AM »
The earlier revision remains undumped.
Ha ha! Yeah, this is a multicart from the JonTron video!

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