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Messages - lancuster

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1
Hacker Center / Re: The Panda Prince "Complete"
« on: September 08, 2025, 02:44:56 PM »
Oh, if only this were applicable to my optimized hack of this game with 128 kb CHR-ROM...
http://bootleg.games/BGC_Forum/index.php?topic=3206.msg23528#msg23528
The only thing in my hack, besides not having access to the levels, is that you can still enable Chinese language.

UPD: I applied your patch on my ROM. Apart from the errant banks of font graphics, I didn't notice any other deviations from the norm. :D
ROM updated.

UPD 2: I accidentally found a bug in the game. It turns out that if you knock out some icons on the screen before the bonus level, go to the right and press the select, the character change sound will sound, but it will no longer be possible to control it.
It's possible that this bug was in the original game.

2
Hacker Center / Re: Earthworm Jim 2 - All Levels
« on: September 08, 2025, 02:36:09 PM »
Here is bugfixed version of Earthworm Jim 2 with all levels from 2023.
Source: https://www.emu-land.net/forum/index.php/topic,12055.msg1579388.html#msg1579388
Author: Sharpnull

3
Famicom/NES / Re: miscellaNEouS files
« on: September 04, 2025, 02:36:31 PM »
I wanted to ask a question that has been bothering me for a long time. Are there normal (non-pirated) conversions of "Super Game" games on MMC3 that have copy protection removed or disabled? How many such conversions are available?

4
Famicom/NES / Re: miscellaNEouS files
« on: August 08, 2025, 09:05:03 AM »
Combined the graphics in 4BPP in the game Bird Eggs. Also I decorated the sprites for clarity.
Please note that this is only a demo rom, in this form it will work with broken graphics, because the format of graphic data storage has been changed.

5
Famicom/NES / Re: miscellaNEouS files
« on: July 24, 2025, 03:45:54 PM »
The game already runs as mapper 4 submapper 4. I made a small change to the IRQ code to run it as regular MMC3. I only checked the initial screens, however.
I didn't have time to press the A button after defeating the level 2 boss, and I had this situation. The music is still playing, the screen is twitching, and you cannot return to the game.

6
Here are some sprites that, apparently, weren't implemented because the character doesn't throw anything and doesn't slow down...

7
Actually, it was expected. My guess that Ling Jie Hu Fa: Shock was originally a port of Blackthorne turned out to be correct.
I found these sprites inside this ROM. Alas, there isn't the entire sprite list, and the developers themselves dropped this case and began to draw sprites of a dude in a hat, for conspiracy. As you know, the ROM of this game, which is available on the Internet, is incomplete - it lacks the third level, instead jumping to the fourth (last) level to make the game passable. But I wouldn't be surprised if it turns out that somewhere a build was released with the original sprites and minimal nonsense.
Below I will attach (partially) the collected sprites of Kyle, who was supposed to be in the game.
P.S. By the way, the dump that is available on the Internet is an overdump, at least in terms of graphics, more than half of the graphics in the CHR-ROM are repeated and aren't actually used.

8
Famicom/NES dumps / Re: Gekioko Punpun Maru: how to launch this game?
« on: June 11, 2025, 06:12:50 PM »
There's a fully-playable Master System port of the game. I also found a demo of the NES version which only has character moving. From what I've read the NES version's development process went secretly and they probably done the full game in private; and also the full game could have playable with scrolling (like Ninja Haggleman on GCCX?). Source code is attached on this post along with the ROMs
http://68000.web.fc2.com/oko/index.html
https://www.smspower.org/Homebrew/GekiokoPunPunMaru-SMS
Also I'm tackling with NESfab recently so hopefully I can make a recreation out of them.
I wish you good luck with learning NESFab. Unfortunately, I've done everything I can suggest (programming is clearly not my thing).
I found a screenshot that I was able to restore and correct the proportions in the mockup.

9
Famicom/NES / Re: miscellaNEouS files
« on: May 31, 2025, 03:15:39 AM »
The earlier revision remains undumped.
Ha ha! Yeah, this is a multicart from the JonTron video!

10
"Helli-Mission" by Waixing was inspired by an arcade game "Battle Chopper" aka "Mr. Heli" or "Mr. Heli no Daibōken":
https://www.mobygames.com/game/23851/battle-chopper/screenshots/arcade/661080/
However, the game itself is just a clone of the famous Flappy Bird.

11
Famicom/NES / Re: miscellaNEouS files
« on: May 04, 2025, 08:38:08 AM »
No problem.

By the way, while I was reassembling the graphics in "The Dragon" bootleg, I noticed some bugs and flaws:
1) After the death of the character, the status in the lower left corner isn't restored. Rather, he tries to recover, but literally immediately jumps to another inscription.
2) In "The Dragon", in battle mode, after the death of a character in PAL mode, the HUD breaks.
3) If at the end of level 1-1, having nunchucks, you defeat the last enemy and immediately sit down, then he will freeze in this position, the music will play to the end, and the stage will softlock.
4) After defeating the last boss, there is no final screen, just a transition to the title screen.

12
Famicom/NES / Re: miscellaNEouS files
« on: May 03, 2025, 05:08:46 PM »
I wanted to reply in a personal message, but, alas, after writing the message, I received this error in response:
Quote
User 'NewRisingSun' has blocked your personal message.
So I will answer here.
Unfortunately, I can't give this version of the cartridge version "Fake News Covfefe" ROM, for the reason that I don't own it myself, it has already been finalized by other people, and also published by other people who didn't share the final ROM with me.
If you're not aware, the hack itself was born after someone on NintendoAge wanted to see Trump's head shooting up the Empire State Building. While everyone was discussing how it would look, I just took an idea and made this hack, and people liked it, they wanted to develop the idea to the end. Replacing the final boss is also their idea. They offered, and then I did. I didn't replace the icons in the HUD and the text in the intro.
The only thing left to do in this situation is to find the people involved in completing the hack and ask them to find the final rom. Alternatively, you can watch the walkthrough of the game and manually transfer the different graphics and text. That's all I can offer in this situation.
PS. if anyone is interested, I'm also simultaneously optimizing graphics in the bootleg "The Dragon". Bao Qing Tian has been temporarily postponed.

13
Famicom/NES dumps / Re: Lost in Bygone Gaming update announcements
« on: April 23, 2025, 04:24:08 PM »
I don't see what the problem would be. But in any case, I have attached the archive to the announcement post, sort-of as a mirror.
OK, thanks.

PS. Unfortunately, the hack of the game "Ling Jie Hu Fa - Shock" turned out to be based on the same bit of ROM that is publicly available.
The lost 3rd level has still not been seen.

14
Famicom/NES dumps / Re: Lost in Bygone Gaming update announcements
« on: April 22, 2025, 06:50:04 AM »
Unfortunately, I can't download it. :-[
Can you re-upload these ROMs to another resource, such as the mediafire?

15
On April 3, I (lancuster), together with Evgeny Kuznetsov, known by the nickname EvgenyKz, completed work on porting the pirated game "Car Park" from the more advanced VT03 hardware to the standard eight-bit hardware. Of course, during the transfer, the graphics underwent major changes and were greatly simplified, but the gameplay remained unchanged. The graphics themselves have been redrawn to match the original as much as possible. The music, alas, remained unchanged - the main idea was to port the game from VT03 to the NES, so that the main content remained intact (you should take this into account and endure all 9 levels, or turn off the sound, because Waixing usually didn't have good music).
Who worked on the hack:
EvgenyKz - disassembling the original ROM, additional programming, changing registers, title screen.
lancuster - additional hacking, coloring gameplay, working with graphics and sprites.

The game itself is a clone of the puzzle "Parking Lot Gridlock" or "Car Park Gridlock" from the game "Professor Layton and the Curious Village", released in 2007 for the Nintendo DS. It's noteworthy that Lisa Kudrow and Jennifer Aniston, better known for their roles as Phoebe and Rachel from the TV show "Friends", starred in the advertisement for the Professor Layton game:
https://www.youtube.com/watch?v=yXMRNx_Sayg

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