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Messages - SF-Human

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1
Pirated Work / Re: Custom Multis
« on: December 06, 2025, 09:19:27 AM »
Here's a 4-in-1 multicart I made to test I-CHR which is a tool to convert PNGs into CHRs. I've used I-CHR on SF-1010 before, but this is the first time I used with a non-emulator screenshot (in this case, the LoveLive Days art of Ren Hazuki from LoveLive Superstar which I found on LoveLive Wiki). The convertion process is not that straightforward - I have to reduce the color in Paint.net and change the palette within NES palette limitations for the best results. The end result is cool regardless. (Also I used a self-modified version of Sonic 3 Special Stage music from Famistudio's examples, of which I removed Namco 163 expansion audio. )

2
Famicom/NES / Re: How to get dumped roms into a useful format?
« on: November 16, 2025, 09:43:57 PM »
Can you put up the ROM you've dumped there? It would be useful to figure out what mapper it runs on and create a header for it if a ROM is available.

3
Pirated Work / Re: My first custom multicart
« on: September 25, 2025, 11:17:12 AM »
That's interesting, can't wait to try it out. I've made many custom multis before, but I didn't made one with all custom hacks yet (I'm not good at making pixel art for ROM hacks).

4
Hacker Center / Earthworm Jim 2 - All Levels
« on: September 07, 2025, 11:21:10 PM »
The MMC3 release of this game has a bug which skips Round 4 (Lorenzen's Soil) of the game. The reason is because when Round 3 (Puppy Love) was completed, it adds 1 to the level counter. However, the game's level complete logic then adds 1 to the level counter too, resulting Round 4 being skipped entirely. Later versions fixed this bug, but runs on Ka Sheng's copy protection mapper (Mapper 121).

This simple hack attempts to fix the bug on the MMC3 release of the game, so the game in its entirety can be "enjoyed" on most emulators.

5
Hacker Center / Re: The Panda Prince "Complete"
« on: September 07, 2025, 10:52:49 PM »
V1.1 Update: Fixed problems regarding the FCEUX emulator.
Patch it with a No-Intro Panda Prince ROM.

6
Hacker Center / Re: The Panda Prince "Complete"
« on: September 06, 2025, 07:37:40 PM »
Why do both patches have the same CRC32 despite having vastly different sizes?

Contrary to what you write, the patching utility demands the original Panda Prince ROM file, not my MMC3 conversion, as you said, with a NES 1.0 header. I don't like the .BPS format at all because it does not verify the file body separately from the header, and because the "Beat" client has a very awkward user interface in Windows.


The MMC3 hack is included in the patch, and I used the original ROM as a base to submit it to romhack.ing (and I'll later submit to romhackplaza.com) properly. I will update the patch later to address the header problem and an issue in FCEUX.

7
Hacker Center / The Panda Prince "Complete"
« on: September 06, 2025, 06:11:50 AM »
For some reason there're over half of the game's content left unused in-game (including the Wasp shown in the intro). This hack makes all eight stages and all three boss fights accessable. This hack is based on the MMC3 conversion by NewRisingSun, meaning it can be run on emulators that doesn't support Mapper 121.

The "language select" patch also brings up a language select menu on startup in addition to the above changes, but at the expense of running on an uncommon multicart mapper. In the original game, the language is hardcoded in the ROM.

Technical information:

$06F3: Current level

$06F9: Language (0=Chinese, 1=English)

8
Famicom/NES dumps / Re: Lost in Bygone Gaming update announcements
« on: September 04, 2025, 11:53:04 PM »
Here's the standalone ROM of Jungle Book 2. I've accessed the DKC4 portion by hacking the game, but since this conversion is built for Jungle Book 2 in mind, the DKC4 portion have several graphical problems and I won't post it here for now.

9
Famicom/NES dumps / Re: Lost in Bygone Gaming update announcements
« on: September 04, 2025, 09:05:11 PM »
I've hacked the 3-in-1 ROM to autoboot Saint Seiya. I'm currently figuring on getting the rest of the two games work in standalone form.
Currently the NESDev Wiki doesn't have any info on this particular mapper, but it seems to write to $B000 when selecting the other two games, which I assume it's switching the outer bank of the ROM.


[EDIT: Attachment removed. Download NewRisingSun's extract instead. ]

10
Famicom/NES dumps / Re: Magical Cooking & Gaoranger ROM
« on: September 04, 2025, 04:42:25 AM »
As a bonus, I've also headered the "Unknown VT02-based 25-in-1" in MAME. The current ROM on FCpics is the exact same unheadered ROM in the MAME archive.

11
Famicom/NES dumps / Magical Cooking & Gaoranger ROM
« on: September 04, 2025, 04:25:01 AM »
MAME recently added support of Magical Cooking and Gaoranger DX Soul Bird (both of which are UM6578-based licensed plug 'n plays from Bandai). I've headered them with NES 2.0.
NintendulatorNRS currently doesn't seems to support the Gaoranger controller.

12
Pirated Work / Re: Custom Multis
« on: September 01, 2025, 10:44:28 PM »
A multicart about cars. I covered the opening of the Haruhi anime (2009 version) for this menu.

(QUICK UPDATE: Fixed audio looping problems on the menu. )

13
Famicom/NES / Re: miscellaNEouS files
« on: August 31, 2025, 12:32:26 AM »
Here're interesting stuffs I found on Chang Da's Educational Cartridges.
1. Individual versions of common Family Basic programs on these kind of cartridges (e.g. Calculator Board, Music Board) and "Letters Invade", done by hacking the extracted Family Basic portion in the ROM. This is actually much easier to do than other Family Basic variants (and even Nintendo's original Family Basic). Unfortunately Letters Invade has incorrect palettes that I may fix later.
*Side note: The educational cartridges has their Family Basic variants hacked to check certain values in the RAM and load the respective program. This variant of Family Basic just happened to have an easy-to-detect part of the checking program. I forgot where it was but you can do a quick comparison between them.
2. Sumangame's "Math Teacher"/"Shu Xue Jiao Shi" game which I've never seen before.
3. An unused menu lurking inside the ROM??? Looks like it was for a scrapped portion of a middle school learning software in the cart.

14
Pirated Work / Re: Custom Multis
« on: August 27, 2025, 11:35:42 PM »
I ran out of ideas and decided to retake my Natsume Collection I did last year. I didn't know Palamedes 1&2 were made by Natsume until very lately, so I put them here to pad up the empty space before the menu.

15
Game Boy dumps / Re: [GBA] James Bond 007 (Chinese)
« on: August 25, 2025, 10:29:54 AM »
Alright, I've now fixed the hyperlink so it points to archive.org correctly instead of still pointing to the old Lanzou link.

The problem: It broke the BB Code in this thread. I don't know what caused this to happen.

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