Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - forgotusername

Pages: [1] 2 3 ... 18
1
If it's of use to anyone, here is a good quality copy of Zinger's logo, as seen in a trademark registry. In the FC-LCD document, it is colored red and blue.

2
While researching another subject, I came across a very old thread on these forums surrounding ping pong plug & play games (http://bootleg.games/BGC_Forum/index.php?topic=185.0). Within the thread, a company called "Zinger Software Development Company Ltd.", henceforth "Zinger", was mentioned in connection with some of these games. It was also stated that Zinger is credited in VT01-related documentation, which was leaked online by developer "maxzhou88" in the early 2000s, alongside the "Portable FC-LCD" ROM archive. From my own cursory search, I found that Zinger Software was established in 2001, and was based in Shenzhen, China (https://m.qcc.com/firm/88b9cfe4e9b0b480ff1dfbf0ab01bc0b.html). Notably, Inventor, another Shenzhen-based bootlegger, seemingly ceased operations around 2000; with identifiable Zinger productions (detailed below) seemingly being tied to Inventor.

In the aforementioned forum thread, there was visible confusion between what the Zinger ping pong game actually was; seemingly misconstruing it as being connected to the Gameinis/Cube Technology Ping Pong game (which is a whole can of worms in itself). However, I immediately knew what it was referring to upon seeing the name: a game simply titled "Table Tennis", which has since been attributed as being an Inventor and Nice Code joint-production. The Table Tennis game was also released under the name Ping Pong, and had a cut-down Waixing version titled Table Tennis 2006. As I had already noted on the wiki, the original version of Table Tennis has not yet surfaced; though it was presumably created in 2001, as it was visibly themed around the Osaka 2001 World Table Tennis Championships (with the Waixing version cheaply altering its logo to read 2006).

The Table Tennis ROM features an unused Zinger logo in its CHR data, proving it as being the game discussed in the old thread. There is a second unused logo which I cannot decipher the text of; it features a paper airplane design, however, which is also used on Zinger's logo in the FC-LCD documentation. A Zinger logo is present on the back of the court in another game, Tennis Ball; I assume that the original version of Table Tennis displayed it in a similar fashion. As a side note, the available copy of the Tennis Ball game appears to be its original release: it has a "2001 Copy Right" string on the title screen, which resembles early Nice Code copyright notation.

I have concluded that two additional pieces of software are likely from Zinger as well, as detailed below:
  • The first of them is "Quiz", published by Power Joy Ltd. Its Zinger connection is evident by it using the same title screen formatting as Tennis Ball, including having the same face-like cursor next to the "Start" text. As previously noted on the wiki, Quiz has an unused tileset for an earlier version titled "The Way to Millionair"; this is likely remnants of the original Zinger version, given that its graphics contain the "2001 Copy Right" notation.
  • The second is one of two English-to-Chinese dictionaries included in maxzhou88's Portable FC-LCD leak. It uses the same background music as Quiz; and with Zinger already being tied to the FC-LCD archive's VT01 documentation, it makes sense for this to be a Zinger-produced program.
There is one further potential connection between Nice Code and Zinger; however, I feel that it is somewhat inconclusive. It surrounds the game 2002 World Cup P.K., which was also leaked online by maxzhou88 (who is the game's self-credited developer). There are several connections between World Cup and the other Zinger productions: it has a spaced-out "Copy Right" notice, and its music is repurposed from the (also maxzhou-leaked) "MusicBox" karaoke demo, which itself ties back to Inventor. Naturally, maxzhou's development ties to both World Cup and the FC-LCD is also a major indicator.

Furthermore, the available design documents for World Cup are signed by "Wofire": a developer who is credited as director for numerous Nice Code productions. This, to me, indicates that Zinger was somehow absorbed into Nice Code, with some of its staff (seemingly including Wofire, but not maxzhou) being transferred over. I would assume that prior to this, Inventor was absorbed into Zinger; thus connecting all three companies. This is somewhat alluded to in a reported post by maxzhou: in which he commented that "a company in Xi'an" (i.e. Nice Code) had produced the 2008 version of Street Dance, based off of the 2000 Inventor version.

I am curious if some further discrepancies could be used to indicate Zinger-affiliated Nice Code productions. I question if factors such as the spaced-out "200x Copy Right" notation are reflective of Zinger games as a whole; whereas most wholly-Nice Code or "Gameventer" ones are more traditionally formatted as "Copyright 200x". Additionally, NESBBS has seemingly taken the liberty of dubbing individual games seen on the FC-LCD as being Zinger titles, including the Nice Code-tied math games; I feel that this is a bit broad of an assumption, but it's certainly possible.

If anyone has additional input or hypotheses on the subject, it would be appreciated. I can provide additional information and sourcing if any mentioned details are too difficult to find.

3
2000-present / Re: New consoles using internet-sourced plug & play ROMs
« on: February 28, 2026, 02:10:12 AM »
From some further research on these forums and NESBBS, I have identified a total of 10 games on the aforementioned consoles as being Nice Code and Inventor-like fan hacks:

4. Wakmole Revenge (my own hack)
37. Robot Eliminator - fan-made hack of Bomberman, based on the Inventor hack "TNT", credited to "CTC"
42. Puffy's Paradise (my own hack)
119. J.T.H.M.!Boom - fan-made hack of Bomberman, based on the Inventor hack "Golgotha"
143. Blueberry Zone - fan-made hack of Nature Clan: Forest Adventure, Sonic-themed, credited to "CTC"
146. Bounce Danger - fan-made hack of Nature Clan: Spring World, Sonic-themed, credited to "CTC"
177. Winter Shift - fan-made hack of Hunter (i.e. the GameStar C64 port), Intellivision-themed
244. Kool-Aid Man - fan-made hack of Blob Man
271. Rope (my own hack)
297. Rearranger Ranger - fan-made hack of Hammal

There are a few additional fan-made hacks thrown in, but they are either the usual suspects (e.g. Donald Magic) or hacks with no real Inventor resemblance (e.g. The Walking Binary). The only game from in list that I could not identify by title is game #29, "Single Multiply"; though whatever it is, I assume it to be another internet rip.

4
2000-present / New consoles using internet-sourced plug & play ROMs
« on: February 21, 2026, 12:57:04 PM »
There is a recently-released mini arcade system known as the "Retro Arcade Gamer" by Kooltech (https://unauthorizon.org/product/recOMTOhDmMDx0Zsh). The console immediately caught my eye: as one of my Classic Player hacks, Wakmole Revenge, is front-and-center as one of the included games. Looking at the full gamelist (via a source detailed below), Puffy's Paradise and Rope, two of my earlier hacks, are also present.

Thus far, this is the only time in which my hacks have been mixed in with a commercial Famiclone release. I've found that this is effectively customary across the industry; the plug & play manufacturers almost never use internet-sourced copies of the games, and their game sets remain relatively consistent with each other. The only exceptions to this are some much older 2000s hacks and homebrews (e.g. Blob Buster and Gradirs), which themselves are still consistent picks among dozens of plug & plays.

However, I found that there is a second line of consoles using the same game set as the Kooltech one. Of all things, it is a series of Paw Patrol-licensed handhelds, released under ID "SG3000" by the company Sameo (https://youtube.com/watch?v=nLkdRUGplbA). Given how many of these things I've analyzed by this point, I can tell that the game list is entirely comprised of internet-sourced ROMs - while still attempting to curate a Nice Code/Inventor-like game pool - which I have to imagine were pulled from ProjectPNP and this forum itself. The rule of consistency is simply not there with the games chosen, even past a few of my hacks being mixed in. As to why, one can only speculate.

While unrelated to the greater point here, I do have to highlight just how absurd the Paw Patrol handheld is. It appears to have 100 more games than the Kooltech one (500 compared to 400), yet the last ~175 games are all unhacked Famicom/NES games (including Pac-Man and Mario is Missing). And no, there is not a single cheap Paw Patrol-themed hack on the thing at all. Nickelodeon really must not care to put their name on this thing...

5
Famicom/NES dumps / Re: From ROM dump to emulator
« on: January 22, 2026, 06:18:36 PM »
It's likely either VT09 or some derivative of VT369, but I could not determine the specific mapper. It's definitely strange; it contains VT03 games that are converted to VT09 format, something I've never seen before on another console. I attached two VT09-converted game extracts below (with Thin Ice having its copyright restored).

As a side note, does anyone know what this chicken-ish sprite set is at the start of the ROM? It's heavily overwritten (whatever it is), but I don't recognize it as a game.

6
Famicom/NES / Re: Mystery Games on unknown Famiclone from Poland
« on: January 19, 2026, 04:17:44 PM »
VT03 games can be placed in a VT02 menu system (such as on the dreamGEAR 75-in-1), so I don't really know what you mean by that...it's theoretically possible for them to be VT02 back-ports, but them being the VT03 versions is more likely.

7
Famicom/NES / Re: miscellaNEouS files
« on: January 19, 2026, 03:59:57 PM »
I forget where I had posted this restoration originally, but here is a minor fix to a previously released "Athens 2004" hack restoration (as extracted from a 64-in-1 multicart). A proper video of this hack has surfaced (https://www.youtube.com/watch?v=yyEI-VmKFOc), which indicated that I was off in restoring a few tiles of the title logo; I have fixed this in the below ROM.

8
Famicom/NES / Re: Incomplete plug & play restorations/extracts
« on: January 11, 2026, 02:55:02 PM »
Here is the proper two-player version of Greedy, as extracted from a recent (technically broken) dump of the Mini Classic Arcade Station. As it turns out, the game is very different than the one-player version, in both coding and general gameplay; so it was likely infeasible to restore it from the 1P version anyway. I have attached both the 1 and 2-player versions below, unaltered.

9
Famicom/NES / Re: miscellaNEouS files
« on: December 06, 2025, 05:54:44 AM »
A few more fixes for some shoddily-coded Nice Code games:
*Coast Guard (a Canyon Bomber hack) appears to have had some graphic tiles shifted during development, which was not corrected via code; resulting in the life icon not displaying, and the "Time Over" and "Game Over" text displaying incorrect tiles. I have attached corrected versions below for both copyright revisioins.
*Fated Pirate has its music played back terribly; restarting the main audio channel when beginning a game, while continuing to play the backing tracks (resulting in greatly unsynced music). To fix this, I simply zeroed-out the code that restarts the main sound channel. I also applied this fix to the "Corsair" variant, which features different (and slightly more intuitive) control mapping.

10
Famicom/NES / Re: miscellaNEouS files
« on: November 19, 2025, 01:13:24 PM »
A pretty random duology here, but I don't believe I've published them before:
*The current extract of Gem (Mowing variant) is a bad dump, and does not run correctly when applied to a multicart menu. I have attached a good dump from the base ROM data of the Retro Arcade FC A6Plus.
*I created a custom hack of Fruit Tree (Toy Factory variant) that makes actual sense to play. In the original game, all of the colored pots are not color-coded to the falling fruits; meaning that you'd have to memorize an illogical pattern of mismatched colors to play. In the attached version, the fruits are properly color-coded to match the pots.

11
Famicom/NES / Re: miscellaNEouS files
« on: November 19, 2025, 01:03:27 PM »
Here are the unique games ripped from the "G3" 800-in-1 handheld. This console had a staggering amount of undumped Nice Code variants, including some that were entirely undocumented. Some of the more notable titles include "Fishing Challenge" (an advanced variant of Atlantic Fishing Tournament 2005), "Boat-Race-Pika" and "Teletubb" (uncommon Inventor hacks), and a few games which were previously only known to appear in Timemax-affiliated game sets. In addition to these games, a lot of the variants here are quite subtle; most of them have been added to the wiki, though I can clarify further information if needed.

The extracted games are attached below; I have also included a few ROMs that are altered to restore copyrights and whatnot.

12
Famicom/NES / Re: miscellaNEouS files
« on: November 19, 2025, 12:46:10 PM »
A bit late here, but thank you for analyzing the Smart Millionaire code. Does correcting question 645 by HEX seem to fix performance in any way? It seems to crash after the fourth question in "Player Mode" every time I start a new game, including in MAME.

a Handheld with an VT369 and an SD Card? i wonder if i could run other VT369 NES Roms such as Wave Tiger by Cubetac on this?
Going by the games included, I would imagine it only works with ROMs that use separate CHR-ROM, whereas most originally-programmed VT369 games (including the Wave Tiger example) use CHR-RAM. I don't have a unit to check myself, though.

13
Famicom/NES / Re: miscellaNEouS files
« on: November 02, 2025, 03:09:43 AM »
Thank you for providing it. I managed to identify every Famicom/NES ROM within the code (sifting through loads of junk data), mainly done by just searching for common .nes file sizes (e.g. 25k, 41k). Games of particular note include the following:

*Three uncommon Inventor hacks: Air Raider, Dream Rapid, and a variant of Rush Hour featuring motorcycles (whereas the prior known version uses cars). The early version of Boat Race mentioned a few posts back is also present here in working order.
*Anger Bird, Khresna, and Upin & Ipin Adventure 3, three hacks which are affiliated with the "Play Vision Portable" systems.
*The 8-bit version of Waixing's Explorer (AFAIK, the last remaining undumped VT02 game in the set), as well as an MMC3-based version of Tank. Unfortunately, both ROMs do not run standalone; I assume this is initialization-related, though I could not determine a fix at a cursory glance.

Some additional technical notes that I found interesting:

*As mentioned in MAME's notes, remnants of what appears to be a Linux system are scattered across the SD card; with the NES ROMs haphazardly thrown in alongside the Linux data.
*Every ROM contains space for an iNES header, though in some cases it is overwritten with other data, presumably used by the VT02 menu system.
*Some of the games are duplicated multiple times across the SD card contents. While some duplicates are merely unaltered ROMs, others seem to be in varying states of removing the games' copyright information.
*All of the games are either NROM or MMC3, without support for CHR-RAM; which is to be expected of a VT02 console, but still a bit jarring given its SD card compatibility. There are quite a few MMC3 conversions on here as a result, including some games that are not commonly converted (e.g. Kero Kero Keroppi 1, Tetsuwan Adam).
*The ROM of Fish War features a Nature Color Game copyright, but it was blanked out via PRG (because of course it was). I did attempt to restore the notice, but it required more guesswork than usual...
*The ROM of Bolt Action is massively overdumped, and inexplicably, appears to have overwritten the data of "Mechanical Invader", a Nice Code game that is almost completely undocumented. The CHR is largely intact, though no portions of the PRG are present.

I have attached the most notable games below. I will likely compile the mapper hacks at a later date; if not a full release of the extracted contents. (Also note that with all of that, I still have no idea what "Video Player" was supposed to be...)

14
Famicom/NES / Re: miscellaNEouS files
« on: October 31, 2025, 12:32:35 PM »
A few additional hacks sourced from other recent MAME dumps, each of which have some fairly interesting backgrounds:

*Anger Bird 2 (Flipull hack) - This hack originates from the "Play Vision Portable" systems, and was denoted as becoming unplayable after level 4. Going by the ROM itself, this appears to be the result of a poorly-done MMC3 hack; I re-converted the hack's elements to a cleaner MMC3 port of Flipull, thus allowing the game to be fully playable.
*Game Mars of JJ (Super Mario Bros. hack) - A recently-developed variant of Frog Prince that was designed for the "W1 Mini Retro Chick", a handheld modeled after a chicken, for some reason. The hack uses the same chicken as the outer handheld itself.
*Tag Team WWF Smackdown (Tag Team Pro-Wrestling hack) - Generic title screen hack, though it previously appeared on the common 200-in-1 plug & plays with "WWF" ripped off of the title (making it just "Tag Team Smackdown"). I vaguely recall some early 200-in-1 models retaining the WWF logo, though I don't think any dumped revisions retain it.

15
Famicom/NES / Re: miscellaNEouS files
« on: October 31, 2025, 11:52:16 AM »
This is more of an irrational rant than anything, but I'll offer some ROMs at the end for your troubles. There is a specific VT369-based game set that I periodically look around for, used across multiple handheld systems; it can have either a 416-in-1 or 500-in-1 game count (both of which contain duplicate games). This set includes several rare, undumped games, most notably "Attack Force" and "Space War3", which are affiliated with the "ex-Sachen" developers. A video showing the full game list can be seen here: https://www.youtube.com/watch?v=wRXnr87Whes

A few months back, a "D12" handheld was added to MAME (ROM name "d12power"); going by footage online, this system contained the 416-in-1 set I was looking for. While the dumped revision uses the same menu layout, however, the entire game list was swapped out with more common/standard plug & play ROMs; excluding every game I was looking for. A handheld that featured the 500-in-1 set, the "D9", was also just dumped (ROM name "d9_500"); but similarly, its game list was substituted with an even more infuriating selection. All of the games are non-curated, run-of-the-mill crap, to the level of the first game being Super Chinese with its mirroring bit set incorrectly.

In terms of potentially finding the original revisions of these consoles, the only difference I can spot (outside of game list) is that the earlier versions use Cube Technology-style sampled audio in the menu systems, and have lowercase letters in their English font. The later/dumped versions use NES-capable music, and have an all-caps font. As it stands, though, the more interesting game set is still MIA.

The D12 does actually have a handful of less common games on it (the D9 does not), so I have attached extracts of those below. Boat Race does not work correctly here; it may need initialization or something similar. The console also has many, many repeated games with altered title screens per duplicate entry; these are technically somewhat rare to see, though I haven't bothered extracting them as of currently.

Pages: [1] 2 3 ... 18