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Messages - forgotusername

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1
Famicom/NES / Re: miscellaNEouS files
« on: April 11, 2026, 07:43:48 PM »
Here is a full set of Play Vision 95-in-1 extracts. As with the "Whiz" hack, the Nice Code Olympic games are not properly recoded into individual files here; though all other games are fully playable. For whatever reason, Funclick was coded to have a bunch of other game PRGs tucked inside of it, so I have included a cleaned-out copy as well.

2
I have an approximate idea of what Nice Code productions would be tied to Zinger, should the "Copy Right" discrepancy be proven as a sign of Zinger productions. Hit-Mouse is definitely an interesting one, as it's known to have some perplexing release circumstances (see http://bootleg.games/BGC_Forum/index.php?topic=3197.msg23184#msg23184 ); it being a Zinger production could explain its strange release history.

I feel that the biggest lead may be the uncommon games "Mini Movies" and "Story Box". While the known versions of them contain a Power Joy Ltd. legal notice, I suspect that they were originally Zinger productions, based on various factors between them (e.g. similar CHR patterns). Mini Movies and Story Box would further connect to various other games via shared music tracks; all of which comprise the earlier "era" of Nice Code-affiliated games (Hit-Mouse, Diamond, Eggs, etc).

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Famicom/NES / Re: miscellaNEouS files
« on: April 11, 2026, 03:01:37 AM »
Here are extracts of the Subor x McDonald's and Subor x Starbucks games; which, for those unaware, were promotional consoles distributed in China in the 2020s. Naturally, the former features an Arkanoid hack, and the latter a Super Mario Bros. hack; neither of which hold any degree of approval from Nintendo or Taito. Both game sets seem to hold some Waixing DNA, though I'm unsure what the exact link is.

If anyone is curious, the Subor x Starbucks console runs on emulation-based hardware rather than NOAC. To extract its games, I merely opened the MAME dump of the console in 7-Zip, to which all of its contents were easily accessible. Outside of the three exclusive Starbucks hacks, the remaining 9 games all byte-match known dumps; though I've included the full game directory regardless.

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Famicom/NES / Re: miscellaNEouS files
« on: April 11, 2026, 02:41:09 AM »
Here is a headered copy of the long-awaited Play Vision 95-in-1, featuring Advance Bright Limited versions of Inventor hacks. The Play Vision ROM is modified from the better-known "Vs. Maxx Maxxplay" plug & play, featuring the same otherwise-uncommon hacks as that system (e.g. the Pac-Man hack "Egg It").

While I plan on doing a full game extraction of the 95-in-1 eventually (as virtually every game on it was previously undumped), I wanted to share this finding beforehand. To represent the Track & Field games, the 95-in-1 uses a modified version of Nice Code's "Olympic" game; which is separated into eight separate "games" in the menu (despite reading off of one ROM file internally). However, a separate, unused hack of Track & Field is present in the code; this hack has never surfaced on another plug & play, and I suspect that it was solely designed for the 95-in-1 before being scrapped.

Similarly to the Nice Code games on the final console, the Track & Field hack is intended to be split into eight separate menu entries, each with their own "title screen". As such, the unaltered ROM solely loads one round of the 100-Meter Dash event (featuring a title screen reading "Whiz"), and displays the high-score as corrupted tiles (not that you'd ever reach it anyway...). As a partial solution to this, I converted the game back into a generic multicart menu; allowing its eight events to be selected with their altered title screens. An ideal solution would be to patch eight individual ROMs to load the events, though I am unsure how to do this myself.

As an additional note, the Track & Field hack's PRG code is duplicated across the CHR chip...22 times, for some reason. I feel like this may be a new low in lack of coding care with these things, but it's a tough call. In terms of further unused contents, the only thing that I see is an unhacked copy of 4 Nin Uchi Mahjong, for whatever reason; I presume there aren't any other secret hacks buried inside.

5
If it's of use to anyone, here is a good quality copy of Zinger's logo, as seen in a trademark registry. In the FC-LCD document, it is colored red and blue.

6
While researching another subject, I came across a very old thread on these forums surrounding ping pong plug & play games (http://bootleg.games/BGC_Forum/index.php?topic=185.0). Within the thread, a company called "Zinger Software Development Company Ltd.", henceforth "Zinger", was mentioned in connection with some of these games. It was also stated that Zinger is credited in VT01-related documentation, which was leaked online by developer "maxzhou88" in the early 2000s, alongside the "Portable FC-LCD" ROM archive. From my own cursory search, I found that Zinger Software was established in 2001, and was based in Shenzhen, China (https://m.qcc.com/firm/88b9cfe4e9b0b480ff1dfbf0ab01bc0b.html). Notably, Inventor, another Shenzhen-based bootlegger, seemingly ceased operations around 2000; with identifiable Zinger productions (detailed below) seemingly being tied to Inventor.

In the aforementioned forum thread, there was visible confusion between what the Zinger ping pong game actually was; seemingly misconstruing it as being connected to the Gameinis/Cube Technology Ping Pong game (which is a whole can of worms in itself). However, I immediately knew what it was referring to upon seeing the name: a game simply titled "Table Tennis", which has since been attributed as being an Inventor and Nice Code joint-production. The Table Tennis game was also released under the name Ping Pong, and had a cut-down Waixing version titled Table Tennis 2006. As I had already noted on the wiki, the original version of Table Tennis has not yet surfaced; though it was presumably created in 2001, as it was visibly themed around the Osaka 2001 World Table Tennis Championships (with the Waixing version cheaply altering its logo to read 2006).

The Table Tennis ROM features an unused Zinger logo in its CHR data, proving it as being the game discussed in the old thread. There is a second unused logo which I cannot decipher the text of; it features a paper airplane design, however, which is also used on Zinger's logo in the FC-LCD documentation. A Zinger logo is present on the back of the court in another game, Tennis Ball; I assume that the original version of Table Tennis displayed it in a similar fashion. As a side note, the available copy of the Tennis Ball game appears to be its original release: it has a "2001 Copy Right" string on the title screen, which resembles early Nice Code copyright notation.

I have concluded that two additional pieces of software are likely from Zinger as well, as detailed below:
  • The first of them is "Quiz", published by Power Joy Ltd. Its Zinger connection is evident by it using the same title screen formatting as Tennis Ball, including having the same face-like cursor next to the "Start" text. As previously noted on the wiki, Quiz has an unused tileset for an earlier version titled "The Way to Millionair"; this is likely remnants of the original Zinger version, given that its graphics contain the "2001 Copy Right" notation.
  • The second is one of two English-to-Chinese dictionaries included in maxzhou88's Portable FC-LCD leak. It uses the same background music as Quiz; and with Zinger already being tied to the FC-LCD archive's VT01 documentation, it makes sense for this to be a Zinger-produced program.
There is one further potential connection between Nice Code and Zinger; however, I feel that it is somewhat inconclusive. It surrounds the game 2002 World Cup P.K., which was also leaked online by maxzhou88 (who is the game's self-credited developer). There are several connections between World Cup and the other Zinger productions: it has a spaced-out "Copy Right" notice, and its music is repurposed from the (also maxzhou-leaked) "MusicBox" karaoke demo, which itself ties back to Inventor. Naturally, maxzhou's development ties to both World Cup and the FC-LCD is also a major indicator.

Furthermore, the available design documents for World Cup are signed by "Wofire": a developer who is credited as director for numerous Nice Code productions. This, to me, indicates that Zinger was somehow absorbed into Nice Code, with some of its staff (seemingly including Wofire, but not maxzhou) being transferred over. I would assume that prior to this, Inventor was absorbed into Zinger; thus connecting all three companies. This is somewhat alluded to in a reported post by maxzhou: in which he commented that "a company in Xi'an" (i.e. Nice Code) had produced the 2008 version of Street Dance, based off of the 2000 Inventor version.

I am curious if some further discrepancies could be used to indicate Zinger-affiliated Nice Code productions. I question if factors such as the spaced-out "200x Copy Right" notation are reflective of Zinger games as a whole; whereas most wholly-Nice Code or "Gameventer" ones are more traditionally formatted as "Copyright 200x". Additionally, NESBBS has seemingly taken the liberty of dubbing individual games seen on the FC-LCD as being Zinger titles, including the Nice Code-tied math games; I feel that this is a bit broad of an assumption, but it's certainly possible.

If anyone has additional input or hypotheses on the subject, it would be appreciated. I can provide additional information and sourcing if any mentioned details are too difficult to find.

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2000-present / Re: New consoles using internet-sourced plug & play ROMs
« on: February 28, 2026, 02:10:12 AM »
From some further research on these forums and NESBBS, I have identified a total of 10 games on the aforementioned consoles as being Nice Code and Inventor-like fan hacks:

4. Wakmole Revenge (my own hack)
37. Robot Eliminator - fan-made hack of Bomberman, based on the Inventor hack "TNT", credited to "CTC"
42. Puffy's Paradise (my own hack)
119. J.T.H.M.!Boom - fan-made hack of Bomberman, based on the Inventor hack "Golgotha"
143. Blueberry Zone - fan-made hack of Nature Clan: Forest Adventure, Sonic-themed, credited to "CTC"
146. Bounce Danger - fan-made hack of Nature Clan: Spring World, Sonic-themed, credited to "CTC"
177. Winter Shift - fan-made hack of Hunter (i.e. the GameStar C64 port), Intellivision-themed
244. Kool-Aid Man - fan-made hack of Blob Man
271. Rope (my own hack)
297. Rearranger Ranger - fan-made hack of Hammal

There are a few additional fan-made hacks thrown in, but they are either the usual suspects (e.g. Donald Magic) or hacks with no real Inventor resemblance (e.g. The Walking Binary). The only game from in list that I could not identify by title is game #29, "Single Multiply"; though whatever it is, I assume it to be another internet rip.

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2000-present / New consoles using internet-sourced plug & play ROMs
« on: February 21, 2026, 12:57:04 PM »
There is a recently-released mini arcade system known as the "Retro Arcade Gamer" by Kooltech (https://unauthorizon.org/product/recOMTOhDmMDx0Zsh). The console immediately caught my eye: as one of my Classic Player hacks, Wakmole Revenge, is front-and-center as one of the included games. Looking at the full gamelist (via a source detailed below), Puffy's Paradise and Rope, two of my earlier hacks, are also present.

Thus far, this is the only time in which my hacks have been mixed in with a commercial Famiclone release. I've found that this is effectively customary across the industry; the plug & play manufacturers almost never use internet-sourced copies of the games, and their game sets remain relatively consistent with each other. The only exceptions to this are some much older 2000s hacks and homebrews (e.g. Blob Buster and Gradirs), which themselves are still consistent picks among dozens of plug & plays.

However, I found that there is a second line of consoles using the same game set as the Kooltech one. Of all things, it is a series of Paw Patrol-licensed handhelds, released under ID "SG3000" by the company Sameo (https://youtube.com/watch?v=nLkdRUGplbA). Given how many of these things I've analyzed by this point, I can tell that the game list is entirely comprised of internet-sourced ROMs - while still attempting to curate a Nice Code/Inventor-like game pool - which I have to imagine were pulled from ProjectPNP and this forum itself. The rule of consistency is simply not there with the games chosen, even past a few of my hacks being mixed in. As to why, one can only speculate.

While unrelated to the greater point here, I do have to highlight just how absurd the Paw Patrol handheld is. It appears to have 100 more games than the Kooltech one (500 compared to 400), yet the last ~175 games are all unhacked Famicom/NES games (including Pac-Man and Mario is Missing). And no, there is not a single cheap Paw Patrol-themed hack on the thing at all. Nickelodeon really must not care to put their name on this thing...

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Famicom/NES dumps / Re: From ROM dump to emulator
« on: January 22, 2026, 06:18:36 PM »
It's likely either VT09 or some derivative of VT369, but I could not determine the specific mapper. It's definitely strange; it contains VT03 games that are converted to VT09 format, something I've never seen before on another console. I attached two VT09-converted game extracts below (with Thin Ice having its copyright restored).

As a side note, does anyone know what this chicken-ish sprite set is at the start of the ROM? It's heavily overwritten (whatever it is), but I don't recognize it as a game.

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Famicom/NES / Re: Mystery Games on unknown Famiclone from Poland
« on: January 19, 2026, 04:17:44 PM »
VT03 games can be placed in a VT02 menu system (such as on the dreamGEAR 75-in-1), so I don't really know what you mean by that...it's theoretically possible for them to be VT02 back-ports, but them being the VT03 versions is more likely.

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Famicom/NES / Re: miscellaNEouS files
« on: January 19, 2026, 03:59:57 PM »
I forget where I had posted this restoration originally, but here is a minor fix to a previously released "Athens 2004" hack restoration (as extracted from a 64-in-1 multicart). A proper video of this hack has surfaced (https://www.youtube.com/watch?v=yyEI-VmKFOc), which indicated that I was off in restoring a few tiles of the title logo; I have fixed this in the below ROM.

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Famicom/NES / Re: Incomplete plug & play restorations/extracts
« on: January 11, 2026, 02:55:02 PM »
Here is the proper two-player version of Greedy, as extracted from a recent (technically broken) dump of the Mini Classic Arcade Station. As it turns out, the game is very different than the one-player version, in both coding and general gameplay; so it was likely infeasible to restore it from the 1P version anyway. I have attached both the 1 and 2-player versions below, unaltered.

13
Famicom/NES / Re: miscellaNEouS files
« on: December 06, 2025, 05:54:44 AM »
A few more fixes for some shoddily-coded Nice Code games:
*Coast Guard (a Canyon Bomber hack) appears to have had some graphic tiles shifted during development, which was not corrected via code; resulting in the life icon not displaying, and the "Time Over" and "Game Over" text displaying incorrect tiles. I have attached corrected versions below for both copyright revisioins.
*Fated Pirate has its music played back terribly; restarting the main audio channel when beginning a game, while continuing to play the backing tracks (resulting in greatly unsynced music). To fix this, I simply zeroed-out the code that restarts the main sound channel. I also applied this fix to the "Corsair" variant, which features different (and slightly more intuitive) control mapping.

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Famicom/NES / Re: miscellaNEouS files
« on: November 19, 2025, 01:13:24 PM »
A pretty random duology here, but I don't believe I've published them before:
*The current extract of Gem (Mowing variant) is a bad dump, and does not run correctly when applied to a multicart menu. I have attached a good dump from the base ROM data of the Retro Arcade FC A6Plus.
*I created a custom hack of Fruit Tree (Toy Factory variant) that makes actual sense to play. In the original game, all of the colored pots are not color-coded to the falling fruits; meaning that you'd have to memorize an illogical pattern of mismatched colors to play. In the attached version, the fruits are properly color-coded to match the pots.

15
Famicom/NES / Re: miscellaNEouS files
« on: November 19, 2025, 01:03:27 PM »
Here are the unique games ripped from the "G3" 800-in-1 handheld. This console had a staggering amount of undumped Nice Code variants, including some that were entirely undocumented. Some of the more notable titles include "Fishing Challenge" (an advanced variant of Atlantic Fishing Tournament 2005), "Boat-Race-Pika" and "Teletubb" (uncommon Inventor hacks), and a few games which were previously only known to appear in Timemax-affiliated game sets. In addition to these games, a lot of the variants here are quite subtle; most of them have been added to the wiki, though I can clarify further information if needed.

The extracted games are attached below; I have also included a few ROMs that are altered to restore copyrights and whatnot.

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