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Messages - forgotusername

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1
Famicom/NES / Re: miscellaNEouS files
« on: October 18, 2025, 05:49:38 PM »
Does anyone have the extracted SD card contents of the "Retro Arcade FC A6Plus - 8Bt Game Console" (ROM name "a6plus")? According to MAME, the console uses a VT369 menu interface, but reads most of its games off of a MicroSD card. Going by a Reddit post, the games seem to be standard .nes files, albeit very poorly-named (https://www.reddit.com/r/Handhelds/comments/1bu06a1/what_the_heck_is_this_aliexp_mini_arcade_with_tf/).

If the game list beginning ~FA400 in the ROM is accurate, it appears that a number of games are rare (e.g. Air Raider, Pikachu5) or potentially undocumented (e.g. "Bomb-Mar", "Video Player"). The ROM itself does contain ~6MB of Nice Code games (some being Qi Sheng Long variants), but I did not see anything undumped at a cursory glance.

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Famicom/NES / Re: miscellaNEouS files
« on: October 18, 2025, 03:50:03 PM »
Here is a decoded copy of the recently dumped "Danz Kara" plug & play by Game Star, alongside extracts of some of its games. The decoding process was relatively simple for the console itself; though some of the "educational computer"-based software contains further encryption (alongside strange compression [?] for two games' CHR data), so I was not able to extract every single game.

This console is a bizarre mishmash of various developers' games, to a level where I can barely even comprehend where some of its contents were sourced from. Of particular note is that two games, Runner and Mole, are originally-developed games by Inventor, which have not surfaced on any other console. The copyright notices were removed in both, so I have included guesswork restorations below. Oddly, the Runner notice was covered up by coding in a row of blank tiles to mask the original notice; so I just zeroed-out that code to display the Inventor credit. Due to the aforementioned CHR issue, Runner has been given an 8K CHR file; I am unsure if this is the intended code structure, but it seems to run fine.

Note that the Smart Millionaire game has a tendency to crash on certain questions; the MAME team states that this is just how the game plays (great quality control), and is not an emulation/dumping issue.

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Pirated Work / Re: 64-in-1 Classic Player (custom Famicom/NES multicart)
« on: September 05, 2025, 06:19:21 PM »
Thank you. The menu interface was modified from a preexisting handheld console (the "Game Prince RS-1" 152-in-1), and was altered solely through HEX data. As such, you will need the original Game Prince ROM in order to develop a menu based on it. There were several key points that had to be studied surrounding the menu, in addition to standard graphic editing (using programs such as YY-CHR):

*Replacing all games on the original console with the new games, which were pasted in via HEX. This also involves altering the linked areas for each menu option, under the Game Prince menu's custom format for reading games (detailed in the "linked menu studies" section in the attached .txt, from address #05E010 onward).
*Altering the titles in the selection menu. This is fairly easy to edit, but it reads the code in multiple areas of the ROM, and is sometimes out-of-order compared to the numerical list.
*Adjusting the amount of menu entries, since I didn't use all 152 game slots. Note that it's much easier to shorten the game count rather than increase it.
*Changing the color values of the preview images, which is controlled by a line below each preview icon's palette data.

I have attached a .txt that I wrote while studying the menu system, though some parts may be irrelevant or confusing; thus the greater description above.

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Famicom/NES / Re: miscellaNEouS files
« on: August 08, 2025, 01:22:00 AM »
Some context surrounding the VT03 hacks on the discussed VT32 consoles, since I'm unsure if it's been explained here. Prior to the common 2010s VT03 and VT32 consoles, there was a separate set of Nice Code-based VT03 ports that were published by Shenzhen Niutai (as evident by their generic "© ALL RIGHTS RESERVED" string, among other factors). Notable releases featuring the Niutai variants include the "151-in-1 Games" console by Qi Sheng Long (which I do have, but it's been buried in storage for years), and the "G-Factor" Famiclone cartridges. For whatever reason, a handful of the Niutai hacks were added to VT32 handhelds beginning in 2022; though most VT32 consoles did feature a sole Niutai hack before this (Deformable, with its "copyright notice" removed).

In being able to compare the code directly, it's quite clear that Niutai's VT03 port of Forest Kid was the basis for the more common "Kong King" hack. The coding layout and some graphics are virtually identical, with Kong King reformatting one area to reduce its file size. As to why Nice Code licensed to Niutai first, and did their own in-house (?) VT03 set later, I have no idea; but I do feel it's important to note that, at least in some cases, Niutai's versions came first.

Images of the 151-in-1 game set can be seen in an old download posted by taizou (based on a rebranded console by Overmax): http://bootleg.games/BGC_Forum/index.php?topic=321 Do note that the console has a mixture of games from Qi Sheng Long, Power Joy and the like (and switches over to the newer VT03 set by game 63), so not everything on it is Niutai.

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Famicom/NES / Re: miscellaNEouS files
« on: August 08, 2025, 01:12:42 AM »
Understood for the most part. I was able to follow your instructions, but I still could not conclude how to find what the replaced pattern is (in cases where it is not 20 F0 FF). Some of the ROMs read the $6100 instruction in places outside of the footer; Baseball has it at 7DF2 for example. Working off of HEX, I can just search [20 00 61] to find the code area.

I was able to fix all but four of the previously-unripped games (the missing ones being Baseball, Beach Volleyball, Ice Hockey, and Racing Rivalry). As I had mentioned before, there are a number of unused games on the Tetris system, though the majority have been dumped elsewhere (unaltered NES Tetris, VT03-based Bubbles and Horrible Area, commercial Data East games, etc). I somewhat expected to find greater unused contents here, as my (non-Tetris branded) copy of the console features undumped VTxx hacks in place of the Nanjing sports games; though they are not present in the code at all.

An improved bundle of games is attached below, pre-decoded and uncommon titles only; also attached is a better .txt summary for the sake of accuracy. I also restored some text in Forest Kid, though was unable to do so for Aether Puzzle.

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Famicom/NES / Re: miscellaNEouS files
« on: August 05, 2025, 03:25:51 PM »
Here is an incomplete attempt of analyzing the encryption seen in recent VT32 systems, namely the My Arcade Tetris systems and the "Retro Racer" 30-in-1 by Orb. I'm at a loss as to what could be done further, so any assistance with interpreting the code and/or ripping the remaining games would be appreciated.

The .zip file below features the code analysis in its .txt file, as well as various extracted ROM examples. I have also separately attached three games which were not dumped previously, two of which were successfully decoded.

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Famicom/NES / Re: miscellaNEouS files
« on: July 26, 2025, 10:38:21 PM »
Surprised to see these dumped, especially given I had only just learned of the Waixing copyright variants from the Zenex console. A few things of note that might not be obvious:

*It appears that some of the games, despite sharing Waixing titles, were substituted with Nice Code/Power Joy versions; this includes Archery, Backstroke, Goal Keeper, Shudu, Slots Machines, Star, and Triple.
*Could be coincidental, but something about the (previously-undocumented) "Butterfly" and "Play To Shoot" hacks strongly remind me of two other Waixing-derived Nice Code variants, Parkinof and Ranchboy. I think it's the color palettes and overall shoddier-than-usual quality that indicate this to me...
*Close Quarters does appear to have been an alternate copyright revision, but it only reads off of seven characters that are blanked out in the CHR; I can't conclude what it was meant to credit.
*I had previously noticed a discrepancy with the colors of Hitting (Magic Egg hack) between the Play Vision version and the prior-dumped Waixing version. This console seems to use the unaltered Play Vision ROM; showing that, between both versions, they merely swap the CHR color values rather than altering the actual palette. As to why they did this, who knows.
*Plush Dog has the dog-hitting sprite slightly altered, and appears to be a different revision in code otherwise.

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Mega Drive/Genesis / Re: Pain of the Pocket Player
« on: July 21, 2025, 11:59:20 PM »
Here are the Space Invaders and Galaga Pocket Player Pro extracts. Space Invaders also features the unused Galaxian code as padding; annoyingly, it faces 180 degrees opposite of the others in orientation. The Galaga system does actually use Galaxian as a selectable game, but it's a different revision in code. The Galaga port is genuinely very impressive here; if I didn't know any better, I would think it was arcade emulation with cruddy sound.

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Mega Drive/Genesis / Re: Pain of the Pocket Player
« on: July 21, 2025, 11:15:53 PM »
All of the extracts look good, thank you for ripping them. Pac-Man does not seem to suffer from slowdown here in emulation, as was the case for the original Pocket Player extract. Both Pac-Man and Ms. Pac-Man can be played in horizontal resolution if the player holds A and C amidst the faux-bootup screen (this was vice-versa for the original Pocket Player).

Galaxian is actually an unused game across both Pac-Man systems; I was unaware that it was inside of the code. They're identical in coding between both systems (the proper file size is only 64k). I'm guessing that the Pac-Man and Ms. Pac-Man ROMs are actually underdumps rather than overdumps, and used Galaxian as padding for whatever reason. Also of note is that the Galaxian ROM is headered "A1UP 2019.SEP"; presumably referring to Arcade1UP, who used the game on the "Pac-Man Collectorcade" system prior to the My Arcade consoles.

It's not of much benefit, but I attached the trimmed version of Galaxian and the intentionally-overdumped copies of the Pac-Man games below. The Space Invaders and Galaga units were also dumped the other day, so I will look into those as well.

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Famicom/NES / Re: miscellaNEouS files
« on: July 14, 2025, 05:02:58 PM »
Here is an assortment of extracts from the Retro-Bit "Go Retro Portable". I mainly wanted to rip some of the more notable Nice Code variants that I couldn't previously restore by hand; though I've also ripped the Shiru Tetris port (which differs from the My Arcade release) and two unused games, Mega Man and Gargoyle's Quest II. There aren't many mapper hacks included on this console (from what I could tell), though Thunderbolt Fighting Plane is converted to mapper 256; so I've included that ROM as well.

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Pirated Work / Re: Custom Multis
« on: July 11, 2025, 12:49:21 AM »
I was always confused by that Doraemon ROM (assuming it as some sort of broken MMC3 derivative), it's good to know how it actually works. I do wonder if, by that logic, it would be possible to convert the three Doraemon levels into separate NROM files (assuming they're confined to 32k chunks of data). I feel like it could take more effort than it's worth, though it could be a funky way around multicart compatibility.

Regarding the CHR-RAM conversions discussed earlier, there are a number of bootleg Contra ports utilizing CHR-ROM, mainly for plug & plays. The only other two bootleg CHR-ROM ports that I've come across are for DuckTales and The Little Mermaid, as well as Inventor's advanced hacks of Rad Racer and 1943 (F-22) if those count. I've attached one of the better Contra conversions below.

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Famicom/NES / Re: miscellaNEouS files
« on: July 07, 2025, 03:01:45 PM »
There seemed to be some confusion as to if this hack was dumped, so I've attached an extract of it here (sourced from the "Game 500-in-1" ROM). It's a presumably Funtime-affiliated "Harry Potter" hack of Magic Carpet 1001, predating the common Inventor version. It's probably headered incorrectly here, I couldn't get it to bankswitch.

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Famicom/NES / Re: miscellaNEouS files
« on: July 07, 2025, 01:03:33 PM »
Excited to see it (partly) working, best of luck getting the graphics visible.

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Famicom/NES / Re: miscellaNEouS files
« on: July 06, 2025, 04:20:47 PM »
The games do seem to be extractable (I just searched for common text strings such as "NAMCO" to find game data), though emulating them under the current VT369 specifications doesn't display anything. I'm questioning if this is an incomplete dump, as I do not see any of the VT02/03 games that (AFAIK) are included on this console.

If it's of any note, I was able to partially make out graphics data in YYCHR via the "2BPP MSX Screen2" setting (the downscaled versions work under 8BPP SNES Mode7). The graphics display at 8x scale horizontally in this mode, though the true pixel count does appear to be exactly double that of the original graphics (e.g. 32x32 pixels for Pac-Man's sprite).

I attached rips of the Pac-Man and Sqoon hacks below. The coding is similar enough to the lower-resolution versions to where I assume these are complete game extracts.

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Famicom/NES / Re: miscellaNEouS files
« on: July 06, 2025, 01:42:52 PM »
Not currently, I wouldn't really be opposed to dumping it but don't have the means to do so (via shipping it to a dumping group or otherwise). I will add that there is another one for sale right now, if someone does want it for dumping purposes: https://www.ebay.com/itm/126287242337

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