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Other Stuff => Discussion Center => Topic started by: KingPepe on December 10, 2012, 12:27:37 PM

Title: Famicom Fighters
Post by: KingPepe on December 10, 2012, 12:27:37 PM
All right, I think I remember mentioning this project on the IRC and anyone who was QX Community before but I might as well post it here.

This is a game I've been working on with a couple of other guys for a while now. It's pretty much a 2D fighter involving various NES/Famicom characters and trying to stay away from the SSB series as much as possible. This game is being programmed on the latest MUGEN engine as well. (MUGEN 1.0)

Google Project page (you can download the latest build here. Note that any text documents you see doesn't mean the character is in): http://famicomfighters.deviantart.com/ (http://famicomfighters.deviantart.com/)
dA page: http://famicomfighters.deviantart.com/ (http://famicomfighters.deviantart.com/)
dA group page: http://famicom-fighters.deviantart.com/ (http://famicom-fighters.deviantart.com/)

If anyone wants to help, we're looking for any spriters/animators/graphic designers. We still need a proper logo as well. x_x
We also require that you:
-Know quite a bit of about fighting games. (like the terminology, how they work)
-An extensive knowledge of the NES/Famicom library (mostly the licensed library)

Some screenshots:
(http://i.imgur.com/elCk1.png)
(http://i.imgur.com/I1ysE.png)
(http://i.imgur.com/J4RkT.png)
(coming in the next update)
(http://i.imgur.com/G5z1x.png)

If you're wondering about characters from bootleg games...let's just see in the future
Title: Famicom Fighters
Post by: KingPepe on May 22, 2013, 12:24:08 PM
Forgot to post this but here's an update:
http://code.google.com/p/famicomfighters/downloads/detail?name=Famicom%20Fighters%204-20-13.zip&can=2&q= (http://code.google.com/p/famicomfighters/downloads/detail?name=Famicom%20Fighters%204-20-13.zip&can=2&q=)

EDIT: Bug fix for helpers:
http://code.google.com/p/famicomfighters/downloads/detail?name=Helper%20Bug%20Fix%205-22-13.zip&can=2&q=#makechanges (http://code.google.com/p/famicomfighters/downloads/detail?name=Helper%20Bug%20Fix%205-22-13.zip&can=2&q=#makechanges)
Title: Famicom Fighters
Post by: ClassicGamer on May 24, 2013, 07:08:26 AM
Does it have a logo yet?
Title: Famicom Fighters
Post by: Smedis2 on May 26, 2013, 10:56:43 AM
How about Donatello from the NES TMNT game?
Title: Famicom Fighters
Post by: KingPepe on May 30, 2013, 09:07:04 PM
@ClassicGamer: Not yet, we got someone working on that though.

@Smedis2: Sorry, I'm trying to not include any characters from other media sources.
Title: Famicom Fighters
Post by: Smedis2 on June 01, 2013, 08:12:50 PM
KingPepe
May 30 2013, 09:07:04 PM
@ClassicGamer: Not yet, we got someone working on that though.

@Smedis2: Sorry, I'm trying to not include any characters from other media sources.[/quote]How about Amagon? :P
Title: Famicom Fighters
Post by: KingPepe on June 08, 2013, 11:23:49 AM
Hmm, maybe. The only problem is that his game was by Vic Tokai and I think there might be better characters to use from them.
Also, have some screenshots of the next character:
(http://i.imgur.com/VKnIsLK.png)
(http://i.imgur.com/rGPrVyo.png)
(http://i.imgur.com/is8fXoQ.png)
Title: Famicom Fighters
Post by: Yoni Arousement on October 29, 2013, 10:31:19 PM
Ah! This reminds me of this one M.U.G.E.N game I created prior to Mugen 1.0 called "NES Fighting Evolution". It featured Nightmare from Kirby's Adventure as a boss character. Too bad that some characters I created for it are now forever gone since my accidental hard drive format.

As for Famicom Fighters, the logo is just fine. How's progress on Megaman? Why is Z the Special button as opposed to C? I like how you can view the commands list by pausing the game with the Start button. Would make a combo video.
Title: Famicom Fighters
Post by: KingPepe on October 30, 2013, 02:23:02 PM
Right now, Mega Man himself is done (except for A.I. but no one else has it either yet), his two other helpers need to be finished. Also I originally made the special button "Z" because I was trying to make it similar to the Famicom controllers (the special button would be considered "Select" so I placed it next to S which was the pause menu) but I might change this in the future. Thanks for the feedback though!
Title: Famicom Fighters
Post by: KingPepe on January 15, 2014, 01:32:15 PM
New update!:
https://www.mediafire.com/folder/2fv4yh43d5b6i/Famicom%20Fighters (https://www.mediafire.com/folder/2fv4yh43d5b6i/Famicom%20Fighters)

Update changes:
Spoiler: click to toggle
Title: Famicom Fighters
Post by: KingPepe on January 17, 2014, 08:31:50 PM
Had to make an urgent fix: http://www.mediafire.com/download/0qgitodiqd3dinl/Famicom+Fighters+%281-14-14+FIX%29.zip (http://www.mediafire.com/download/0qgitodiqd3dinl/Famicom+Fighters+%281-14-14+FIX%29.zip)
(I'll try to get up a mirror link when I can)
Spoiler: click to toggle
Title: Famicom Fighters
Post by: MegaMario64 on January 23, 2014, 04:50:45 PM
WOW! its looks like a good concept for a game hope this game make sucesss ^_^
(sorry for my crappy english (¬.¬) )
I tried to do the same thing before but it don't worked meh its just that i wanted to say good luck!
Another Thing, Put Can you put on popeye or Bill Rizer (just a suggestion for characters ! :D )
Title: Famicom Fighters
Post by: Yoni Arousement on January 24, 2014, 09:14:04 AM
BRUSH ROLLER
May 26 2013, 10:56:43 AM
How about Donatello from the NES TMNT game? [/quote]

KingPepe
May 30 2013, 09:07:04 PM
@ClassicGamer: Not yet, we got someone working on that though.

@Smedis2: Sorry, I'm trying to not include any characters from other media sources.[/quote]

I don't think Popeye would be in.
Title: Famicom Fighters
Post by: KingPepe on December 07, 2014, 08:36:51 PM
UPDATE TIME:
(http://i.imgur.com/PuROh2e.png)
http://famicomfighters.mcjimmy.net/Famicom%20Fighters%20-%2012-7-2014.zip (http://famicomfighters.mcjimmy.net/Famicom%20Fighters%20-%2012-7-2014.zip)

Changes:
   
System
--------
-Menu, character select and VS screen overhauls.
-OH MY GOD THERE'S VICTORY QUOTES
-Everyone now has AI.

Characters + Stages (there's probably a lot of balance changes for the characters I might've missed)
--------
(General)
-Samus has been added as well as her stage.
-Dig Dug's stage has been added as well as one more extra stage...
-Power Charge sound has been changed.
-Characters will flash during invincibility frames.

(Mario)
-Knock back decreased on Fireball.
-Raccoon Tail has an active frame and travels faster.
-EX Racoon Tail should not be able to release a caught opponent.
-Hammer Wreck juggles better and can destroy special projectiles.
-Multistomp's command window is tighter if you try pressing A+B when the Stomp connects but you can hold A+B during Stomp's jump and if it hits, it'll activate.


(Urban Champion)
-Wider jump arc
-Standing Strong Punch, Crouching Hard Punch, and Crouching Light Kick startups were decreased
-Crouching Light Kick has a slightly larger hitbox.
-Jumping Kicks have a slightly longer hitstun, Jumping Strong Kick has less knock back.
-Quick Dash (Punch version) is invincible to projectiles and throws during the beginning of the move.
-Quick Dash (Kick version) travels slightly less distance and shouldn't pass through opponents now.
-Dash Punch can punch through special projectiles.
-Power Launcher sends the opponent a little less higher up.
-Power Charge gains a little less power.
-Guard Attack has UC doing a high punch.
-A 2nd dodge can be preformed by hitting back twice during Counter Attack. You can still do a projectile-invincible dash during the 2nd dodge.
-Fistful Fury's hitboxes (both normal and non-EX) extend to the ground (can't dodge this, Mario)
-Fixed a gltich with Scapegoat where UC would get hit during the super pause animation.
-Sewer Brawl is invincible all the way if you land a successful punch and it juggles better.

(Simon)
-Forward dash travels less distance, backwards dash is slower
-Standing strong punch has more recovery
-Guard attack was changed into a hop kick.
-Dagger Toss has more startup and recovery, dagger's knockback is less.
-Backflip (both normal and EX) startup was decreased
-Whip Swing has increased startup and recovery. Can now hit Mario while crouching, can bypass Mega Man's Star Crash and can hit projectiles properly. Hitting with the tip of the whip can knock an opponent down and do more damage.
-Holy River now only spawns 4 flames but can be canceled from Dagger Toss.
-Medusa's Wrath will only spawn Medusas from behind Simon
-Kid Dracula throws out two fireballs and his crouch summon attack has less startup.

(Mega Man)
-Crouching Strong Punch now launches opponents into the air.
-Startup increased in normal Mega Buster, shots do less knockback.
-Can't use Mega Buster when the Star Crash projectile is on screen and vice versa.
-Startup decreased on Star Crash but the stars themselves can be destroyed by super projectiles before being fired.
-Level 3 starts up 3 frames faster, invincible for the startup
-Protoman shoots 3 bullets per jump in the stand summon. During his crouch summon's entrance, he automatically appears.
Title: Famicom Fighters
Post by: TALUIGI on December 08, 2014, 08:58:44 AM
OMG!!! It's so awesome! I loved this game. I wanted to do the same thing back in 2011. with the mugen engine. but it's glitchs when mario and megaman fight :/
Title: Famicom Fighters
Post by: KingPepe on December 08, 2014, 07:37:43 PM
...can you be more specific on the glitch itself?
Title: Famicom Fighters
Post by: TALUIGI on December 08, 2014, 07:47:37 PM
Like the game stops working. and i stopped the development. It's just a bunch of characters that i found on internet and i put on the game. just this!
Title: Famicom Fighters
Post by: KingPepe on December 09, 2014, 01:47:58 PM
Yeah uh, FCF is meant to be an actual game. I didn't plan on having other M.U.G.E.N. characters work with it.
Title: Famicom Fighters
Post by: KingPepe on December 12, 2014, 12:24:17 AM
Updated to include a few bug fixes:
http://famicomfighters.mcjimmy.net/Famicom%20Fighters%20-%2012-11-2014.zip (http://famicomfighters.mcjimmy.net/Famicom%20Fighters%20-%2012-11-2014.zip)

Mario
------------
Luigi's fireball does not go invisible/change colors after Luigi leaves the screen.
Cannot be interrupted during his Level 3 if it connects.

Urban Champ
------------
EX Fists of Fury now requires meter

Samus
------------
Cannot be interrupted during her Level 3 if it connects
Pit standing summon attack takes the correct amount of power now.

Mega Man
------------
Firebrand crouch summon now takes meter
Elec Beam does not screw up with Urban Champion on kill
Title: Famicom Fighters
Post by: SonicZfan on December 22, 2014, 12:19:43 AM
:D May I request if you guys could add two characters I always wanted to see duke it out? Thomas from Kung fu, and Lee from the NES version of Yie Ar Kung Fu.
Title: Famicom Fighters
Post by: TALUIGI on December 22, 2014, 09:31:39 AM
Also i would love, Konami Man on this! :D
Title: Famicom Fighters
Post by: KingPepe on April 01, 2015, 08:21:22 AM
(http://i.imgur.com/f2UFY6j.png)
Hello PGC! Today I bring new release of Famicom Figiters. This version brings new features such as:

70 PEPOLES TO EXCHANGE BLOWS WITH!
(http://i.imgur.com/xTBJ1Gx.png)

We have also changed the game to give you new battle experiences!:
(http://i.imgur.com/rRItDYy.png)

Even has new pepoles like Bomb, Ryu and Dig Dug!:
(http://i.imgur.com/TvbeU5n.png)

If you want to play, here is link:
https://www.mediafire.com/?dldfty3mdv2d9md (https://www.mediafire.com/?dldfty3mdv2d9md)

Thank you and have nice day!
Title: Famicom Fighters
Post by: brightentayle on April 01, 2015, 08:53:36 AM
IT'S REAL

(HOLY YONG YONGE)
Title: Famicom Fighters
Post by: TALUIGI on April 03, 2015, 11:18:49 PM
Oh my god, this game is really fun! Great Work Pepe!
I use Scirra Counstruct to make games.

Also, i see what you did there.
(https://i.imgur.com/6Mxupac.png)
Title: Famicom Fighters
Post by: Smedis2 on April 09, 2015, 07:31:58 PM
10/10 still more playable than Rise of the Robots
Title: Famicom Fighters
Post by: KingPepe on May 09, 2015, 02:18:39 PM
Hey look! A video on Bomberman's moveset!
Title: Famicom Fighters
Post by: TALUIGI on May 09, 2015, 02:29:01 PM
Do you have any ideas for characters,levels. and story to next update?(https://i.imgur.com/0TKNCRq.gif)(https://i.imgur.com/0TKNCRq.gif)(https://i.imgur.com/0TKNCRq.gif)(https://i.imgur.com/0TKNCRq.gif)(https://i.imgur.com/0TKNCRq.gif)
Title: Famicom Fighters
Post by: KingPepe on May 10, 2015, 07:09:52 PM
Yeah but I won't say anything about them yet. :P
Title: Famicom Fighters
Post by: KingPepe on February 07, 2016, 01:01:14 AM
oh hey is that a new build
(http://i.imgur.com/tm5nH1o.png)
http://famicomfighters.mcjimmy.net/Famicom%20Fighters%20-%202-6-2016.zip (http://famicomfighters.mcjimmy.net/Famicom%20Fighters%20-%202-6-2016.zip)

System
--------
-Team modes, watch modes, survival moves have been brought back.
-Tag teams in Simul (check character's pause menus for commands regarding this)

Characters + Stages (there's probably a lot of balance changes for the characters I might've missed)
--------
(General)
-Ryu and Bomberman have been added; Bomberman's stage has been added.
-Pause menu layout has been completely revamped
-Basic attack knockbacks have been altered, light basics in general have been slowed down.
-During a neutral jump, it's possible to make your character move forward or backward by double tapping a direction. (although Simon doesn't get this now)

(Mario)
-Standing and crouching strong punch animations were changed; crouching strong punch now has more reach
-Raccoon Tail travels slower but Mario moves the instant he preforms it.

(Mega Man)
-Metal Blade (Ground version) doesn't knock the opponent up so high.

(Simon)
-Knife Toss is slower overall
-Whip Swing is slower overall

There's probably way more bug fixes and minor changes I had to do for these characters but I didn't do such a good job keeping track of those...
Title: Famicom Fighters
Post by: KingPepe on April 01, 2016, 09:27:29 PM
(http://i.imgur.com/reCzu4k.png)
Hello Pirated games central forum! My new version of the Famicom fighter for you! It is in the original such a huge step forward!

We provide you with more fighting warrior!
(http://i.imgur.com/xQmuJw2.png)
We have completely redone graphics!
(http://i.imgur.com/J1mhDpS.png)
We have also improved the overall wrestling system!
(http://i.imgur.com/RCIOC09.png)
Please enjoy the fight experience!
http://famicomfighters.mcjimmy.net/Family%20Fighters%203%20Special.zip (http://famicomfighters.mcjimmy.net/Family%20Fighters%203%20Special.zip)
Title: Famicom Fighters
Post by: brightentayle on April 04, 2016, 06:22:18 AM
MORE HUMMER THAN HUMMER
Title: Famicom Fighters
Post by: KingPepe on August 07, 2016, 06:28:05 PM
HOLY CRAP A NEW BUILD
Download here (https://james-calocerinos.squarespace.com/fcf)
(http://i.imgur.com/g7fFn5i.png)

Change list here:
Spoiler: click to toggle


Now, to work on more interesting things:
(http://i.imgur.com/1wVHRul.png)
Title: Famicom Fighters
Post by: Yoni Arousement on August 09, 2016, 05:14:52 PM
I'm glad I'm not the only one here who uses Google Drive. The link to Family Fighters Special 3 doesn't work.
Title: Famicom Fighters
Post by: KingPepe on August 10, 2016, 09:27:39 AM
Candra Software
Aug 9 2016, 05:14:52 PM
I'm glad I'm not the only one here who uses Google Drive. The link to Family Fighters Special 3 doesn't work.[/quote]The original link is down but the link for the latest FCF build also has a download for Family Fighters 3 Special.
Title: Famicom Fighters
Post by: Yoni Arousement on August 10, 2016, 02:28:23 PM
I like the Hummer Team renditions of the music, and how the overall physics feel like a Hummer Team fighting game. Even complete with the projectiles being able to knock down the opponent that's already knocked down.

Oh, and shout out to Actraiser!
Title: Famicom Fighters
Post by: KingPepe on April 28, 2017, 12:24:47 PM
Look who's finally here!
https://www.youtube.com/watch?v=NyG0JIsxjrQ (https://www.youtube.com/watch?v=NyG0JIsxjrQ)

Download: http://mcjimmy.net/fcf (http://mcjimmy.net/fcf)

Changes:
Spoiler: click to toggle
Title: Famicom Fighters
Post by: Ninjinister on July 29, 2017, 05:03:41 PM
Was this, by chance, at all inspired by that King of Famicom video from years back?
Title: Famicom Fighters
Post by: KingPepe on August 05, 2017, 04:21:09 PM
Ninjinister
Jul 29 2017, 05:03:41 PM
Was this, by chance, at all inspired by that King of Famicom video from years back?[/quote]Surprsingly no, I only found that out after I started working on Famicom Fighters. It was an idea I had for a while when I made a few NES characters for normal MUGEN.
Title: Famicom Fighters
Post by: Ninjinister on August 18, 2017, 05:02:23 AM
A lot of the earlier screens were uncannily similar. I mean, in retrospect, there isn't a heck of a lot to farm from some of these games, but the two were so close I had thought maybe there was some inspiration.

Obviously even outside of being an actual game versus a comedy video, Famicom Fighters has dozens more advantages.
Title: Famicom Fighters
Post by: KingPepe on September 22, 2017, 12:47:05 PM
Thonolan has arrived with his great kicking skills!
https://www.youtube.com/watch?v=B92GOA1Wp8M (https://www.youtube.com/watch?v=B92GOA1Wp8M)
Downloads:
MUGEN: https://www.dropbox.com/s/841irzo2w6icc4m/Famicom%20Fighters%20-%209-22-2017.zip?dl=0 (https://www.dropbox.com/s/841irzo2w6icc4m/Famicom%20Fighters%20-%209-22-2017.zip?dl=0)
IKEMEN Multiplayer version: https://www.dropbox.com/s/9myl5v2w0fqgd8l/Famicom%20Fighters%20%28IKEMEN%29%20-%209-22-2017.zip?dl=0 (https://www.dropbox.com/s/9myl5v2w0fqgd8l/Famicom%20Fighters%20%28IKEMEN%29%20-%209-22-2017.zip?dl=0)

We also have a Discord server now!: https://discord.gg/XUUWb46 (https://discord.gg/XUUWb46)

Change list:
Spoiler: click to toggle
Title: Famicom Fighters
Post by: KingPepe on September 24, 2017, 08:15:35 PM
New patch because I screwed up with the bonus stage like an idiot.
https://www.dropbox.com/s/ubskeg7wuai12v8/Famicom%20Fighters%20-%209-24-2017.zip?dl=0 (https://www.dropbox.com/s/ubskeg7wuai12v8/Famicom%20Fighters%20-%209-24-2017.zip?dl=0)
Puts the bonus stage back on the roster (so you will actually encounter it in arcade and survival mode although it's hidden away from the main roster) and fixes up some text. (Lakitu's message text mentioned a timer which isn't utilized and Thonolan's Knee Drop mentions you have to be descending in the air to use it)
Title: Famicom Fighters
Post by: Brn89 on November 19, 2017, 01:36:31 PM
This is great stuff. I remember playing this two years ago when I first knew that you had been working on this. I look forward to more developments of this planned ;)