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Pirate Discussion => BootlegGames Wiki => Topic started by: KingPepe on March 14, 2018, 09:15:36 PM

Title: Fighting Game Moveset layouts
Post by: KingPepe on March 14, 2018, 09:15:36 PM
I've kind of came to a realization I should have set up a standard for writing out movesets for characters in fighting games, as the layout is quite inconsistent among all the articles. (Admittedly, I am guilty of this as well). I'm going to be using Wikitext in order to write out the formatting.

Template
First off, make a section titled "Characters". (without quotes) Then use this wikitext template to add characters:
Code:
 
'''[Name]''' ([Alternate names])
*[Move Name] - [Command] (Repeat this line for additional special moves)
([Additional Notes])


[Name] ([Alternate names]) - Names should be in bold, including any alternate names. Alternate names would be used to refer to localized names, alternate/incorrect names etc.
Exceptions:

[Move Name] - If the move has an official name, use it. If not, try to describe the move with basic terms. When it comes to attacks that require meter, it would be a good idea to discern between them either mentioning they are a Super Attack (or whichever would be the equivalent name if the game in question is a port) or mentioning the amount of meter they require.

[Command] - This wiki is obviously not dedicated to fighting games specifically. Commands should be written out as if you would be trying to describe them to someone with little knowledge of fighting game technical terms.
[Additional Notes] - If there's any weird quirks or attributes about the character during the fight, that can be written here. No real special formatting is required or anything.

Moves to include
Special Attacks - Obvious. For those that aren't aware of what these are, these are more advanced attacks than basic attacks such as throwing projectiles, performing a multi-hitting attack, a move that makes the player travel a great amount of distance, etc.

Command Basics - These are moves with their own commands (usually simplified compared to special attacks) that are on par with basic attacks (Chun-Li's Head Stomp for example) or are techniques that are only unique to that character. (Example: Wall-jumping, air throws) These moves don't need to be differentiated from special attacks at all.
Super Attacks - These moves require meter from a bar and are generally the player's strongest attacks. If you list these, don't make a separate section but differentiate these for the move name as stated above.

Exceptions for not including movelists
The only time a moveset shouldn't be included is if the move commands seem to be nearly universal for all characters. A good example of this is Hummer Team's Mortal Kombat II Special where with the exception of Shang Tsung, all the characters use the same commands. In this case, it's often better to list off the move commands (and exceptions) within the overview.

Example of some articles using this template:
http://bootleggames.wikia.com/wiki/Yingxiong_Chuan_-_World_Hero (http://bootleggames.wikia.com/wiki/Yingxiong_Chuan_-_World_Hero)
http://bootleggames.wikia.com/wiki/Super_Fighter_III (http://bootleggames.wikia.com/wiki/Super_Fighter_III)
Title: Fighting Game Moveset layouts
Post by: Ninjinister on March 15, 2018, 05:01:25 AM
'ey, tops onnis. Very helpful for fighting game fans like myself, especially since these sorts of games are so poorly documented elsewhere.