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Pirate Discussion => Hacker Center => Topic started by: KingPepe on September 29, 2013, 01:16:39 AM

Title: Character addresses and values for Hummer's fighters
Post by: KingPepe on September 29, 2013, 01:16:39 AM
Street Fighter II
Address: 00A0/00A1
00 - Ryu
01 - Chun-Li
02 - Guile
03 - Zangief
04 - Vega

Master Fighter VI' -
Address: 00A3/00A4
00 - Chun-Li
01 - Dhalsim
02 - Ryu
03 - Balrog/Vega
04 - Guile
05 - Blanka
06 - Sagat
07 - Vega/M.Bison
08 - Bison/Balrog
09 - E.Honda
0A - Zangief
0B - Ken
0C and onwards - Glitched characters using clone names

Street Fighter IV -
Address: 00A3/00A4
00 - Cliff
01 - Bunny
02 - Chunfo
03 - Pasta
04 - Stalong
05 - Musashi

Kart Fighter -
Address: 00B0/00B1
00 - Kinopio
01 - Mari
02 - Yossy
03 - Nokonoko
04 - Peach
05 - DK Jr.
06 - Koopa
07 - Luigi
08 - Luigi clone with light green overalls, black gloves. Projectile is behind the background
09 - Green Kinopio clone, has an uppercut done by repeatedly pressing A. Most likely using E.Honda's commands from MFVI'.
0A - Green Kinopio clone, has an uppercut done by repeatedly pressing A and a projectile done by pressing Forward, Down-Forward, Down, a. Most likely using Zangief's commands from MFVI'.
0B - Green Kinopio clone, has a projectile with the command Down, Down-Forward, Forward, A, an uppercut with the command Down, Down-Forward, Forward, B and a flying kick with the command Forward, Down-Forward, Down, b.

AV Bishoujo Senshi Girl Fighting -
Address: 00B0/00B1
00 - Chun-Li
01 - Marry
02 - Vivian
03 - Niny
04 - Janifer
05 - Jean
06 - Sugico
07 - Ramma
08 - "Niny", Skang Tsung development leftover and uses Chun-Li's 2P palette. Only has a fireball attack done by pressing Down, Down-Forward, Forward, a.
09 - "Musashi", Green Chun-Li clone. Doesn't stop moving to the right. Holding the opposite direction causes her to move left.
Down, Down-Forward, Forward, a - Projectile
0A - "Ranboo", Green Chun-Li clone, no special attacks
0B - "Conbon", Green Chun-Li clone, similar to 09.
Down, Down-Forward, Forward, a - Lightning Legs

Dragon Ball Z - Super Butouden 2
Address: 00A3/00A4
00 - Vegeta
01 - Cell
02 - Zangya
03 - Gohan
04 - Goku
05 - Trunks
06 - Cell Jr
07 - Piccolo
08 - Skang Tsung development leftover with Vegata's 2P palette, jump attacks and kicks can one-hit ko but all other attacks do no damage except for projectile.
Down, Down-Forward, Forward, a - Projectile
09 - Vegeta 2P palette clone, acts similar to 08
0A - Vegeta 2P palette clone, no projectile, acts similar to 08
0B Vegeta 2P palette clone, acts similar to 08 but uses Vegata's dive kick attack instead of a projectile

Mortal Kombat II
Address: 00A3/00A4
00 - Rayden
01 - Sonya
02 - Sub-Zero
03 - Scorpion
04 - Kano
05 - Johnny Cage
06 - Liu Kang
07 - Goro
08 - Skang Tsung (note: does NOT transform)
09 - Raiden clone, has a palette similar to E.Honda's
Back, Forward, b - Projectile
Forward, Down-Forward, Down, a - Flying Attack
Press A repeatedly - Double Kick
0A - Rayden clone, has a moveset and palette similar to Zangief's from MFVI'
0B - Rayden clone, has a moveset and palette similar to Ken from MFVI'.

Mortal Kombat II Special
Address: 00B4/00B5
00 - Liu Kang
01 - Kung Lao
02 - Johnny Cage
03 - Reptile
04 - Sub-Zero
05 - Shang Tsung
06 - Kitana
07 - Jax
08 - Mileena
09 - Baraka
0A - Scorpion
0B - Raiden
0C - Goro
0D - Shao Khan
0E - Invisible Reptile, freezes whenever he is forced to turn visible (being hit, turning invisible or when the round is over)

Garou Densetsu Special
Address: 00B4/00B5
00 - Terry Bogaro
01 - NT Kau Lok (Andy Bogard)
02 - Joe Higashi
03 - Kim Kaphwan
04 - Mai Shiranui
05 - Tung Fu Rue
06 - W Krauser
07 - Ryo Sakazaki
08 - Mileena (Earlier version, contains palette data and tile layout as well as her roll attack)
09 - Baraka (Earlier version of Scorpion, contains palette data and tile layout as well as an unused move that looks similar to Raiden's grab but acts as a stationary attack)
0A - Scorpion (Earlier version of Baraka, contains palette data and tile layout as well as his crouching slash attack)
0B - Raiden (Earlier version, contains palette data and tile layout as well as his grab attack that acts like his flying attack. This move appears to be buggy since if Raiden reaches the opponent while flying, he'll preform a standing kick instead of landing which causes him to stand on the air)
0C - Goro (Really early version, only contains palette data)
0D - Shao Khan (Really early version, only contains palette data)
0E - Invisible Reptile (Early version? Contains only palette data of original Reptile. Uses Kim Kaphwan's name due to the fact the pointers weren't changed)

Power Rangers III
Address: 00B4/00B5
00 - Zach
01 - Billy
02 - Jason
03 - Kinbealy
04 - Trini
05 - 1st Boss
06 - 2nd Boss
07 - 3rd Boss
08 - 4th Boss
09 - 5th Boss
0A - Final Boss
0B - Brown Grunt
0C - Yellow Grunt
0D - Purple/Red Grunt
0E && 0F - Purple/Black Grunt

Yuu Yuu Hakusho Final (Chinese)
Address: 00B6/00B7
00 - Yuusuke Urameshii
01 - Kuwabara Kazuma (Note: In the cut-down versions of the game, he's removed from the select screen but he's still accessible through hacking. His graphics are glitched however since they have been removed.)
02 - Miwamino Shurichi
03 - Hiei
04 - Sensui Shinobu
05 - Yohko Kurama
06 - ? (Name unknown)
07 - ? (Name unknown)
08 - Mileena (Palette data and tile layout remain. Can't use any special attacks and the dashes have her using hit states)
09 - Baraka (Palette data and tile layout remain. Can't use any special attacks and the dashes have him using hit states)
0A - Scorpion (Palette data only remains, glitches game out)
0B - Raiden (Palette data and tile layout remain. Can't use any special attacks and the dashes have him using hit states)
0C - Goro (Palette data only remains, glitches game out)
0D - Shao Khan (Palette data only remains, glitches game out)
0E - Invisible Reptile (Palette data only remains, glitches game out)

Shin Samurai Spirits 2
Address: 00B9/00BA
00 - Haohmaru
01 - Charloette
02 - Hanzo
03 - Ukyo
04 - Nakonuru
05 - Nicotine
06 - Jubei
07 - Cham Cham
08 - Mizuki
09 - Baraka (Tile layout and palette data only seem to remain. The dashes are still hit states but have been glitched. The palette is constantly switching however)
0A - Scorpion (Palette data only remains, glitches game out)
0B - Raiden (Palette data only remains, glitches game out)
0C - Goro (Palette data only remains, glitches game out)
0D - Shao Khan (Palette data only remains, glitches game out)
0E - Invisible Reptile (Palette data only remains, glitches game out)

Ture MK3
Address: 00B6/00B7
00 - Liu Kang
01 - Stryker
02 - Kano
03 - Sub-Zero (Missing in MK4. When hacked, he appears as Stryker with the original palette. All special attacks use Stryker's special attack animations but function the same. The freeze projectile uses Liu Kang's high projectile instead)
04 - Sonya
05 - "Shang Tsung" (Shao Khan)
06 - Nightwolf (Appears as Shao Khan using the original palette in MK4. All special attacks use Shao Khan's animations but are bugged)
07 - Cham Cham (Palette data only remains, glitches game out)
08 - Mizuki (Glitched Kano using Mizuki's palette. Standing Kick, Throw, and A+B attack can glitch the game out and kill the opponent in one hit. All other attacks can't hit. Choke attack violenty shakes the screen. All special attacks cause a flickering effect which might be a possible leftover from Mizuki.)
(Note: In MK4, the sprites are glitched, the kick does very little damage, the throw only does about 3/4 damage and the A+B attack doesn't always work)
09 - Baraka (Palette data only remains, glitches game out)
0A - Scorpion (Palette data only remains, glitches game out)
0B - Raiden (Palette data only remains, glitches game out)
0C - Goro (Palette data only remains, glitches game out)
0D - Shao Khan (Palette data only remains, glitches game out)
0E - Invisible Reptile (Palette data only remains, glitches game out)

Tekken 2
Address: 00B9/00BA
00 - Heihachi
01 - Nina Williams
02 - Marshall Law
03 - Kazuya
04 - Paul Phoenix
05 - King
06 - Michelle
07 - Wang
08 - Mizuki (Glitched Wang, upon making contact with an air attack or kick, the game glitches out. All special attacks cause a flickering effect which might be a possible leftover from Mizuki.)
09 - Wang clone, has no special attacks. Upon making contact with an air attack or kick, the game glitches out.
0A - Glitched Wang clone, jumps forward and glitches the game.
0B - Wang clone, same as 09.
0C - 0E - Glitched Wang clones that just freeze the game.

Street Fighter Zero 2 97
Address: 00B6/00B7
00 - Ryu
01 - Chun-Li
02 - Nash
03 - Ken
04 - Guy (Missing in hacked version, functional but graphics are glitched)
05 - Sagat (Missing in hacked version, functional but graphics are glitched)
06 - Sodom (Missing in hacked version, functional but graphics are glitched)
07 - Adon (Missing in hacked version, functional but graphics are glitched)
08 - Gouki (Missing in hacked version, functional but graphics are glitched)
09 - Glitches game
0A - Wang clone that glitches the game.
0B - Wang clone using Adon's sprites and Wang's palette. Air attacks and crouch punching causes the opponent to act strangely and lose all their health. All other attacks don't work including the throw. Doesn't have any special attacks.
(Note: Graphics are glitched in the hacked version since Adon's sprites are missing)
0B - 0E - Glitched Wang clones that just freeze the game.

King of Fighters 96 (NT version)
Address: 00B9/00BA
00 - Kyu (Kyo) (Missing, has everything but graphics)
01 - Benimary (Benimaru) (Missing, has everything but graphics)
02 - Goro Daimon
03 - Terry (Missing, has everything but graphics)
04 - Andy (Missing, has everything but graphics)
05 - Joe (Missing, has everything but graphics)
06 - Ryo (Missing, has everything but graphics)
07 - Kim (Missing, has everything but graphics)
08 - Yuri
09 - Leora
0A - Ralf (Missing, has everything but graphics)
0B - Athena (Missing, has everything but graphics)
0C - Kasumi (Missing, has everything but graphics)
0D - King
0E - Mai (Missing, has everything but graphics)
0F - Geese (Missing, has everything but graphics)
10 - Wolfgang (Missing, has everything but graphics)
11 - Iori
12 - Chizuru
13 - Goenitz

NOTE: By flickering effect, I'm referring to when the player is flickering and is unable to use special moves. This effect wears off after getting hit.

Things to point out:

Other minor stuff:
If there's something wrong with the hex values I put up or a flaw in what I've said, please correct me. Also, I'm not 100% on Yuu Yuu Hakusho Final's names and there's some I don't even know so please fill me in on that.
Title: Character addresses and values for Hummer's fighters
Post by: Yoni Arousement on November 15, 2013, 09:21:57 PM
Lol at the Mortal Kombat character leftovers.