Bootleg Games Central Forum
Pirate Discussion => Famicom/NES => Topic started by: forgotusername on August 23, 2024, 03:01:04 PM
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Here are four sets of incomplete restorations/extracts of plug & play games. I'm at a loss for how to fix these any further, so if anyone with more technical know-how wants to look at them (no pressure, of course), the attached files include the following:
- An attempt to restore the original sampled sound data of three Cube Technology VT03 games, based on unused coding of their Waixing counterparts. I referenced the code of the two preexisting restorations of Get Lost and Ocean Prospect (which are in ProjectPNP); in doing so, I was able to get the sound areas to load in, but they merely play a distorted mess of sound effects. I am unsure if this is from me doing something wrong, or if the data is just too far overwritten in Waixing's version to be properly restored.
- An unknown Nice Code game titled "Final", which can be seen within the shared code of the games Falling and Five Days. The latter two games share the same code structure, with a one-byte difference controlling which game is loaded; this byte can also load the Final code. While the ROM itself loads into the title screen, it does not show anything upon starting the game. I'm inclined to believe the game was literally never finished, though it would be helpful if anyone can verify if it's even attempting to load anything upon pressing Start.
- A partial restoration of the two-player modes in Greedy, which has said options disabled in all dumped copies. For whatever reason, the "2 Players Team" mode does not play correctly, but the "1P vs 2P" mode (and the menu selection itself) works fine. This definitely seems like something that could be fixed, but I can't think of how.
- An attempt to extract the Olympic/Track & Field minigames (High Jump and Long Jump) from Nice Code's Pet Dog. The unaltered extracts do not run on their own, but I can convert the first 1000 or so bytes of data to run near-perfectly using the more common variants with human players. However, I was unable to locate some HEX data related to the scoreboard, which seems to display the number/text data incorrectly.
Each folder also contains the unaltered original ROMs used as basis for the modified ROMs.
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Great work as usual. Thank you!
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I missed this when it was first posted. I have used my 3-bit ADPCM decoder over all Waixing VT03 games, including all suspected or obvious titles that were originally from Cube Tech, and sadly found that Waixing completely purged all ADPCM sound data except from Get Lost and Ocean Prospect, even as the code that sends the data to the ADPCM sound chip is either retained or poorly NOPed out.
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I see, shame it's only those two games though I'm impressed they have leftover data regardless.