Bootleg Games Central Forum
Pirate Discussion => Pirated Work => Topic started by: SF-Human on July 17, 2024, 10:36:53 AM
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After teasing them at the Bootleg Games Discord for a while I finally decided to put them here.
Known problems:
1. Mr. Gimmick doesn't work on NintendulatorNRS for some reason. I believe it doesn't enable WRAM but makes use of it like a bunch of MMC3 hacks out there using FCEUX for testing.
2. Some emulators have problems with Mapper 45's hard reset behaviour.
Other than that, have fun.
P.S. Future custom multis will also be posted there, stay tuned.
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Here's a new multicart inspired by the BS series, with a Mega Man-like homebrew game I got on FCpics.
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Another multicart.
This time I'm deliberately copying the style of those early 2000s multicarts, featuring Reimu Hakurei (taken from Touhou Rououmu) and Vic Viper (taken from Parodius) on the main menu.
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Mr. Gimmick doesn't work on NintendulatorNRS for some reason. I believe it doesn't enable WRAM but makes use of it like a bunch of MMC3 hacks out there using FCEUX for testing.
Yes, lack of WRAM enable. Add a write of 80 to A001 somewhere in that game's initialization code. Also, the second game's name is "Rough World", not "Raf World".
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Here're more custom multis.
The 16-in-1 uses background from GD-601 and music from 100-in-1 Contra Function 16, with a bunch of homebrew games I found on FCpics. Oh and it also has "Tan Ke Feng Yun" too (named "Tank Trouble" in the menu). For some reason the animations in Crisis Force are glitched, which I'm currently attempting to fix up. If the fix was done I will update it to include the fixed version.
The 8-in-1 uses background from KG-010A-0208, with a homebrew game called "8-bit Rhythm Land" (named "Super Rhythm Land" in the menu) and a fixed MMC3 convertion of "Ai Senshi Nicol" (named "Love Fighter" in the menu). I also hid a hidden game there.
Also included is a fixed version of SF-1002 multicart, now you can play Mr. Gimmick on NintendulatorNRS.
I decided to keep the "Raf World" name because it's probably much more recognizable.
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not have much time for custom multis recently but here's a new one featuring menu from Waixing's 1996 English CAI (with moon graphics from Ninja Jajamaru) and the moon level music from Ducktales
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I have pretty much no spare time for NES-related stuff recently. Since I have a day off today I made a new custom multi for y'all.
Most of them are homebrew games except Magic Kid Googoo.
The "1" in "8in1" was mispelled as a "B" and two of the games has problems on FCEUX (untested on other emus). I'm planning to fix that in the future.
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If you followed the updates on FCpics you would notice I've created a few custom multis at the time of my absence from the BGC forums. I just don't have the time to cross-post them here, sorry.
Also Chip 'n Dale 4 glitched out for whatever reason.
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Here's my attempt on creating a bizarre multicart label, with totally wrong game icons, the classic "GOLD CASSETTE SERIES" buzzword, and strange color choices.
On the other hand, this is a collection of good co-op games, with a few co-op hacks (Super Mario, Mighty Final Fight, P.O.W. and New Ghostbusters 2) thrown into it. I think it's a good way to spend some afternoons with your friends who still has interest on retro gaming.
Here're the side notes:
I wish I can include the Konami 4-in-1 co-op games there (Contra, Life Force, Jackal, and Rush 'n Attack; which we called it 老四强) but they uses CHR-RAM except Contra's JP version, though I found a Chinese person (http://www.bilibili.com/video/BV1VW411r7Rd) who attempted to hack CHR-RAM games into CHR-ROM (he made unreleased MMC3 hacks of Castlevania 1 and 3 for his Castlevania 3-in-1 multicart), and his method is brute-forcing all possible CHR-RAM patterns in-game and combining them into CHR-ROM, then hacking the game program to do bankswitching. I believe the same thing can be done on them (and other CHR-RAM games as long as they don't edit tiles at CHR-RAM in real time) too.
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NEW MAPPERS! I've wrote a new multicart menu in NESFab for them to practice my skills.
For some reason they sometimes crashes after a soft reset. I don't know if it's the behaviour on real carts of these mappers.
UPDATE: Fixed a small bug on menu logic in 4-in-1.
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A bunch of UNROM games.
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I ran out of custom menu ideas so I recycled the menu design from SF-1006. I also hide an extra game here. As a bonus, here's an 2-in-1 multicart with both Battletoads games on NES running on Retro-Bit Mapper 470. I wish I can also put RC Pro-Am 2 here but it screwed up every time I put it in the ROM. I don't know why.
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I've made my multicart engine in NESfab fancier, so you can now see a more colorful menu (taken from Rackets & Rivals) and hear custom music in this multicart. Enjoy my 8-bit cover of God Knows from the Haruhi anime.
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An experiment with oversized Mapper 384 and a bunch of VRC2/4 pirates hacked into VRC4e.
I will post the individual ROMs tomorrow.
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Here're the four VRC4e conversions of VRC2/4 pirate hacks used in TQY-384B I promised to upload yesterday. Most of them were extracted from VRC2/4 based multicarts (except Pizza Pop). The register were changed to VRC4e with the CHR-ROMs swapped to the original ones if needed. The other three games are plain VRC4e so no modification is needed.
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Here's another 14-in-1 taking inspiration on the Plug 'n Play systems' menu. I've extracted Hudson Soft's Doraemon from a Mapper 45 multicart to use it here. I also restored copyright because why not. Keep in mind that this Doraemon is not hacked into MMC3 (it's impossible btw), but rather modified to treat each bank as a separate NROM in Mapper 45 to replicate GNROM's bankswitching method. To use it in your own Mapper 45 cart, put it in the start of the ROM to make it function properly.
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I was always confused by that Doraemon ROM (assuming it as some sort of broken MMC3 derivative), it's good to know how it actually works. I do wonder if, by that logic, it would be possible to convert the three Doraemon levels into separate NROM files (assuming they're confined to 32k chunks of data). I feel like it could take more effort than it's worth, though it could be a funky way around multicart compatibility.
Regarding the CHR-RAM conversions discussed earlier, there are a number of bootleg Contra ports utilizing CHR-ROM, mainly for plug & plays. The only other two bootleg CHR-ROM ports that I've come across are for DuckTales and The Little Mermaid, as well as Inventor's advanced hacks of Rad Racer and 1943 (F-22) if those count. I've attached one of the better Contra conversions below.
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Introducing: Video Syntek Tetris Classic Player 7-in-1! The menu is a parody of one of the Tetris Plug 'n Plays. Since NES have fewer palettes than VT369, I have to recreate the menu by hand and ditch the actual Tetris logo (because it looks ugly under NES palette limitations). I initially considered to use the Shiru version for this but I choose Tetris 2 + Bombliss instead because it contains more modes and will save up more CHR-ROM spaces. The Tetris theme arrangement comes from one of the sample songs of Famistudio and is extended by me (the original arrangement only contains the first quarter of Tetris theme). I also attached the FMS file here. This is also my first time to use my Video Syntek branding on my custom multicarts. The branding will be used for my other Plug 'n Play parodies in the future.
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I ran out of ideas and decided to retake my Natsume Collection I did last year. I didn't know Palamedes 1&2 were made by Natsume until very lately, so I put them here to pad up the empty space before the menu.
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A multicart about cars. I covered the opening of the Haruhi anime (2009 version) for this menu.
(QUICK UPDATE: Fixed audio looping problems on the menu. )