Replacing sprites is one thing, but what about actually making Sonic look like, erhm, himself, not that bunch of cheap recolors seen on dA?
Yeah, that's right: if you haven't noticed, in Somari, all enemies are red because Mario is red. And in its' hack, all enemies are blue because Sonic is blue. Ditto for Hummer, where he is... Okay, that's self-explanatory from here on.
Gonna compare those two ROMs (original Somari and its' hack) in a while.[/quote]If you're trying to keep Sonic and the enemies' palettes correct, it'll probably be tricky considering the technical limitations. Off the top of my head, if you're up for some graphic hacking, you could give the Sonic sprites two seperate palettes/sprites, a la Megaman. Have the enemies set to the one palette (like, say, Sonic's shoes) then have a second palette for Sonic's body. If Sonic's sprites don't look good like this, then you'll probably have to redraw them.
On another note, if it's possible, you could re-route what palette set a particular graphic uses, so with the aformentioned setup, you could have the Buzz Bombers use the body palette for Sonic and the Crabmeats use the shoe palette, or even use coloring from the scenery if it's appropriate.
- Qiezei
- Jun 20 2012, 08:15:45 AM
If you're trying to keep Sonic and the enemies' palettes correct, it'll probably be tricky considering the technical limitations. Off the top of my head, if you're up for some graphic hacking, you could give the Sonic sprites two seperate palettes/sprites, a la Megaman. Have the enemies set to the one palette (like, say, Sonic's shoes) then have a second palette for Sonic's body. If Sonic's sprites don't look good like this, then you'll probably have to redraw them.
On another note, if it's possible, you could re-route what palette set a particular graphic uses, so with the aformentioned setup, you could have the Buzz Bombers use the body palette for Sonic and the Crabmeats use the shoe palette, or even use coloring from the scenery if it's appropriate.[/quote]Actually, I am up to a no special or overcomplicated task: I just originally wanted to change a couple of bytes in Sonic the Hedgehog's ROM in order to make it start from Green Hill Zone. Or wait, I've changed my mind, I may actually do that on Hummer since that hack is actually little-known (I don't like Sonic nowadays anyway :P ). If Samuri 60-in-1 would be dumped once in a blue moon, then there might actually be a nice chance of that I may incorporate graphics from that gamepad's version of Somari.
Although in the above case, it would be a good (and a whole bunch easier for such an unexperienced romhacker like me) idea to actually swap the palettes between Sonic's body and shoes so at least the enemies wouldn't look so friggin' dark.
I think you can set different palettes to certain tiles in a sprite. If not, then you would make them seperate sprites like the portraits in several Vast Fame titles do. I believe the former is possible from what Mario's sprite looks like in Hummer's Super Mario World, though I *may* be mistaken...It's definitely doable with background/scenery tiles, I know that for sure.
...Wait a minute, didn't someone already hack the game to start at Green Hill Zone? I know I've seen it at Cah4e3's page or somewhere...
- Qiezei
- Jun 21 2012, 07:58:50 AM
I think you can set different palettes to certain tiles in a sprite. If not, then you would make them seperate sprites like the portraits in several Vast Fame titles do. I believe the former is possible from what Mario's sprite looks like in Hummer's Super Mario World, though I *may* be mistaken...It's definitely doable with background/scenery tiles, I know that for sure.[/quote]Megaman does the same thing, so it's definitely possible to do with sprites. ;)
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...Wait a minute, didn't someone already hack the game to start at Green Hill Zone? I know I've seen it at Cah4e3's page or somewhere...[/quote]Yeah, they did. In any case, I'd be interested to see what'd happen if you hack it to start on a level that's not actually in the game. (Like World 9 of Super Mario or something)
- Awesome Panda
- Jun 21 2012, 08:17:04 AM
Yeah, they did. In any case, I'd be interested to see what'd happen if you hack it to start on a level that's not actually in the game. (Like World 9 of Super Mario or something)[/quote]Whoah, wait, what cart that is?
And yeah, Scrap Brain Zone. Which is unfortunately glitched to an unplayable state.
- Crash Nicker
- Jun 21 2012, 08:29:18 AM
- Awesome Panda
- Jun 21 2012, 08:17:04 AM
Yeah, they did. In any case, I'd be interested to see what'd happen if you hack it to start on a level that's not actually in the game. (Like World 9 of Super Mario or something)[/quote]Whoah, wait, what cart that is?[/quote]I think some of the Unchained Melody carts had it. ;)
- Awesome Panda
- Jun 21 2012, 08:52:35 AM
I think some of the Unchained Melody carts had it. ;)[/quote]Oh, that you mean? Right, I thought that there already is a hack of Sonic that starts from the first zone. XD
Well, as far as I assume, the menu activities used some kind of memory hack, like on Game Genie which naturally allows everyone to use moon gravity, level warps and shit like that. Although until I don't figure out how to make such multicarts at least for OneBus hardware and at least on C, that's gonna be one hell of a free space wastage.
Alright, never mind, there is an utility than can hardcore Game Genie codes in.
I can make a warpy multicart! :pandaaway:
Um, the level thing : http://www.romhacking.net/hacks/384/ (http://www.romhacking.net/hacks/384/)
- RobGBA
- Jun 21 2012, 11:08:14 AM
Um, the level thing : http://www.romhacking.net/hacks/384/ (http://www.romhacking.net/hacks/384/)[/quote]Talking about, it appears that Sonic the Hedgehog Game Genie codes perfectly work with The Hummer as well.
http://gamehacking.org/?s=v2&sys=5&gid=8135 (http://gamehacking.org/?s=v2&sys=5&gid=8135)
heres some codes i and a couple others did for somari