Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Azathoth

Pages: 1 ... 22 23 [24] 25 26
346
Mega Drive/Genesis / Kirby's Super Star pirate
« on: July 13, 2011, 02:20:52 PM »
Just so you know, Barver picked me up a copy of it a while back. The cart itself bypasses the licensing screen so it has some type of strange TMSS thing going on. It won't boot properly on original hardware, it only works on clone systems and a Nomad(!). The dump I made loads fine in any emulator or flash cart but doesn't display the opening demo, it just plays the BGM, then when you reach the titlescreen you're unable to actually press start. If you've got any ideas about cracking it PM me.

347
Mega Drive/Genesis / Kirby's Super Star pirate
« on: July 13, 2011, 12:41:10 PM »
codeman38
Jul 12 2011, 10:59:16 PM
Edit: ...Come to think of it, I recall having this discussion in the past, and I seem to recall that this ROM didn't work on a flash cart either, though it does run fine in emulators other than HazeMD.[/quote]Oh but it does work properly on flash carts.  :wub: It does reset to the title screen after the battle ends.

If it boots in Kega/Gens/whatever, then the copy protection has been removed. You sir, are the YONG YONG. Thanks a ton for sharing this.

Let me just fully derail the topic and as if you've found a working copy of Battle of Red Cliffs? If so then I won't continue to pull my hair out trying to crack this dump I just made.

Also, could this be from the same group behind Chinese Fighter III? The title screen menu using the same minimalistic font, and the flame background on the character select screen is exactly the same.

348
Mega Drive/Genesis / Kirby's Super Star pirate
« on: July 12, 2011, 06:29:57 PM »
codeman38
Jul 12 2011, 04:43:31 PM
Cheetahmen
Jul 12 2011, 06:26:02 AM
Yeah, I definitely recall both versions being playable. That said, I think the ROM of the Mega Drive version resets whenever you win a battle.[/quote]The Mega Drive version definitely exists as a dump-- I found a cracked version on a Chinese site a while back.[/quote]I guess I should clariify; the existing ROM that works in HazeMD is not cracked. It's a straight up dump of the cart with the copy protection intact and HazeMD emulates the copy protection so it works. Since the ROM isn't properly cracked it won't work on any other emulator or a flash cart.

If a cracked version of this is available, then I'd love to get a copy of that!

349
Mega Drive/Genesis / Kirby's Super Star pirate
« on: July 12, 2011, 01:08:25 AM »
Until I read this post I had no idea that Pokemon Stadium even existed outside the SNES version. Thanks for pointing that out! Too bad it's not cracked, hopefully that will happen soon.

350
2000-present / Ultra-cheap famicom games
« on: July 11, 2011, 09:15:44 PM »
I agree with Cheetahmen; you've got to realize that you're not getting a steal, you're getting what you pay for. They can turn a profit selling it at less than $1USD so....

I own some of these. Extremely cheap plastic, tiny globtop PCB, games may not function correctly on anything but clone hardware or may not function at all, plus you can expect to wait 3-5 weeks on your order to arrive. I'm not knocking the site as a whole, I've ordered tons of YONG YONG from them over the years.

I do look forward to the "ebay pricks" (couldn't have said it better myself) trying to flip these for big bucks.  

Edit... just noticed this site's word filter after rereading my post. LOL

351
Mega Drive/Genesis / Glorysun = Dragon Co.?
« on: July 10, 2011, 11:33:14 PM »
Sorry to bump an old thread, but I don't know if this has been mentioned before or not. If it has, look over me.

Glory Sun was responsible for dozens of Mega Drive hacks but only very few completely original efforts. Death Caliber and Deer Hunter are completely original games (well, I'm sure they stole the digitized art from somewhere) but here's a little info found in the ROM header

Death Caliber
SEGA MEGA DRIVE @ TomXie 2002 May
URL:tomsoft.top263.net Only for Dragon Software
Tomsoft Studio SEGA Kit 1.10a  
By:TommyXie XI'ANGM
0200205-17 <---(which I'm assuming is May 17th 2002)

Deer Hunter
...SEGA MEGA DRIVE @TomXie 2002. Nov
URL:tomsoft.top263.net  Only for Dragon Software
Tomsoft Studio SEGA Kit 1.10a  
By:TommyXie XI'ANGM
0200211-11 <---(which I'm assuming is Nov 11th 2002)

Although I don't remember seeing the Glorysun logo in Iraq War 2003, here's the header full header info (wiki only has part of it)
.SEGA MEGA DRIVE @ TomXie 2003.Sep
URL:tomsoft.top263.net  Only for Dragon Software
Tomsoft Studio SEGA Kit 1.10a  
By:TommyXie XI'ANGM
0200309-18 <---(which I'm assuming is Sept 18th 2003)

352
Super Famicom/SNES / Obscure SNES pirates
« on: July 09, 2011, 02:42:33 PM »
I've seen pictures of the Dragon Ball Z: Final Bout for SNES, and it is definitely a port of the Mega Drive version.

About Aladdin II, could that be the same as Aladdin 2000? I've seen it pop up a couple times but nobody offered screenshots.

353
Super Famicom/SNES / Soul Edge VS Samurai Spirits for SNES, MD
« on: July 06, 2011, 08:08:36 PM »
Barver
Jul 6 2011, 07:34:17 PM
I didn't think the Samurai Shodown II port for SNES would turn up anytime soon. Makes you wonder now if there still is a Soul Edge Vs. Samurai Spirits port out there.[/quote]After playing it, I'd say that someone just saw this and assumed it was Samurai Spirits II. Unless you saw the cart or title screen you wouldn't know any different, especially since the Mega Drive port of SSII already had one character from Soul Edge in it.

I think this also furthers the connection between the DVS produced fighters and the two without an apparent DVS connection (SFEX & XMvsSF).

354
Super Famicom/SNES / Soul Edge VS Samurai Spirits for SNES, MD
« on: July 06, 2011, 07:10:26 PM »
The good news is that I've successfully dumped both, the bad news is that both have to be cracked before they work. The SNES one has a protection scheme similar to all the other DVS titles, or at least the error messages are the same. Mega Drive version is strange, it almost acts like the cart shifts country protection schemes (amongst other odd things) soon after booting up.

The Mega Drive one is fairly interesting. The game engine is a slight bit tighter than Samurai Spirits II, but not by much, it does not play as good as KoF '98 or anything made after. No new sprites, they're all taken from either SSII or Soul Blade. The backgrounds are actually really nice, they're either original or ripped from sources I can't identify, one or two of them have some minimal animation. The presentation is actually probably one of the best looking of all the unlicensed fighters for Mega Drive / Genesis, too bad the gameplay doesn't match.

About the proper name, here's the odd thing. The screenshot for the MD version title screen is on that post Barver made a while back, but my game cart has the title as "Samurai Shodown VS Soul Edge", mainly because the majority of the label is taken from Samurai Shodown Anthology for PS2/PSP/Wii. The SNES cart has "Samurai Shodown VS Soul Blade", yet the actual titlescreen is "Soul Edge VS Samurai" with no reference to Final Samurai V or anything like the Sega version has.

355
Super Famicom/SNES / Soul Edge VS Samurai Spirits for SNES, MD
« on: July 06, 2011, 03:25:21 PM »
Edit...link to both games in dumps section of the forum

Hi guys;

Arrived today was Soul Edge VS Samurai Spirits for both SNES and Mega Drive. Since there's already some discussion about the Sega port (which basically boils down to one post on this forum out of all the internets) I figure I'd touch on the Super Nintendo port.

This is actually the rumored Samurai Spirits II port. Other than the title screen, it's a pretty straight up port of SSII for MD with an additional Soul Blade character added in (Seung Nina (sp?) and Cham Cham removed. Most of the music is either already used in unlicensed games or ported from the MD version, nothing ripped straight out of Final Fight 2 like KoF 2000 did. All the sound effects are ripped straight from Street Fighter II, just like X-Men VS Street Fighter, Street Fighter Alpha, and King of Fighters 2000. I also noticed the title screen song used by XMvsSF was in here as a regular background song.

The game uses the same jerky fighting engine that's been used in all the SNES fighters. My cart had an incredibly elementary done label from Dream House Games. And the title screen lists...... DVS Electronics.

I'll be dumping this as soon as I get a chance. I'll try and post some screenshots and stuff until then. If y'all need any more information about it just let me know.

356
Bootleg Bazaar / Kart Fighter On Ebay!
« on: July 04, 2011, 09:53:00 PM »
Looks like the same seller I saw advertising on another forum, $55USD for a common single cart pirate?

357
Pirate Talk / I love you, Pirated games forum!
« on: June 30, 2011, 01:19:15 PM »
klax
Jun 30 2011, 10:29:00 AM
As my 50th post, I want to thank Everyone here, for the intelligent conversation.[/quote]I second this.

358
Mega Drive/Genesis / A theory of fighting games
« on: June 29, 2011, 02:42:49 AM »
Please excuse the long post, for everyone who tl;dr I think that VR Fighter VS Taken 2 was the first unlicensed fighter developed, and every fighter after that beginning with Tekken 2/3 Special was based on the same engine or code to an extent even if handled by different development groups.

V.R Fighter VS Taken 2
From what I can gather this was developed first and based on its own unique engine. The sprites and music are not reused, options screens are different, and the fighting system (however crappy) is somewhat playable. Unless my memory is failing I know it was the first game dumped. If for some reason it was developed after Tekken 3 Special, I have no idea why they would still use the “2” in the name as a selling point.

Tekken 2 (SNES) / Tekken 3 Special (MD)
I’m guessing the SNES version was developed first being that it uses the 2 name rather than 3, along with having less characters and sampled sounds.  

Blocking bugs on MD only: Has a strange blocking system where you have to press both A and back to block, simply pressing back will avoid the hitstun but you’ll still take the regular amount of damage.

Button bugs on MD only: After holding the B button down, you will only be able to duck or jump. When you jump you do a jumping punch animation.


Soul Blade (SNES) / Soul Blade Special (MD)
I’m assuming the Mega Drive version was developed last, hence the “Special” moniker. MD version also has more characters, more speech, a much larger ROM size, but it loses the line sway button the SNES version has.

Blocking bugs on MD only: Same fucked up blocking as Tekken 3.

Button bugs on MD only: After holding the B button down, you cannot move left or right. When you jump you do a jumping punch animation.

Samurai Spirits II
Has 1998 on the title screen and has that one guy from Soul Blade as a playable character, so obviously made after Soul Blade Special. Even though he’s from a different game he plays exactly the same as he does previously. SSII has the distinction of being a game that aesthetically tries to recreate the arcade version, both in visuals and sounds.

Button bugs: After holding the B button down, you will only be able to duck or jump. When you jump you do a jumping punch animation.

Same fucked up blocking game as the previous two games.


The King of Fighters ’98 aka The King of Fighters 2000
Blocking is done either by pressing A or holding back.

Button bugs: After holding the B button down, you cannot move left, right or jump. Also introduces a weird special move bug: if you hold down the button used for the special move, and keep the button held while doing the D-pad motion for the special, it will do the special move anyways. This doesn’t seem to work for all moves for all characters, but several of them. For instance, Robert’s lightning legs move is to rapidly press C. If you just hold C, then press back x2 he’ll do it.


Dragon Ball Z: Final Bout
Dated ’99 on the title screen.

Button bugs: After holding the B button down, you cannot move left, right or jump.


The King of Fighters ‘99
Basically the same game as ’98, minus Cammy but adding Vega (Dictator), Cyclops, and Iori, along with some new tunes and backgrounds.

Button bugs: After holding the B button down, you cannot move left, right or jump. Same weird special move bugs as in KoF ’98.


Top Fighter 2000 MKVIII aka Top Fighter 2005
Button bugs: After holding the B button down, you cannot move left or right. This bug effectively breaks the game because it has a new quirk, not only will this do it if you HOLD B, but if you PRESS B AND FORWARD OR BACK. In other words, you must fully release the D-pad when you want to punch, because if you are walking forward and press punch your character will come to a complete dead stop and not do ANYTHING.

You can also to the easy special move performance like KoF ‘98/’99 by holding in the button and doing the D-pad motion.

Chinese Fighter III / Lord of the Rings
Button bugs: After holding the B button down, you cannot move left or right.

You can also to the easy special move performance like Top Fighter by holding in the button and doing the D-pad motion.

I’d say when Power Rangers: The Fighting Edition and Samurai Shodown VS Soul Blade are played/dumped they’ll have this same button bug on them also.

I’m going to go out on a limb and also say the existing other dumped SNES fighters are also tied to the MD series, if they don’t have the same developers they were at least stealing stuff from each other. The all the Cyclops sprites and animations from KoF ’99 & Top Fighter for MD are originally taken from X-Men VS Street Fighter for SNES, if you notice that game only has a single punch/kick button and not a weak/strong attack system. Cyclops is the only character in KoF ’99 without a weak/strong punch and kick because he’s using that same limited animation set that was found in X-Men VS Street Fighter. Both platforms also use a similar HUD for the lifebars and character names. The crappy game engine with the herky jerky animation is probably the same for all 5(?) SNES games but it’s really to taxing for me to play even just to find out.

359
Pirate Talk / Old new dumps thread (don't use this anymore!)
« on: June 23, 2011, 04:47:14 PM »
Cheetahmen
Jun 23 2011, 02:36:48 PM
Looking at that Fatal Fury "pirate", ironically (given that the supposed Bare Knuckle III prototype is a pirate) it looks like a prototype to me. The Mega Drive port of Garou Densetsu was released in April 1993, and SNK were presumably producing Fatal Fury at the at the same time.[/quote]I can't find a concrete release date for Fatal Fury in the USA. I know I preordered it and got it as soon as it was released, but there was no such thing as a day-1 launch for games during that time. I specifically remember it arriving sometime prior to June because school was still in session.

I guess if we could find a definite release date or maybe some other clear differences it would settle the question. Also notice it doesn't show the Sega logo at the start, yet it still has the "pause" as if it was displaying it (like most Sega pirates do). The ROM is overdumped, due to me being too lazy to trim it to the correct size. The cart itself used the same art as the US/HK version, and was a multicart along with.....

Tiny Toon Adventures: Buster's Hidden Treasure
http://www.box.net/shared/59ggqcrj7h4zx3czgyme

Which was also released sometime in '93. This is also an undumped (but not necessarily different) pirate variant. Never played the original so I can't judge anything different offhand.

360
Pirate Talk / Old new dumps thread (don't use this anymore!)
« on: June 23, 2011, 12:53:39 PM »
Hi guys;

Here's a few new ones for Mega Drive / Genesis. Excuse the redundancy if these have already been dumped.

Open Season
http://www.box.net/shared/12pjn8yifzxk14xoaihn

Monsters Inc.
http://www.box.net/shared/0vgqlt8x07hdgm34kne8

Ice Age
http://www.box.net/shared/e1b5ysv9duot48bmzzu0

Disney's Cars
http://www.box.net/shared/gurbvg9sx7yk5nkvsoku

Fatal Fury
This one was from a pirate multicart I had, possibly different from the final US version. Has "May 1993" April 1993 on the title screen.
http://www.box.net/shared/aav2ie3lldnm2cv3in3t

Bare Knuckle III
Traded to me initially as a prototype. Later found out it was just a pirate, but may be different from the final retail release. Does not have any region protection in place, so works unpatched on any region console.
http://www.box.net/shared/fet6f2mt3bspb81em9f9
More info on this cart http://www.digitpress.com/forum/showthread.php?t=138180


Pages: 1 ... 22 23 [24] 25 26