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The Community / Getting a hold of Gametec, Chuapu, BBD, Vast Fame, Sintax, etc
« on: May 28, 2013, 03:28:41 PM »
- taizou
- May 28 2013, 02:59:08 PM
meh I'm not against the idea if it's done well. honestly if someone did a Super Fighter Team and, say, licensed one of Vast Fame's RPGs, polished it up and translated to English I'd be very happy.
these companies are pretty elusive though, as people have said. especially Vast Fame.[/quote]licensed one of Vast Fame's RPGs, polished it up and translated to English I'd be very happy.
^That was my main purpose of the thread and then I threw in the pokemon games. I just hadn't seen those RPGs before until a couple of days. I did some research on Gametec and some of those companies before.
Barver Battle Saga is a well done RPG for being homebrew. Also Magic Girl/Little Witch.
I think Vast Fame's GBA RPGs are good, and it is 100000X easier to port a game, than come up with one from scratch. Why? because you already have a base; and that would make the development process easier. You have an example which are the gameplay, levels design, SOME graphics, etc.
Even if their engine is not very good for GBA, or totally broken, when you port, you actually doing it from scratch too, but you have a base on the source code of what is happening on the game and how is it happening, and then you fix the broken parts.
We will be doing our own original stuff, but doing original stuff takes too much time, so releasing small projects like those, helps to keep the people busy while you work on bigger projects.
Just like you brought up Super Fighter team, they announced a game that was almost complete if not already complete in 2011 and is yet to be released in 2013. I am pretty sure that they were going to fix the game difficulty and may be add some new content, but take that as an example. It takes time.
I wouldn't like to take a long time to release a game, specially with now days small teams releasing freeware games almost bi-weekly!
May be you guys don't see the picture that I am looking at, but I like to see what I can use from things that may be trash to some other people.
Also yes, you can always do your own engine, but in the mean time, while someone is busy making an engine from scratch, an unlicensed game is ported far more quickly, and then released, I planned to release a lot of these games for free, on Adroid, IOS, and OUYA. And if people want a cart for collection, then they can pay for the cart production.