As a (albeit more recent) fan of Vast Fame's RPG games, I am in full support of this project. Though if you guys wanted to hear my personal thoughts (not starting any flamewars here) on how a remake could be done (though it'd take a lot of work), it'd probably follow the layout of counterpart Shui Hu Shen Shou (including, but not limited to: NES/GBC visuals (unlike the Megadrive/Genesis theme), longer, less linear routes, more random-generated battles with wild beasts (them not occurring in a set order with a set level), "trainers" to battle once each unless a special item were to be used, some later chapters requiring players to backtrack to old areas (allowing players to return to cities in previous chapters), a rival character, and a "tower" system also alike SHSS but with "trainers" and no wild beasts inside. Areas would be added, changed, or re-designed, post-game scenarios, and some of the lousier-looking SKXS beasts would be re-drawn. And why I say "SKXS Beasts" is because I'd like for the monsters from SHSS to appear as well, because they are good examples of well-drawn monsters.
Yea I just got lost for a sec there. O.o
EDIT: If there existed by any possible means tile sets from Vast Fame's RPG's, plus a complete map of Shi Kong Xing Shou, with all towns connected and not separate like in the guidebooks, I could compile up a massive (though 8-bit) map of a possible remake.