From: ML X (*****-***@hotmail.com)
Sent: Tue 07/19/11 12:18 PM
To: Hummer Cheng (****.***@******.com)
Hello, I am MLX. Are you the same Hummer Cheng that made those games in those pictures? If so, I am a huge fan of your work and I want to ask you some questions. Please respond!
From: Hummer Cheng (****.***@******.com)
Sent: Tue 07/19/11 7:35 PM
To: ML X (*****-***@hotmail.com)
Hello ML X
Yes, I did those games. Why do you want to ask these questions? Are you working for a company or are you someone that plays video games? Where are you from?
From: ML X (*****-***@hotmail.com)
Sent: Tue 07/19/11 8:00 PM
To: Hummer Cheng (****.***@******.com)
I am a fan of your games, I really like them! I'm a student and I come from Switzerland.
From: Hummer Cheng (****.***@******.com)
Sent: Tue 07/20/11 7:17 AM
To: ML X (*****-***@hotmail.com)
Ah, so you're swiss. Nice to meet you then. You can ask me anything!
From: ML X (*****-***@hotmail.com)
Sent: Tue 07/21/11 10:11 AM
To: Hummer Cheng (****.***@******.com)
1. When was Hummer Team formed?
2. How many members did you have?
3. How many games you could do at the same time? You seem to make them very quickly.
4. What happened to your team after 1998?
5. Before Hummer Team, did you work for any other company?
From: H. Cheng (****.***@******.com)
Sent: Tue 07/21/11 12:24 PM
To: ML X (*****-***@hotmail.com)
1. I created the team in 1992.
2. There were about 13 members working for Hummer Team.
3. We could work on 3 games at the same time but we mostly worked on 2.
4. I decided to make my team to work on other things that weren't related to the Famicom.
5. I've worked for Sachen, and Idea-Tek.
---
ML X:
1. When was JY Company paying you for the games?
2. Do you remember why King of Fighter 96 was not released by JY Company?
3. What was the hardest game to develop?
4. Why Final Fight 3 and Tiny Toon Adventures 6 had no original music?
5. What was the average development time for your games?
---
H. Cheng:
1. They paid me at the beginning.
2. JY didn't have enough money to afford 2 games ((Final Fight 3?)) so I sold it to KaSheng
3. It was Super Mario World. It took more than a year!!
4. Because I was game designer on Final Fight 3, I had no time to do music for the games.
5. Usually 4 months. Some games took longer, some less.
---
ML X:
1. Could you please tell me why Titenic was only released in 2003?
2. What was your main work?
3. What is exactly the 3-eyed sun in all your JY games?
4. Do you know who made Street Fighter III (Master Fighter VI' reuse data from it).
5. Was it hard to make 8 bit version of the musics?
---
H. Cheng:
1. I made it for KaSheng but they didn't want to release it because people had no more interest in Famicom.
2. I was a programmer, composer and game designer.
3. It is the logo of JY. JY manager made it himself.
4. A professor made Street Fighter III. I took the data and made a game using some of it.
5. It was challenging, sometimes I needed few weeks to make a good version of one music.
From: ML X (*****-***@hotmail.com)Ge De Industry Co/SuperTone:
Sent: Tue 07/26/11 3:43 PM
To: Hummer Cheng (****.***@******.com)
Yes, I do.
1. What games did you make for Sachen and Idea-Tek?
2. Did you make these following games?:
Street Fighter IV (in the original e-mail, Street Fighter IV's Chinese name was used instead)
Somari
Kart Fighter
AV Bishoujo Senshi Girl Fighting
3. Do you know what happened to JoyVan in 1990?
From: Hummer Cheng (****.***@******.com)
Sent: Tue 07/26/11 10:55 PM
To: ML X (*****-***@hotmail.com)
1. At Sachen, I worked on Colorful Dragon, Pipe 5, Mahjong Trap and 75 Bingo. At Idea-Tek, I only worked on Tennis.
2. Yes, I have made all of these games under Giant Sound.
3. Joyvan and Sachen merged and the boss of Joyvan created Idea-Tek.
From: ML X (*****-***@hotmail.com)
Sent: Tue 08/04/11 7:21 PM
To: H. Cheng (****.***@******.com)
1. Which came first? Street Fighter II or Master Fighter II? Also did Supertone do anything with this game, was it hard to make it?
2. Who is Yoko Soft?
3. Do you remember anything about Ge De Industry Co.?
4. Was Jing Ke Xin Zhuan the first game by Hummer Team?
---
From: H. Cheng (****.***@******.com)
Sent: Tue 08/05/11 9:24 PM
To: ML X (*****-***@hotmail.com)
1. No, it was Yoko soft, a different company. Street Fighter II came first. Yes it was long to develop because we had to program the engine.
2. Yoko soft paid me to make Street Fighter II and Master Fighter IV.
3. Ge De was the boss's wife's older brother company and SuperTone owned ((Giant Sound)).
4. Yes.
- MLX
- Aug 6 2016, 10:43:54 AM
Just thought it would be nice to gives the final answer about some stuff that was mentionned; Joy Van disappeared simply because Sachen bought the company. Some of the staff left when it happened.[/quote]Is that from a new interview or from the original?- Title: 您好 / Hello
Post by: MLX on August 08, 2016, 09:22:04 AM- Recent. He is a busy man so we rarely get the chance to ask him stuff (also trying to not annoy him with hundreads of questions). That Sachen-Joyvan thing was a bit unclear from the first interview so we wanted to know the detail and that is what he said.
- Title: 您好 / Hello
Post by: Ninjinister on February 06, 2017, 11:59:20 PM- Holy s**t.
I wonder if he still has the "rights" (such as they may be?) to the Hummer Team characters? I'd love to license/buy them if possible.- Title: 您好 / Hello
Post by: MLX on April 05, 2017, 06:20:17 AM- One more input from Sky Yoshi this time:
- According to him, all the products listed on the ABAB page were released.
- 15 in 1 was released by a company named 鴻景.
(Well if they hit the market or not was up to Syntek at that point but they were all "internally" produced and finished at least)