oh hey is that a new build
http://famicomfighters.mcjimmy.net/Famicom%20Fighters%20-%202-6-2016.zipSystem
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-Team modes, watch modes, survival moves have been brought back.
-Tag teams in Simul (check character's pause menus for commands regarding this)
Characters + Stages (there's probably a lot of balance changes for the characters I might've missed)
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(General)
-Ryu and Bomberman have been added; Bomberman's stage has been added.
-Pause menu layout has been completely revamped
-Basic attack knockbacks have been altered, light basics in general have been slowed down.
-During a neutral jump, it's possible to make your character move forward or backward by double tapping a direction. (although Simon doesn't get this now)
(Mario)
-Standing and crouching strong punch animations were changed; crouching strong punch now has more reach
-Raccoon Tail travels slower but Mario moves the instant he preforms it.
(Mega Man)
-Metal Blade (Ground version) doesn't knock the opponent up so high.
(Simon)
-Knife Toss is slower overall
-Whip Swing is slower overall
There's probably way more bug fixes and minor changes I had to do for these characters but I didn't do such a good job keeping track of those...