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Any way I can make Somari warp?

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brightentayle:
LinkrulezallJun 19 2012, 08:55:04 PMMaybe this seems obvious, but you could probably take the Somari ROM and replace the tiles for Somari himself and the title screen. (I wonder if the brain toniq I drank before posting this actually worked?)[/quote]Replacing sprites is one thing, but what about actually making Sonic look like, erhm, himself, not that bunch of cheap recolors seen on dA?

Yeah, that's right: if you haven't noticed, in Somari, all enemies are red because Mario is red. And in its' hack, all enemies are blue because Sonic is blue. Ditto for Hummer, where he is... Okay, that's self-explanatory from here on.

Gonna compare those two ROMs (original Somari and its' hack) in a while.

Pepper-98:
Crash NickerJun 20 2012, 04:48:15 AMReplacing sprites is one thing, but what about actually making Sonic look like, erhm, himself, not that bunch of cheap recolors seen on dA?

Yeah, that's right: if you haven't noticed, in Somari, all enemies are red because Mario is red. And in its' hack, all enemies are blue because Sonic is blue. Ditto for Hummer, where he is... Okay, that's self-explanatory from here on.

Gonna compare those two ROMs (original Somari and its' hack) in a while.[/quote]If you're trying to keep Sonic and the enemies' palettes correct, it'll probably be tricky considering the technical limitations.  Off the top of my head, if you're up for some graphic hacking, you could give the Sonic sprites two seperate palettes/sprites, a la Megaman.  Have the enemies set to the one palette (like, say, Sonic's shoes) then have a second palette for Sonic's body.  If Sonic's sprites don't look good like this, then you'll probably have to redraw them.

On another note, if it's possible, you could re-route what palette set a particular graphic uses, so with the aformentioned setup, you could have the Buzz Bombers use the body palette for Sonic and the Crabmeats use the shoe palette, or even use coloring from the scenery if it's appropriate.

brightentayle:
QiezeiJun 20 2012, 08:15:45 AMIf you're trying to keep Sonic and the enemies' palettes correct, it'll probably be tricky considering the technical limitations.  Off the top of my head, if you're up for some graphic hacking, you could give the Sonic sprites two seperate palettes/sprites, a la Megaman.  Have the enemies set to the one palette (like, say, Sonic's shoes) then have a second palette for Sonic's body.  If Sonic's sprites don't look good like this, then you'll probably have to redraw them.

On another note, if it's possible, you could re-route what palette set a particular graphic uses, so with the aformentioned setup, you could have the Buzz Bombers use the body palette for Sonic and the Crabmeats use the shoe palette, or even use coloring from the scenery if it's appropriate.[/quote]Actually, I am up to a no special or overcomplicated task: I just originally wanted to change a couple of bytes in Sonic the Hedgehog's ROM in order to make it start from Green Hill Zone. Or wait, I've changed my mind, I may actually do that on Hummer since that hack is actually little-known (I don't like Sonic nowadays anyway :P ). If Samuri 60-in-1 would be dumped once in a blue moon, then there might actually be a nice chance of that I may incorporate graphics from that gamepad's version of Somari.

Although in the above case, it would be a good (and a whole bunch easier for such an unexperienced romhacker like me) idea to actually swap the palettes between Sonic's body and shoes so at least the enemies wouldn't look so friggin' dark.

Pepper-98:
I think you can set different palettes to certain tiles in a sprite.  If not, then you would make them seperate sprites like the portraits in several Vast Fame titles do.  I believe the former is possible from what Mario's sprite looks like in Hummer's Super Mario World, though I *may* be mistaken...It's definitely doable with background/scenery tiles, I know that for sure.

...Wait a minute, didn't someone already hack the game to start at Green Hill Zone?  I know I've seen it at Cah4e3's page or somewhere...

Awesome Panda:
QiezeiJun 21 2012, 07:58:50 AMI think you can set different palettes to certain tiles in a sprite.  If not, then you would make them seperate sprites like the portraits in several Vast Fame titles do.  I believe the former is possible from what Mario's sprite looks like in Hummer's Super Mario World, though I *may* be mistaken...It's definitely doable with background/scenery tiles, I know that for sure.[/quote]Megaman does the same thing, so it's definitely possible to do with sprites. ;)

Quote: ...Wait a minute, didn't someone already hack the game to start at Green Hill Zone?  I know I've seen it at Cah4e3's page or somewhere...[/quote]Yeah, they did. In any case, I'd be interested to see what'd happen if you hack it to start on a level that's not actually in the game. (Like World 9 of Super Mario or something)

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