Okay, so a lot of people seem to think that SFIII stole its graphics from Master Fighter VI', but I think I have a pretty strong case that it was the other way around.
Master Fighter VI' is clearly built using the Kart Fighter/SFII NES engine, which means one type of punch and kick (not counting the "up close" punches and kicks). However, SFIII uses it's own engine, and has light, medium and heavy punches/kicks for each charachter, as well as up close punches and kicks, which means at least twice as many frames of animation. I highly doubt they ripped the graphics from MFVI' and were just like "hey, we can add EVEN MORE frames of animation and add in light, medium and heavy punches!". The game that has all of those frames in it was clearly the one that was developed first.
If you notice the way Guile walks in MFVI', you can see it just looks a bit cheesey. He has a bit too much spring in his step. But in SFIII, Guile, and every other charachter, are VERY well animated, and all in proportion with one another. In addition, Chun Li is in propotion with her stage - Balrog looks like a GIANT on that stage in MFVI'.
My final point is that MFVI' Has ripped resources from everywhere - SFII, SFIII, Cony's crappy versions, and the music is of course from SFII. SFIII, However, doesn't seem to 'steal' anything besides text locations in the CHR, and of course the title screen logo.
Whoever developed SFIII, it can't have been the same people who made Kart Fighter, SFII, SF4, Master Figher VI' and all of the other games using the KF engine..... or else they would have used the KF engine for SFIII too :p. Not to mention the HORRID music in SFIII. Having the decent tracks from SFII laying around, they would have just thrown them in there (Thats not exactly proof of anything, but what are the chances, seriously?) and of course, they could have been distributed by the same people. Just not programmed.
If someone can prove otherwise, that would be pretty awesome, but I'm guessing since the sprites look the best in SFIII, and they have so many more frames of animation, AND everything's in proportion... Whatever team made this game also made 95% of the graphics that went with it, based off my observations.
Here's a video I made about pirated fighting games a while back. Might not have anything new for you guys, but meh, Ill share anyway:
http://www.youtube.com/watch?v=LkLcjgiu8OQ[/quote]I think you're right - MFVI steals stuff from all over the place, but SFIII seems to have been pretty much developed in isolation from the rest of the pirate world. its possible the SF3 developers didnt even steal the title logo - IMO Super Fighter III is the original, the title screen in that version is completely different. Street Fighter III just looks like a cheap hack in comparison, probably done by someone else - theres that weird block on the III and the shadow on the font doesnt look right at all.
and that whole thing with the SF3 HUD graphics showing up in MK2 makes sense if you look at it that way - Someri Team/Hummer/(whatever they were called back then.. lets just say the SF2 devs) stole them from SF3 for MFVI, and reused them for MK2. the one thing that still strikes me as weird though is that theres some Cony stuff in MFVI. I was always under the impression that "Cony" was the replacement team that Yoko hired when the SF2 devs left them for whatever reason.. but this must mean there was some overlap. although i suspect a lot of questions will be answered when/if MFVI is dumped.