Okay, so a lot of people seem to think that SFIII stole its graphics from Master Fighter VI', but I think I have a pretty strong case that it was the other way around.
Master Fighter VI' is clearly built using the Kart Fighter/SFII NES engine, which means one type of punch and kick (not counting the "up close" punches and kicks). However, SFIII uses it's own engine, and has light, medium and heavy punches/kicks for each charachter, as well as up close punches and kicks, which means at least twice as many frames of animation. I highly doubt they ripped the graphics from MFVI' and were just like "hey, we can add EVEN MORE frames of animation and add in light, medium and heavy punches!". The game that has all of those frames in it was clearly the one that was developed first.
If you notice the way Guile walks in MFVI', you can see it just looks a bit cheesey. He has a bit too much spring in his step. But in SFIII, Guile, and every other charachter, are VERY well animated, and all in proportion with one another. In addition, Chun Li is in propotion with her stage - Balrog looks like a GIANT on that stage in MFVI'.
My final point is that MFVI' Has ripped resources from everywhere - SFII, SFIII, Cony's crappy versions, and the music is of course from SFII. SFIII, However, doesn't seem to 'steal' anything besides text locations in the CHR, and of course the title screen logo.
Whoever developed SFIII, it can't have been the same people who made Kart Fighter, SFII, SF4, Master Figher VI' and all of the other games using the KF engine..... or else they would have used the KF engine for SFIII too :p. Not to mention the HORRID music in SFIII. Having the decent tracks from SFII laying around, they would have just thrown them in there (Thats not exactly proof of anything, but what are the chances, seriously?) and of course, they could have been distributed by the same people. Just not programmed.
If someone can prove otherwise, that would be pretty awesome, but I'm guessing since the sprites look the best in SFIII, and they have so many more frames of animation, AND everything's in proportion... Whatever team made this game also made 95% of the graphics that went with it, based off my observations.
Here's a video I made about pirated fighting games a while back. Might not have anything new for you guys, but meh, Ill share anyway: http://www.youtube.com/watch?v=LkLcjgiu8OQ (http://www.youtube.com/watch?v=LkLcjgiu8OQ)[/quote]I think you're right - MFVI steals stuff from all over the place, but SFIII seems to have been pretty much developed in isolation from the rest of the pirate world. its possible the SF3 developers didnt even steal the title logo - IMO Super Fighter III is the original, the title screen in that version is completely different. Street Fighter III just looks like a cheap hack in comparison, probably done by someone else - theres that weird block on the III and the shadow on the font doesnt look right at all.
and that whole thing with the SF3 HUD graphics showing up in MK2 makes sense if you look at it that way - Someri Team/Hummer/(whatever they were called back then.. lets just say the SF2 devs) stole them from SF3 for MFVI, and reused them for MK2. the one thing that still strikes me as weird though is that theres some Cony stuff in MFVI. I was always under the impression that "Cony" was the replacement team that Yoko hired when the SF2 devs left them for whatever reason.. but this must mean there was some overlap. although i suspect a lot of questions will be answered when/if MFVI is dumped.
- KingPepe
- Jan 13 2011, 08:53:30 PM
I know the Hummer/Someri fighting games go in this order iirc:
Street Fighter II/Master Fighter II (1992)
Master Fighter VI' (1993)
Street Fighter IV (1993)
Kart Fighter (1993)
AVBGF (1994)
Mortal Kombat II Turbo (that and AVBGF could be switched around) (1994.06)
Dragon ball Z 2 (1994.08)
Garou Densetsu Special (1994 ?)
Mortal Kombat II Special (1995.07)
Power Rangers III (1995.12)
Samurai Shodown II (1996.06)
Tekken II (1996.09)
Street Fighter Zero 2 97 (1997)
The King of Fighters '96 (1998)
Mortal Kombat 3 (probably not a Hummer fighter) - 1996
Yuu Yuu Hakusho (Probably not a Hummer fighter) - 1996
[/quote]Or maybe Sf3 was developped mainly by Jack Yeh and he was helped a bit by Hummer. The game could then have been released between late 1992 to early 1993.
If Yoko stole all graphics, I wonder what they were doing in early 1993...
EDIT:
- Quote:
-
I was always under the impression that "Cony" was the replacement team that Yoko hired when the SF2 devs left them for whatever reason..[/quote]
And yes they probably took Cony to replace Someri Team. Also I think SF3 was not released by Yoko (or Ge De). Label is generic and it was released under tons of different labels (different companies). I think they did like Ex-Hummer guys and sold the game to different companies.
Also something else I want to point out. Master Fighter VI' has E.Honda and Balrog (Bison) while SFIII doesn't BUT those two do appear in MSFIII. I suppose Yoko and whoever made SFIII were having some sort of stealing fest with each other or something. (Zangief is in MFVI' and MSFIIIT but the sprites are from SFII)
well the Mario SF games are just crap hacks, I doubt they were made by the original developers of either SF2 or SF3 - they both could have drawn a better Mario sprite than that.
Yeah, true. (although that Mario DOES look similar to the one in Mario Street Fighter III Turbo)
i've been sorting through all the pics i've saved from various mostly taiwanese auctions so i can upload them to the Pirated Game Museum wiki, and i noticed something JY related.. i don't have the pics with me at the moment, but i might as well post my observations in here.
as we know there seems to have been a point around ~210-220 where they stopped releasing carts under JY (or SC) ids in Taiwan but continued in Korea, but some of these carts (later JY-2xx and early JY-3xx series) were actually still released in Taiwan under different IDs: a few early ones just used the same number without the JY, but some were released under Kxx, Nxx & VIPxx IDs, usually with otherwise identical labels (but at least one of the VIP series has a different label but the same contents).
but the Nxx series seemed to continue after the Korean JY releases; the latest one i've seen is something like N45, including Pokemon Crystal, Golden & Silver (all those hacked platformers) which would presumably date it to 2000-2001 at the earliest, and definitely later than the Korean JYs - none of those have Pokemon games on them. and another one of the N's has "7 in 1" in a very similar style to the "15 in 1" on that ex-hummer multi - i wonder if theres a connection there? maybe the remnants of JY got back together with the remnants of Hummer after all those years to release the 15 in 1..
& one other thing - there are other carts that seem to have been released in Taiwan around the same time as JY-130: JY-64 and JY-110, which are 64 and 110 in 1s respectively. so i guess all of those carts were made much later (maybe not even by the same JY) and just given IDs according to the number of games on them - there is actually an SC-130 which is more like the "real" JY-130.
I knew this but forgot to share D: VIPs carts aren't common. I've seen VIP-001 and VIP58, They are like SC ids, at first they used 3 numbers but then they decided to put only 2 (SC-001, SC01). All those IDs you listed were also seen in Korea.
For exemple, K21 shares the ROM with SA02 which is also a JY related cart. As far I know, the lastest SC cart that use the -001; -120 from JY is SC-131. It still uses the old menu engine. Shares the pics please.
I think I saw a N51 carts, but I believe they stopped between N51 and N55.
Also I sold a SD04 (7in1 with KOF98 and Kunio games + Mighty Final Fight) to Cheetahmen, the board had a big stamp: 2008XXYY (forgot month/day), so either the manufacturing company continued to produce these or the "new" JY is still alive. Or maybe this was the warranty...
There's quite some 7in1 on NXX carts, I guess you are talking about N39 or N40...
So I recently got a boxed copy of Shisen Majiang 2 and I noticed that the box was using the exact same cardboard and cut as Super Mario World. The PCB has some similarities with JY ones but it uses 2 PROMs and one glob top (mapper).
JY related:
1 - 30 number near the pins, indication where a resistor can be put.
But when I compare the PCB to Kart Fighter, I notice a similar oddity:
On the component side of the PCB, You can see the gold color of the holes while on the back for both, they are completly covered by that green paint. PCB isn't cut the same and doesn't have the exact same color. For JY you can still see the gold on the back and the traces are a lot smaller unlike Shisen. I don't know how are the early NT PCB but when I see the late ones for SF2Z97 and KOF96, I doubt it could be from NT. So now the only one that stays is Ge De...